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Concept »
A multiplayer mode that pits a large number of players (typically 100) in a winner-takes-all, last-person-standing battle as they scavenge and fight for survival. These games typically take place in a shrinking play zone.
A mode in which one team plants a bomb at a designated location and the other tries to defuse it. Traditionally this is a no-respawn mode.
The act of ganking is when a person (or group of people) go after unsuspecting foes in a manner in which they cannot defend.
Games where you control more than one character, or are a part of a team, and where it is crucial that every team member survives.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
A concept where the game must be restarted if you are killed. It is a mechanic found in most arcade games, but the term is usually used in reference to the RPG genre where the mechanic is less common, particularly "roguelike" games as well as strategy games such as Fire Emblem or Final Fantasy Tactics where characters die if they are defeated in battle. Often used as a significant plot device.
Respawning is when a player or NPC dies and then reappears moments later - usually in a predetermined location or group of locations - while the game continues.
Spectating is a game option for a player to simply watch other players playing a game without interacting.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
The act of killing a fellow teammate in a game, to boost score or just for fun. This often results in being booted from games, and several games allow the server to do this automatically.
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
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