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Chardok is the stronghold of the sarnak.
A place of worship.
A city is a large and densely populated urban area.
Cobalt Scar is one of the claw marks left by Veeshan. It has since been flooded with seawater.
In the Depths of Darkhollow, Corathus Creep is the region closest to Norrath's surface. The clockwork outpost here features anything an adventurer needs before going deeper.
Crescent Reach is the home of the Drakkin, an artificially created race of people that are infused with dragon blood.
Crushbone is the stronghold for the ferocious, blue orcs that inhabit Faydwer.
The Crypt of Nadox is a temple built by a troll shaman in honor of Innoruuk.
Crystal Caverns was the original home of the Coldain dwarves of Velious.
Dagnor's Cauldron is a salt-water lake surrounded by crag rocks that separate it from the ocean itself.
Deadbone Reef lies in the northeast portion of the ring of Buried Sea islands. Treading on this island would be highly unadvisable, for there is a clan of cannibals that live here preying on lost or shipwrecked adventurers.
Despite being one of the most popular dungeons in all of Norrath for treasure-seeking adventurers, the deepest depths of Guk went undiscovered for many years.
Deserts are typically depicted as hot arid places.
Direwind Cliffs are the last obstacle to surmount on the climb to Ashengate. It has become enveloped with a dense, disease-ridden fog.
A port where seagoing vessels can take on or discharge cargo.
Dragon Necropolis is an ancient burial ground built by the first dragons of Norrath, the Claws of Veeshan.
Dreadspire Keep is Mayong Mistmoore's secret castle built atop The Hive in the depths of Darkhollow.
Dulak's Harbor is hidden within a large cavern on the coast of Broken Skull Rock.
Many hapless heroes have ended their days in a gloomy dungeon looking for rat's bones to pick the lock with. Dungeons appear in many games often as a location from which the main protagonist must escape.
The Eastern Wastes of Velious are the gateway to the rest of the continent for those arriving from Iceclad Ocean.
The Emerald Jungle spans across much of eastern Kunark and hides many secrets of the fallen Iksar Empire.
Erud's Crossing is a small sea that separates the west coast of Antonica from Odus.
Erudin is a city built on the northern cliffs of Odus. It is the starting city for the good-natured Erudites in EverQuest.
Everfrost Peaks is part of the frozen northlands of Antonica. Hidden within the peaks is the barbarian city, Halas.
An area of land, including various structures, devoted primarily to the practice of producing and managing food.
Faydwer is a mystical continent in the world of Norrath.
Felwithe is a city within a castle in the forests of Faydwer. It is the starting for all High Elves in EverQuest.
Ferubi was once a beautiful temple but is now overrun with deadly traps and powerful Muramites.
Firiona Vie is an elven outpost on the southern coast of Antonica.
A large densely wooded area.
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