-
SC Pistol
Sam Fisher's standard sidearm in the Splinter Cell series. Also known as the Five-seveN.
Appears in 9 games
First appeared in Tom Clancy's Splinter Cell
-
Formula 1 Car
A type of open-wheel, rear-engine race car used in Formula 1 racing. F1 cars are some of the fastest in motorsports, reaching 60 MPH in about 2 seconds and recording top speeds in excess of 220 MPH.
Appears in 103 games
First appeared in Math Gran Prix
-
Shadow
A Covenant ground troop transport that is only seen in Halo 2.
Appears in 2 games
First appeared in Halo 2
-
Spectre
The Covenant Spectre, the Elite's version of the Human warthog. Replaced later by the Prowler.
Appears in 1 games
First appeared in Halo 2
-
Ritter Talisman
The sacred talisman worn by Gabriel Knight, in all three Gabriel Knight games. It's divine power wards away evil.
Appears in 3 games
First appeared in Gabriel Knight: Sins of the Fathers
-
Shade
A stationary Covenant gun. In every Halo game it got a new design.
Appears in 2 games
First appeared in Halo 2
-
Grapple Beam
One of Samus Aran's more useful upgrades, allowing her to latch onto surfaces to swing over gaps, as well as pulling away armor and shields, and energizing terminals.
Appears in 10 games
First appeared in Super Smash Bros.
-
Nova Beam
An upgrade to Samus Aran's Power Beam. The Nova Beam is incredibly powerful, and if it hits a weak point, can fell even the largest foe in a single shot.
Appears in 1 games
First appeared in Metroid Prime 3: Corruption
-
Spazer Beam
An upgrade that causes Samus Aran's Power Beam systems to split into two or more beams, covering a wider area. Not all Beam types are effected by the Spazer upgrade.
Appears in 2 games
First appeared in Metroid II: Return of Samus
-
Glock 18
The G18 is a fully automatic machine pistol that was created for military use. It often features a extended magazine to accommodate its rapid rate of fire.
Appears in 24 games
First appeared in Delta Force: Land Warrior
-
Morph Ball
One of Samus Aran's more famous and recognizable suit functions, allowing her to roll into a ball to fit into spaces normally inaccessible.
Appears in 16 games
First appeared in Metroid
-
Command Visor
One of Samus Aran's visors, allowing her to call her gunship for docking, bombing, and removal of obstacles.
Appears in 1 games
First appeared in Metroid Prime 3: Corruption
-
PSS
The PSS (Pistolet Sptsialnyj Samozaryadnyj) was the handgun used by the Soviet KGB and Spetsnaz in the 1980s. It is especially known for its built-in silencer.
Appears in 1 games
First appeared in Metal Gear Solid 4: Guns of the Patriots
-
PMM
The Makarov PM pistol, or PMM, is a semi-automatic handgun that was formerly used as the standard side-arm for soldiers in the Soviet Union.
Appears in 6 games
First appeared in Vietcong
-
FN Five-Seven
An easily modified handgun from Fabrique Nationale de Hersta using a 5.7x28mm cartridge for its ammunition, which is where the gun's name is derived from. It uses the same ammunition cartridge as the P90 sub-machine gun.
Appears in 20 games
First appeared in Metal Gear Solid
-
Echo Visor
One of Samus Aran's visors, allowing her to see on the auditory spectrum to pinpoint vibrations and sound waves.
Appears in 2 games
First appeared in Metroid Prime 2: Echoes
-
Dark Visor
One of Samus Aran's visors, allowing her to see between the planes of Aether and Dark Aether to locate hidden platforms, objects and creatures.
Appears in 2 games
First appeared in Metroid Prime 2: Echoes
-
Thermal Visor
A devise usually worn on the head which can detect heat, allowing the user to see heat giving off by a variety of objects both living or inanimate.
Appears in 14 games
First appeared in Ultimate Body Blows
-
X-Ray Visor
One of Samus Aran's visors in Metroid, the X-Ray visor allows her to see through objects and creatures to find their weak points.
Appears in 5 games
First appeared in Metroid Prime
-
Scan Visor
A visor Samus uses to scan objects. It can reveal data about creatures, decrypt text in various languages, and even activate mechanisms.
Appears in 5 games
First appeared in Metroid Prime
-
Blimp
A mode of transportation in the sky often associated with steampunk.
Appears in 126 games
First appeared in Time Pilot
-
Pelican
The ubiquitous Human dropships from the Halo franchise.
Appears in 4 games
First appeared in Halo: Combat Evolved
-
Red Dot Sight
A red dot sight (also referred to as a scope) is a sight placed on firearms. The aiming reticule is represented as an illuminated red dot in the middle of the sight.
Appears in 43 games
First appeared in Perfect Dark
-
Amulet of Kings
The Amulet of Kings is a necklace that is passed down the imperial family of Cyrodiil. It, along with the Eternal Dragonfires, is what keeps the realms of Tamriel and Oblivion separate.
Appears in 1 games
First appeared in The Elder Scrolls IV: Oblivion
-
Dark Suit
Samus' Power Suit upgraded to allow her to dampen the corrosive energies of Dark Aether.
Appears in 2 games
First appeared in Metroid Prime 2: Echoes
-
Phazon Suit
Samus Aran's Power Suit upgraded to allow her to resist the damaging properties of raw Phazon.
Appears in 2 games
First appeared in Metroid Prime
-
Gravity Suit
Samus Aran's Power Suit upgraded to allow her to move normally in pressurized conditions, such as underwater.
Appears in 5 games
First appeared in Metroid Prime
-
Varia Suit
Samus Aran's Power Suit upgraded to withstand intense heat.
Appears in 16 games
First appeared in Metroid
-
Power Suit
The signature outfit and most powerful weapon of bounty hunter Samus Aran, the Power Suit is a Chozo-made weapon of mass destruction.
Appears in 23 games
First appeared in Kagirinaki Tatakai
-
Pot Roast
Pot roast is not only delicious, it's also featured in many video games, most notably that of the Castlevania franchise.
Appears in 12 games
First appeared in Castlevania
-
Annihilator Beam
An upgrade of Samus Aran's Power Beam, combining dark and light energies to produce incredible destructive power.
Appears in 2 games
First appeared in Metroid Prime 2: Echoes
-
Zero Suit
A skin-tight bodysuit that Samus Aran wears underneath her armor.
Appears in 10 games
First appeared in Metroid: Zero Mission
-
Charge Beam
Samus Aran's Power Beam upgraded to charge up and fire more powerful shots
Appears in 12 games
First appeared in Metroid II: Return of Samus
-
Dark Beam
Samus Aran's Power Beam endowed with the power to fire blasts of dark energy.
Appears in 2 games
First appeared in Metroid Prime 2: Echoes
-
Light Beam
Samus' Power Beam endowed with the power to fire bursts of light
Appears in 2 games
First appeared in Metroid Prime 2: Echoes
-
Plasma Beam
Samus Aran's Power Beam upgraded to fire intense beams of heat.
Appears in 9 games
First appeared in The Earth Fighter Rayieza
-
Wave Beam
Samus' Power Beam upgraded to fire spinning waves of energy that can pierce walls and certain enemy armor.
Appears in 8 games
First appeared in Metroid
-
Giant Monkey Head
A giant monkey head found on Monkey Island in at least 3 of the 4 Monkey Island games. Although it is giant, Guybrush Threepwood claims it is only the second largest monkey head he's ever seen.
Appears in 4 games
First appeared in The Secret of Monkey Island
-
Revolver
A revolver is a type of handgun that holds ammo in a revolving chamber. It normally houses six rounds, and in games is usually more powerful than standard handguns.
Appears in 228 games
First appeared in Gun Fight
-
Fusion Suit
Samus Aran fused with the DNA of a Metroid.
Appears in 4 games
First appeared in Metroid Prime
-
PED Suit
Samus Aran's Power Suit upgraded to regulate Phazon, allowing her to channel it into her attacks.
Appears in 1 games
First appeared in Metroid Prime 3: Corruption
-
Sarcophagus
A heavily decorated coffin carved from wood or stone, used most commonly in ancient Egypt to house royalty.
Appears in 36 games
First appeared in Maniac Mansion
-
Jersey Barrier
A jersey barrier is an object often made partially out of concrete that has various uses in areas of automobile traffic. In video games jersey barriers (along with fences, automobiles (often "wrecked",) walls, outcroppings of land, and many more objects) are sometimes placed at the outermost edges of the area which is accessible to the player, giving the illusion that the barrier is serving as the sole blockade and in its absence the map would continue to be open and playable.
Appears in 57 games
First appeared in Gran Turismo
-
Spaghetti
Italian pasta dish made of long round noodles. Usually served with a tomato or cheese-based sauce.
Appears in 37 games
First appeared in Double Dare
Log in to comment