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Light Suit
Samus Aran's Power Suit upgraded to withstand the corrosive energy of Dark Aether, and allowing her to move through portals of light.
Appears in 2 games
First appeared in Metroid Prime 2: Echoes
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Operator
The Operator is a .45 caliber handgun used by the United States Marine Corps, among other groups.
Appears in 1 games
First appeared in Metal Gear Solid 4: Guns of the Patriots
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GSR
The GSR is a .45 caliber handgun from SIG.
Appears in 2 games
First appeared in Metal Gear Solid 4: Guns of the Patriots
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Wind Waker
A magic baton that is able to control the direction of the wind in the Legend of Zelda: The Wind Waker. The King of Red Lions gives this wand to Link which helps him sail to the destinations he needs to go.
Appears in 3 games
First appeared in The Legend of Zelda: The Wind Waker
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Ether
An item which restores a certain amount of Magic Points (MP)
Appears in 16 games
First appeared in Final Fantasy III
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Remedy
An item which cures almost all status ailments
Appears in 11 games
First appeared in Final Fantasy VI
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Phoenix Down
Mommy, why couldn't they just use a Phoenix Down on Aeris?
Appears in 19 games
First appeared in Hi no Tori: Gaou no Bouken
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Elixir
An item which fully restores HP and MP
Appears in 34 games
First appeared in Minotaur
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Cookies
Cookies have been featured as snacks in many games.
Appears in 81 games
First appeared in Megamania
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Cattle Prod
A cattle prod is a handheld tool most often used to coerce livestock to move by striking, poking, or electrically shocking them. Cattle prods in the gaming world are most commonly used to shock and momentarily incapacitate enemies.
Appears in 8 games
First appeared in Skitchin'
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ALSV
SEAL Attack buggy in SOCOM 3: U.S. Navy SEALs.
Appears in 2 games
First appeared in SOCOM 3: U.S. Navy SEALs
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Needle
A sewing utensil which in the right hands can be used to cure certain anomalies through acupunture or vaccination. In the wrong hands it can inflict damage on a living being; this maybe done by piercing flesh, vital organs, nervous points or to spread poison thoughout a body.
Appears in 80 games
First appeared in Mouse Trap
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SOC-R
The SOC-R is a SEAL Assault boat first introduced in SOCOM 3: U.S. Navy SEALs with a .50 cal on the front, a grenade launcher on the back and several spots for other team members to shoot from.
Appears in 2 games
First appeared in SOCOM 3: U.S. Navy SEALs
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Flare Gun
A gun that fires flares instead of standard munitions.
Appears in 23 games
First appeared in Blood
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RA 14
A great spread rifle which on full auto will leave nothing but empty shells! First introduce in SOCOM II: U.S. Navy SEALs.
Appears in 3 games
First appeared in SOCOM 3: U.S. Navy SEALs
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Mega Mushroom
One of the several new items found in New Super Mario Bros. Makes Mario grow to the size of the screen and smash everything in his way. It appeared first in Mario Party 4.
Appears in 6 games
First appeared in Mario Party 4
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Ferris Wheel
The ferris wheel is a wheel with gondolas attached. It is usually featured in theme parks although has become more common to be used in other public places.
Appears in 76 games
First appeared in Portopia Renzoku Satsujin Jiken
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STG 77
One of the best automatic machine guns in SOCOM: U.S Navy SEALs, with it's first appearance in SOCOM 3; it goes best with a front grip and suppressor 1.
Appears in 3 games
First appeared in SOCOM 3: U.S. Navy SEALs
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Tomato
A soft, usually round fruit that goes from green to red as it ripens. Some uses are eating them raw, making them into ketchup, or throwing rotten ones at entertainers who do poorly.
Appears in 99 games
First appeared in Lady Bug
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Bus
A bus is a vehicle that is usually used to transport people from one location to another. It is commonly used across the world as a means of public transport and for schools.
Appears in 174 games
First appeared in 3D Stunt Rider
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Mini Mushroom
Item in New Super Mario Bros. that shrinks Mario down to a miniscule size, allowing him to access new areas and run on water.
Appears in 5 games
First appeared in Mario Party 4
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Goggles
Goggles are used to protect the user's eyes.
Appears in 153 games
First appeared in Chip 'N Dale: Rescue Rangers
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Scouter
A Scouter is a computerized device worn over the eye. It reads the power levels of organic beings, though it is prone to malfunctioning if a power level is too high.
Appears in 21 games
First appeared in Dragon Ball Z: Gekitou Tenkaichi Budoukai
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Bullet
This term can refer to both a visible shot onscreen in a shooter, or a round that has been fired from or currently loaded into a weapon.
Appears in 466 games
First appeared in Gun Fight
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Mako Reactor
Shinra uses the reactors to extract mako energy from the planet.
Appears in 2 games
First appeared in Final Fantasy VII
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Dark Dragon Blade
The evil Dark Dragon Blade is a sword of legendary evil found in the Ninja Gaiden series. It, along with the Dragon Sword, is one of the two main swords in that game.
Appears in 3 games
First appeared in Ninja Gaiden
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Playing Cards
A palm sized card used to play a variety of card games. Cards come in a deck normally consisting of 52 different cards.
Appears in 352 games
First appeared in Baseball
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Vertibird
In Fallout series, the VB-02 Vertical Take-Off and Landing Craft (VTOL) is a pre-war, multipurpose aircraft called the Vertibird. It is mostly used by the Enclave faction.
Appears in 4 games
First appeared in Fallout 2
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Magnet
A magnet is something, usually in a bar or horseshoe shape, that is attracted to and can, if strong enough, pull in metallic things via the force of magnetism. Video games may be a bit more liberal in what a magnet can attract and how powerful it is.
Appears in 108 games
First appeared in Adventure
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Wild Goose
Pico's craft
Appears in 7 games
First appeared in F-Zero
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Bridge
An object that allows obstacles, such as rivers or gorges, to be crossed. Bridges can be made of a variety of materials like wood or steel.
Appears in 516 games
First appeared in Superman
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Water Chip
Water chips control the water purification systems of underground vaults.
Appears in 3 games
First appeared in Fallout
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Cochlear Implant
An implant in the inner ear, given to Splinter Cell agents so they can receive radio transmissions without the risk of being heard by surrounding enemies.
Appears in 5 games
First appeared in Tom Clancy's Splinter Cell
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Pocket Watch
Watch carried in your coat pocket.
Appears in 30 games
First appeared in StarTropics
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Surfboard
Platforms used for sufing.
Appears in 51 games
First appeared in Mr. Goemon
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Torpedo
A self-propelled explosive projectile, that is launched above or below the water surface toward a target, and is designed to detonate on contact or in proximity to its target. Commonly used in naval warfare.
Appears in 66 games
First appeared in Sea Dragon
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Secret Document
Individuals with secret identities often hire secret agents to go on secret missions to obtain these secretly.
Appears in 31 games
First appeared in 005
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Marble
Often seen in the hands of youngsters or navigating complex platforms.
Appears in 39 games
First appeared in Marble Madness
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Plasma Gun
The Plasma Gun launches plasma by using controlled magnetic fields. Plasma weaponry is used throughout the Imperium despite the possibility of the weapon overheating and killing the plasma gunner.
Appears in 92 games
First appeared in Kidou Senshi Gundam Part 1: Gundam Daishi ni Tatsu
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Flare
A source of light started by a chemical reaction.
Appears in 94 games
First appeared in Spelunker
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Rye whiskey
Two types of whiskeys, distilled from rye.
Appears in 2 games
First appeared in Return to Zork
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Artifact
An artifact (or artefact) is an object discovered through archaeology, usually man made or modified. Often highly valuable and sought after by collectors.
Appears in 54 games
First appeared in Indiana Jones and the Temple of Doom
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Golden Fox
Dr. Stewart's craft.
Appears in 6 games
First appeared in F-Zero
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Chainsword
The Chainsword is a one handed mechanized weapon that has whirring sawteeth along the edge of it's sword-like length. It is one of the primary close combat weapons of the Imperium in Warhammer 40,000.
Appears in 11 games
First appeared in Warhammer 40,000: Chaos Gate
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