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Game » consists of 1 releases. Released Mar 04, 1999
Games where the characters are 2D bitmap images (sprites), but the environment and scenarios are made in a 3-Dimensional space. This technique was commonly used on consoles like the PlayStation, Sega Saturn and Nintendo DS. Many 90's First-Person Shooters also used this technique.
Part ad, part game. Advergames are designed to promote a specific brand or product, usually outside the game industry.
Levels that progress forward by themselves at a fixed rate.
Bison, also called Buffalo in America are large bovids with shaggy manes and short horns.
When a game is released at a lower than usual MSRP, and is usually a lesser product as a result
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
Sometime companies include the name of a company in a title. Usually it's their own, but they have been known to shill for others.
Games where the player character is constantly running.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
Games that are designed to inspire the purchase of a specifically branded food product.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
A stylistic choice of employing small polygon counts for meshes.
An on-rails game behaves much like a train: while sometimes the player can choose which path is taken, they cannot deviate from it. Sometimes on-rails games even go so far as to decide when the player moves.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Reversed controls occur when the player's movement controls are opposite, meaning pressing left will cause the character to move right.
Games whose titles consist of a single word.
Video games that, for better or for worse, are based on an existing non-video game franchise. Usually drawn from movies, tie-in games have also been made about TV shows, novels, and even one-hit wonder pop bands.
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