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Game » consists of 9 releases. Released Jun 14, 2012
Dream sequences are a narrative and gameplay mechanic that present the thoughts or events that occur in dreams.
When a game opens with a ride in a vehicle or a camera fly-by, which serves to give the player a peek at some places of interest in the game world, establish elements of the story, or both.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
The 2012 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 5-7.
When a song is played over the end-credits, often by a famous artist.
Many video game villains oftentimes laugh in evil ways, be it a vicious cackle, a sneering chuckle, or a booming laugh. Common evil laughs often include "Bwa-ha-ha", "Mwa-ha-ha", or "Ho ho ho".
Sometimes, enemies will explode (usually when shot at) and will cause damage to the player.
When a new character needs to learn what has happened in the story thus far the screen fades to black so the player doesn't have to re-read information they already know.
Television shows that appear in games that are fake. Usually parody's of real shows
See? The exploiting, soulless people who run the video game industry DO care about their fans!
A femboy is boy who behaves in a girlish manner. It manifests itself through the practice of games and activities that are typically considered to be the domain of girls.
A gaming genre of its own, but also frequently featured as a mini-game in other titles, especially RPGs.
Women in Refrigerators (or "Fridging" for short) is an unfortunately popular plot device in storytelling where female characters are killed off or brutally harmed for the sole purpose of having an impact on a male character. The term was coined by comic book writer Gail Simone.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
These games were popular enough to warrant an anime, whether it was a full television series, an OVA (original video animation), or a feature-length movie.
Earrings, greatswords, and rubber suits. Some party members simply don't have the assets needed to wear these items.
Genies, which originated from Arabia, are supernatural creatures that are magical and many can grant wishes. Some have a lamp or bottle and the owner of said item has power over them, including forcing them back into it and making them stay there.
A series of holidays in Japan, occurring at the beginning of May.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
Constantly performing an in-game action to progress a certain attribute.
When a conscious character perceives something that either does not exist or is a contorted reality manifested by the character's unstable psyche.
Harem is a term used to describe Japanese works wherein a single average male character is surrounded by numerous attractive females, most of whom are romantically interested in the main character.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
In some games, health can be regenerated or bonus health acquired through romance of some kind, from flirting to kissing to sexual intercourse.
An attack that is fueled by the attacker's own health, causing it to decrease each time the attack is used.
Raising a kid by yourself is hard. Hopefully, your kid turns out to be the chosen one and heads off for adventure by the time they're 16.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Whenever a game prompts the player to enter a character's mind, or a world where a character's thoughts are shown through the level design.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
The act of obtaining information through questioning.
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