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Game » consists of 4 releases. Released Jul 31, 2008
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Sending or receiving fake email inside a game.
Special areas, generally in an MMORPG, where your group or raid party is able to interact with a location privately; that is, without interference from other players or parties.
A gameplay mechanic allowing players to store their items and freely carry them around.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A mascot is an iconic character heavily used in the advertising and marketing of a product, franchise, business, or company. Notable mascots include Mario, Sonic the Hedgehog, Ulala, Mickey Mouse, and the Big Daddies.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
An online multiplayer grouping system that allows players to join a party and "travel" from match to match together automatically.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
A race of genetically-modified beings who have strong innate photon abilities who appear in the Phantasy Star Online and Phantasy Star Universe series.
When a game lacks the ability to "Pause" Game Play by pressing Start on a game console controller (or some other button on a keyboard/mouse).
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Special locations in game that allow the player to manually save their progress.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
Weapons designed to be wielded with both hands, typically due to their size in relation to the one wielding them. Examples include longswords, claymores, lances, scythes, and giant hammers among others.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
Items found in video games that serve little or no use to the player, other than to be sold to NPC vendors for money.
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