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    Pokémon Pinball

    Game » consists of 4 releases. Released Jun 28, 1999

    Pokemon Pinball is a pinball game featuring the Pokemon franchise. It combines the "gotta catch 'em all" gameplay of Pokemon with the addictive high-score battles of pinball.

    Short summary describing this game.

    Pokémon Pinball last edited by Galamoth on 01/24/23 06:45AM View full history

    Overview

    Pokemon Pinball is a pinball game developed by Jupiter and published by Nintendo released for the Game Boy Color in 1999, featuring pinball tables based on Pokemon Red and Blue. The game comes in a special cart that has a battery compartment to power the built-in rumble pack, one of the few Game Boy games to support rumble in any way. The game also supports printing high scores with the Game Boy Printer.

    Gameplay

    The controls use left on the d-pad and the B button to control the flippers. There is some amount of depth such as tilting the table or altering the balls path. Most of the features on the board are typical pinball staples. There is a multiplier counter, screen in the center, score counter, a ball save light, and a kick-back on the side to throw the ball back when it goes down.

    The Pokemon Effect

    Naturally, having Pokemon in the game means one thing, collection. The game features the full roster of all 150 Pokemon from Pokemon Red/Blue, a 'location switch' button that transports the board to different locations (and, as a result, different Pokemon to catch, with special zones that house rarer and more special Pokemon), and a re-skin, turning bumpers into Shellders and throwbacks into Pikachu, and the ball into an upgradeable Pokeball (for example). The game uses the idea of catching every Pokemon and beating a high score to break itself up into 4 different modes.

    Field Multiplier

    As the field multiplier goes up the type of Pokeball will change. The current ball (past Pokeball) can only be kept for up to one minute at which time the ball will drop to the next lower ball.

    Poke Ball
    Poke Ball

    Poke Ball


    The Pokeball is the default ball and is the lowest tier.
    Great Ball
    Great Ball

    Great Ball


    The Great Ball is the second tier ball. With the Great Ball the score will be increased by 2x.
    Ultra Ball
    Ultra Ball

    Ultra Ball


    The Ultra Ball is the third tier ball. With the Ultra Ball the score will be increased by 3x.
    Master Ball
    Master Ball

    Master Ball


    The Master Ball is the highest tier ball. With the Master Ball the score will be increased by 5x.

    Game Modes

    Free-Play

    Knock that Spearow OUT!
    Knock that Spearow OUT!

    This is the mode that allows the player to add up multipliers, upgrade their ball (all the way up to a Master Ball, for a field multiplier), open the bonus hole by spelling the word "cave" at the bottom of the table (to get bonuses from free balls, extra scores and infinite throwback), and change location (by hitting the "1 2 3" bumper on the side, such as the Diglett and the Psyduck). Doing a loop left of right over the top of the table builds up both the throwback-meter (good for one free shock back from Pikachu when the ball falls over the side) and the 'catch' or 'evolve' meter. Filling those, and then getting the ball into the correct slot, will start a new mode.

    Catch 'em Mode

    When the right arrows are filled by doing two or three loops through the right side of the table, Catch 'em Mode is started. It starts out with a silhouette at the bottom of the screen, and the player must hit the bumpers at the top of the level to reveal the Pokemon. Once they are revealed, they manifest onto the board and must be hit with the ball four times to catch it. This adds them to the cache, which leaves them for evolution or just to help get to the bonus round.

    Evolution Mode

    Evolution mode is unlocked by looping 3 times to the left and then getting it into the correct slot. This is a mode slightly similar to the above mode, only that instead of revealing and beating a Pokemon, it scatters 3 evolution items over the level. All three must be collected within the time limit to evolve the Pokemon, with one marker appearing only after the item before it has been collected. Once all are collected, the player must fall into the slot and the Pokemon will evolve. The evolution item changes by Pokemon.

    Evolution Items:

    • Thunder Stone
    • Moon Stone
    • Fire Stone
    • Leaf Stone
    • Water Stone
    • Game Link Cable
    • Experience

    Bonus Rooms

    Each table has its own room that is opened up every time 3 Pokemon are collected (catching counts as a single collection, evolving counts as 2).

    Gengar
    Gengar

    Both basically revolve around the same idea- beating the tar out of a plus-sized Pokemon until the player wins and is sent back to the main table. The Red table takes the player to a room where a Meowth scatters money and runs around the room. Money could be collected for bonuses, and the Meowth had to be attacked in order for the level to be won. The blue table takes the player to a room where there is a large Gengar that can such the ball in and spit it out, causing the ball to fall out of the bottom and lose bonuses. Both have been naughty and must be beaten to learn them a lesson. When successfully completed, the next time the player has 3 Pokemon collected a new bonus round, featuring a new Pokemon (eg. Seel, Mewtwo) and a different look and feel, will be available which give the player the opportunity to score more points.

    Slots

    The slots mode is a mode in which various bonuses can be earned. To activate slots mode there are 4 lights that must be lit up by the ball passing over them. Two of the lights are located in the out lanes and the other two are located in the return lanes.

    Slot Bonuses:

    Small
    Small

    Small


    Get a random amount of bonus points between 100 and 900.
    Big
    Big

    Big


    Get a random point bonus between 1,000,000 and 9,000,000.
    Catch 'em Mode
    Catch 'em Mode

    Catch 'em Mode Start


    Starts the catch 'em mode right away.
    Evolve Mode
    Evolve Mode

    Evolution Mode Start


    Starts the evolution mode right away.
    Ball Saver
    Ball Saver

    Ball Saver


    Starts the ball saver which will let the player play again with no penalty in the ball falls down the middle.
    Super Pikachu Kickback
    Super Pikachu Kickback

    Super Pikachu Kickback


    Grants both the left and right lane Pikachu kickbacks.
    Ball Upgrade
    Ball Upgrade

    Ball Upgrade


    Whichever ball the player currently has will be upgraded by one, unless it is already at the Master Ball.
    Extra Ball
    Extra Ball

    Extra Ball


    Grants the player one extra ball
    Bonus Multiplier
    Bonus Multiplier

    Bonus Multiplier


    Will grant an instant score multiplier by the amount shown.
    Go to Bonus
    Go to Bonus

    Go To Bonus


    Will take the player to one of the tables bonus stages.

    Tables

    The tables aren't just a simple palette swap of each other. Each holds new obstacles, challenges and designs, as well as different levels in difficulty. The final difference is, of course, what Pokemon are found and what areas the player can go to. While both may have a Mount Moon, for example, some Pokemon may only be on one table, while some Pokemon may only be on the other. The game has the full roster of the original 150 Pokemon, so to catch them all, the player must switch tables and gain proficiency in both, as well as get good at evolving. It's also possible to trade data with another player using the link cable, helping get more that way.

    The Blue Table
    The Blue Table

    The Blue Table


    The blue table is generally agreed to be the easier table. The only thing that throws it the table any kind of difficulty is the arrow in the middle. Getting to the Shellder at the top is always possible, by shaking the table or just hitting it hard over the arrow, but the Cloyster and Slowpoke (needed to start the modes) need to have the arrow pointing at them, which pushes the ball that way. Otherwise, it's a very simple table (looks a bit like a missile) and it's much easier to get up to speed and get a higher score in this area.
    MapPokemon on MapMapPokemon on Map
    Viridian City
    Viridian City
    Celadon City
    Celadon City
    Viridian Forest
    Viridian Forest
    Fuchsia City
    Fuchsia City
    Mt. Moon
    Mt. Moon
    Safari Zone
    Safari Zone
    Cerulean City
    Cerulean City
    Saffron City
    Saffron City
    Vermilion City Streets
    Vermilion City Streets
    Cinnabar Island
    Cinnabar Island
    Rock Mountain
    Rock Mountain
    Indigo Plateau
    Indigo Plateau

    Blue Table Point Bonuses

    NameConditionsScore
    Pass Through Switch1 Pass Through50
    Spinner1 Spin100
    Shellder1 Hit5,000
    Field Multiplier Switch1 Pass Through1,000
    Field Multiplier Switch1 Match Up4,000
    Slowpoke1 Entry100,000
    Cloyster1 Entry100,000
    Bonus Multiplier Switch1 Hit100
    Poliwag1 Hit5,000
    Psyduck1 Hit5,000
    Out Lane or Return Lane1 Light Up1,000
    Out Lane or Return Lane1 Match Up4,000
    Pikachu Kickback1 Kick Back50,000
    The Red Table
    The Red Table

    The Red Table


    The red table, though, is a bit more painful. The top, where the field multiplier is, can be covered by hitting a certain button. This causes a load of problems, both in getting the ball to the Voltorb bumpers at the top, and causing the player to, of course, miss a highly useful field multiplier. It also has an extra spot to loop through, which may mess up the evolution that had been worked so hard for. Otherwise, both tables have very few differences and have none of the ramps and rails that other (real) pinball games have.
    MapPokemon on MapMapPokemon on Map
    Pallet Town
    Pallet Town
    Lavender Town
    Lavender Town
    Viridian Forest
    Viridian Forest
    Cycling Road
    Cycling Road
    Pewter City
    Pewter City
    Safari Zone
    Safari Zone
    Cerulean City
    Cerulean City
    Seafoam Island
    Seafoam Island
    Vermilion City Seaside
    Vermilion City Seaside
    Cinnabar Island
    Cinnabar Island
    Rock Mountain
    Rock Mountain
    Indigo Plateau
    Indigo Plateau

    Red Table Point Bonuses

    NameConditionsScore
    Pass Through Switch1 Pass Through50
    Spinner1 Spin100
    Voltorb1 Hit5,000
    Field Multiplier Switch1 Light Up1,000
    Field Multiplier Switch1 Match Up4,000
    Staryu Switch1 Hit50,000
    Evolution Hole1 Entry100,000
    Bellsprout1 Entry100,000
    Bonus Multiplier Switch1 Hit100
    Diglett1 Hit5,000
    Out Lane or Return Lane1 Light Up4,000
    Out Lane or Return Lane1 Match Up4,000
    Pikachu Kickback1 Kick Back50,000
    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

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