Am I the only one who finds the cubes with legs kind of creepy? Just wondering if it's just me, but they kind of resemble a disfigured child or animal in a way.
Portal 2
Game » consists of 20 releases. Released Apr 19, 2011
Portal 2 is the sequel to the acclaimed first-person puzzle game, carrying forward its love of mind-bending problems and its reckless disregard for the space-time continuum.
Creepy cubes (Minor spoilers)
I thought they were creepy as well. They actually startled me once, cause i just put it down, not really thinking of it as something other than a weird looking cube, but then i turn away for a second and turn back around and it crawled towards me during that time, so it's like right in front of my face now... Wasn't expecting that... :) Also i think it was like 3 in the morning, so that didn't help.
I can't seem to play Portal 2 during normal daylight hours, so the cubes freaked me out and I felt incredibly guilty for them. I'm also that person who feels bad for knocking over turrets because their cries and being in despair is a huge guilt trip. I also cannot pick up these cubes and have them looking at me. I have to look around them because it weirds me out a bit.
the legged cubes freaked me the fuck out. especially the way you'd put them down, and if they were right-side-up they'd slowly lurch toward you with a fiery gleam in their eye.
basically, I physically shuddered every time I had to mess with one of the cubes. and by the end of the game, I had learned to master the proper little flick to flip them on their back as I dropped them, immobilizing them.
early front-runner for scariest NPC of 2011.
Was more sad for them than creeped out by them. It didn't help that I couldn't tell if their legs were shaking because they were scared I picked them up or because they were just poorly made.
@Sparklykiss said:
This is me too. Its the reason why I picked up the "I'm different" turret." I can't seem to play Portal 2 during normal daylight hours, so the cubes freaked me out and I felt incredibly guilty for them. I'm also that person who feels bad for knocking over turrets because their cries and being in despair is a huge guilt trip. I also cannot pick up these cubes and have them looking at me. I have to look around them because it weirds me out a bit. "
" Yeah I actually felt bad for them, which is really weird I suppose. "yes I felt bad for them as well, subject to wheatley's experiments...
I was creeped out by them too. Whenever I would see one crawling around on it's own I would immediately throw it off a cliff and get a new one. I couldn't stand seeing them crawl. I tend to hate everything that crawls in video games though.
" I found them really sad. they looked bewildered, frightened and with just enough sentience to realize they had been fucked over. It always got me how the first thing they did was try to headbutt. They were funny, but what was done to them was cruel. "
" @bybeach said:" I found them really sad. they looked bewildered, frightened and with just enough sentience to realize they had been fucked over. It always got me how the first thing they did was try to headbutt. They were funny, but what was done to them was cruel. "The way you describe them makes me super depressed.I wonder if Valve had any idea they would cause so much guilt. "
Valve did pretty well at describing an emergent world., AI, and all that. It's mean't to be humorous, overall, outside of dying.. I guess you would call this some robot on robot abuse.
I didn't find the Franken-cubes creepy at all.
@bybeach said:
" I found them really sad. they looked bewildered, frightened and with just enough sentience to realize they were fucked over. It always got me how the first thing they did was try to headbutt. They were funny, but their config.was cruel. "If you play through with the commentary, you'll see this is almost exactly what they were trying to convey.
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