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A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
Duality discusses the conflict between two opposite forces and their struggle. Those two forces may also complement each other or are the two sides of a scale and must be balanced.
A physical confrontation between two opponents without any outside interference.
Dust is a particle effect that usually occurs when an object or character impacts/rubs/scrapes along another object, character, or surface, creating a dust effect.
The 2003 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 14-16.
The 2004 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13. This was the 10th annual E3.
The 2005 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 18-20.
The 2008 E3 Media & Business Summit took place at the Los Angeles Convention Center in Los Angeles, California on July 15-17.
When a character goes to the edge of a platform and starts to wobble. Most commonly seen in side-scrolling platformers.
Need a sword the burns your foes or a gun that zaps them with lightning? Then Elemental Weapons are the ones for you.
The accent of someone traditionally from England. Not to be confused with Welsh or Scottish, which are totally different despite being sometimes referred to as simply "British" accent.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Receiving damage or dying as a result of falling.
Fate is a force in the background of all things that determines what is going to happen to the world and its characters. Many games incorporate fate as a vital component of the story or as a convenient plot device.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
This concept is for games where at least one of the main characters is female.
Fencing is a fighting method in which one uses a thin sword, such as a Sabre, a Épée, or a Foil to perform quick striking motions. Can be used in battle or in sport.
That bad guy looks awfully familiar... probably because it's you. This is for games where you fight yourself or an evil version of yourself
The last boss you face in a game, usually representing the final climax of the game.
Finishing moves are typically moves that end a fight in a traditional fighting game.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
These games allow the character to see what is going to happen before the character actually gets there. This is normally done to give a unique perspective on the story
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
Flip screen (or flick-screen) describes a way of dividing the game world into fixed screens, displayed one at a time. It's commonly found in 2D platformers, especially prior to the 16-bit era.
A floor that is easily destroyed. Expected traps in old mansions.
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