The standouts (for better or for worse) of PAX East 2011

I saw games at PAX East 2011. Video games. Here is a quick rundown of the ones I saw that stuck out, and some of the ones I wished I'd gotten to see more of.
 
L.A. Noire
: Rockstar and Team Bondi's L.A. Confidential-inspired noir mystery game garnered some of the longest lines at the show, and the demo was at least pretty close to worth the wait. The much ballyhooed facial-capture technology proved deeply impressive seen up close, and the developers have done a phenomenal job capturing the vibe of Los Angeles in the 1940s. Little of the game's purportedly eight-square-mile open world was shown during the 30 minute presentation, and Rockstar reps seemed reluctant to talk about anything pertaining to the story outside of their demo script, but the crime-solving mechanics seemed quite solid, and the true-crime roots of the game's story seem like fertile material for an atmospheric and fascinating procedural adventure. I wrote a full preview of this one, which lives here.

Warp: At a glance, this is just Portal and 'Splosion Man smooshed together into an EA-published also-ran. That said, I can't think of two games I'd rather see meet, fall in love, violently break up, get back together after one of them realizes their explosive outbursts really are out of control, get married, and produce a downloadable baby. The cutesy alien monster…thing that you play as can warp through walls and into certain objects and people. Levels are designed to create complex strings of warps that require a bit of brain power to navigate, and at various turns, scientists of flexible morality and dudes with guns wander around, either trying to capture you or run screaming away from you. That you can warp into their bodies, and explode them in a puddle of red goop and unrealized scientific dreams is supposedly entirely optional, but let's face it: Of course you're gonna.

Fire-Pro Wrestling: I believe my exact vocal reaction to seeing a game titled "Fire-Pro Wrestling" on the show floor was something along the lines of "Holy #^&$ing @(*#$!!!" Unfortunately, this ain't your shut-in older brother's Fire-Pro. Once a strictly 2D wrestler (crusty sprites and all), Spike's newest iteration is an XBLA-exclusive wrestler that jumps into the 3D realm, and uses your Xbox avatars. Yes, for real. Your avatar, with his Ghost Suit and lightsaber, can step into the squared circle against other avatars in Ryu costumes, stunner shades, and sweet, sweet Diesel gear. I love the old Fire-Pro games, but its relentlessly timing-based grappling mechanics are, at best, kind of frustrating, and at worst, the most confusing thing known to humanity. The transition to 3D and avatar-focused design seems to have inspired Spike to ease things up a bit--not to mention make all the moves wacky beyond reason--but enough of the old timing seems latent enough to inspire some serious rage in more casual players. This begs the question: Who exactly is this game for? But hey, you can totally bring all the monkeys and Limbo monsters you unlocked (or, god help you, paid money for) out during wrestler entrances, so there's that.

Mortal Kombat: WB brought its GDC build to PAX (which I didn't get to see during that show), which included 16 characters, tag-team play and several more stages than players have seen in the currently PSN-exclusive demo. Perhaps this will shock you, but goodness gracious is this game violent. I got to see myriad different fatalities and X-ray moves, and I can assure you, they are as giddily and creatively brutal as anything you've seen in that four-character demo, if not markedly more so. I think Kitana's X-ray move--a series of knife stabs, cherry-topped with a glorious bit of eye-gouging--might've been my favorite. Still waiting to see the must-be-included multi-torso mode.

BattleBlock Theater: Shown at last year's PAX East (as well as subsequent trade shows), BattleBlock Theater looked, quite frankly, confusing as hell. Perhaps it was my feeble brain that couldn't grasp the cooperative hatefulness of the game's levels, or perhaps the game has just gotten a whole bunch better since then. Ryan and I got in on some two-player action, and immediately the game's concept of "help your friend traverse the level, and then dick him over when it comes time to collect the reward" made sense to my vindictive mind. Over the course of each level, you'll be tasked with collecting gems scattered about, while avoiding traps and navigating obstacles--you know, a platformer. The trick is that in multiplayer, stages will change to accommodate the number of players and new obstacles, which require cooperation to solve, will appear. There are effectively completely different levels depending on whether you have one, two, three or four players, which is kinda nuts. I still don't know why you're collecting gigantic green diamonds, I still don't know why evil kitties have enslaved you to put on this theatrical show, and I still don't know when the hell this game is coming out. But the one thing I do know? I like it. Bunches.

Toy Soldiers: Cold War: The first Toy Soldiers was kind of a random happenstance discovery for me. I don't usually dig tower defensey games, but I am huge on gassing the hell out of tiny men in Kaiser helmets. This new game transports you into the decade of Russian tension, playing out the Cold War like it was a real war, with fighting and stuff. Mechanically it is immediately familiar, but the technological upgrades result in a number of new and exciting units, including helicopters, miniguns, guided missiles, and some little Rambo-looking dude (or, if you're the Russians, an Ivan Drago in camo-looking dude) who can lone wolf it like so many great action heroes of the decade. I only played a bit of it, and it seemed very fun, but I also couldn't help but wish it were a little more ridiculous. The '80s are ripe for the picking when it comes to absurd action setpieces. Is it too much to ask for explosions ten times bigger than are physically possible? Dudes shooting red and blue lasers at each other, G.I. Joe style? The Airwolf theme when helicopters take off? Brigitte Nielsen? Just asking…

Stuff I'd liked to have played more, seen more, or didn't encounter at all:

  • The Gunstringer: You'd think that considering I, like, totally wrote this game (and for free at that), they'd have let me cut the 90 minute line to play this thing. Twisted Pixel will be hearing from my agent, forthwith.
  • Bastion: I am trying to remain pure on this game. We've covered and talked about it so much that I think I'd rather just sit down and play it the whole way through, with as little spoilage as possible. The demo on the floor looked great, for what it's worth.
  • Child of Eden: Only saw it in action on the show floor and in brief spurts during our interview with Mizuguchi, but it still looks amazing, and word around the floor is that the Kinect controls have improved exponentially since its previous showings. Also, at one point, Miz started firing off about how he wants to build some kind of rumble corset for Kinect players. I can't tell you how bad I want that to be real.
  • Portal 2: It was this demo, or L.A. Noire. Everyone else bee-lined for the Portal demo, and I didn't want to be that guy, you know? I hear the demo was great, and the voice cast is something special.
  • Fallen Frontier: Were it not for Twitter, I wouldn't have even heard of this game. Sadly, I heard people singing its praises too late to check it out myself. Sounds like it might be the hidden gem of the show.
  • Insanely Twisted Shadow Planet: Limbo's look, and crazy " Metroidvania" style exploratory gameplay? Sounds bananas. So was the lineup to play it. Brad checked it out, and he seemed keen on it.
  • Trenched: Watched Brad play a bunch of this while Ryan interviewed the producer (while Tim Schafer continued his streak as the game industry's Bill Murray, and attempted to monkey wrench the whole endeavor), but never got my hands on a controller myself. I like mechs, I like loot. I would like to play this.
  • Fez: Hahaha. No, seriously, this is still a game. I saw it. With eyes.
  • Smuggle Truck: Apparently some kind of insane indie game similar to Trials HD, except with a truck full of smuggled human people. At first when I saw this on Tim Schafer's twitter feed, I had to double check to make sure this really existed and wasn't just him pranking everyone. It's real, and it kinda looks awesome, albeit in a very troubling way. #humantraffickingisbadmkay
  • Dead Island: PR lady got sick and didn't end up bringing the game to the show, so instead I just played Zombieville on my phone. I'm sure it's pretty much the same thing.
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Posted by Alex

I saw games at PAX East 2011. Video games. Here is a quick rundown of the ones I saw that stuck out, and some of the ones I wished I'd gotten to see more of.
 
L.A. Noire
: Rockstar and Team Bondi's L.A. Confidential-inspired noir mystery game garnered some of the longest lines at the show, and the demo was at least pretty close to worth the wait. The much ballyhooed facial-capture technology proved deeply impressive seen up close, and the developers have done a phenomenal job capturing the vibe of Los Angeles in the 1940s. Little of the game's purportedly eight-square-mile open world was shown during the 30 minute presentation, and Rockstar reps seemed reluctant to talk about anything pertaining to the story outside of their demo script, but the crime-solving mechanics seemed quite solid, and the true-crime roots of the game's story seem like fertile material for an atmospheric and fascinating procedural adventure. I wrote a full preview of this one, which lives here.

Warp: At a glance, this is just Portal and 'Splosion Man smooshed together into an EA-published also-ran. That said, I can't think of two games I'd rather see meet, fall in love, violently break up, get back together after one of them realizes their explosive outbursts really are out of control, get married, and produce a downloadable baby. The cutesy alien monster…thing that you play as can warp through walls and into certain objects and people. Levels are designed to create complex strings of warps that require a bit of brain power to navigate, and at various turns, scientists of flexible morality and dudes with guns wander around, either trying to capture you or run screaming away from you. That you can warp into their bodies, and explode them in a puddle of red goop and unrealized scientific dreams is supposedly entirely optional, but let's face it: Of course you're gonna.

Fire-Pro Wrestling: I believe my exact vocal reaction to seeing a game titled "Fire-Pro Wrestling" on the show floor was something along the lines of "Holy #^&$ing @(*#$!!!" Unfortunately, this ain't your shut-in older brother's Fire-Pro. Once a strictly 2D wrestler (crusty sprites and all), Spike's newest iteration is an XBLA-exclusive wrestler that jumps into the 3D realm, and uses your Xbox avatars. Yes, for real. Your avatar, with his Ghost Suit and lightsaber, can step into the squared circle against other avatars in Ryu costumes, stunner shades, and sweet, sweet Diesel gear. I love the old Fire-Pro games, but its relentlessly timing-based grappling mechanics are, at best, kind of frustrating, and at worst, the most confusing thing known to humanity. The transition to 3D and avatar-focused design seems to have inspired Spike to ease things up a bit--not to mention make all the moves wacky beyond reason--but enough of the old timing seems latent enough to inspire some serious rage in more casual players. This begs the question: Who exactly is this game for? But hey, you can totally bring all the monkeys and Limbo monsters you unlocked (or, god help you, paid money for) out during wrestler entrances, so there's that.

Mortal Kombat: WB brought its GDC build to PAX (which I didn't get to see during that show), which included 16 characters, tag-team play and several more stages than players have seen in the currently PSN-exclusive demo. Perhaps this will shock you, but goodness gracious is this game violent. I got to see myriad different fatalities and X-ray moves, and I can assure you, they are as giddily and creatively brutal as anything you've seen in that four-character demo, if not markedly more so. I think Kitana's X-ray move--a series of knife stabs, cherry-topped with a glorious bit of eye-gouging--might've been my favorite. Still waiting to see the must-be-included multi-torso mode.

BattleBlock Theater: Shown at last year's PAX East (as well as subsequent trade shows), BattleBlock Theater looked, quite frankly, confusing as hell. Perhaps it was my feeble brain that couldn't grasp the cooperative hatefulness of the game's levels, or perhaps the game has just gotten a whole bunch better since then. Ryan and I got in on some two-player action, and immediately the game's concept of "help your friend traverse the level, and then dick him over when it comes time to collect the reward" made sense to my vindictive mind. Over the course of each level, you'll be tasked with collecting gems scattered about, while avoiding traps and navigating obstacles--you know, a platformer. The trick is that in multiplayer, stages will change to accommodate the number of players and new obstacles, which require cooperation to solve, will appear. There are effectively completely different levels depending on whether you have one, two, three or four players, which is kinda nuts. I still don't know why you're collecting gigantic green diamonds, I still don't know why evil kitties have enslaved you to put on this theatrical show, and I still don't know when the hell this game is coming out. But the one thing I do know? I like it. Bunches.

Toy Soldiers: Cold War: The first Toy Soldiers was kind of a random happenstance discovery for me. I don't usually dig tower defensey games, but I am huge on gassing the hell out of tiny men in Kaiser helmets. This new game transports you into the decade of Russian tension, playing out the Cold War like it was a real war, with fighting and stuff. Mechanically it is immediately familiar, but the technological upgrades result in a number of new and exciting units, including helicopters, miniguns, guided missiles, and some little Rambo-looking dude (or, if you're the Russians, an Ivan Drago in camo-looking dude) who can lone wolf it like so many great action heroes of the decade. I only played a bit of it, and it seemed very fun, but I also couldn't help but wish it were a little more ridiculous. The '80s are ripe for the picking when it comes to absurd action setpieces. Is it too much to ask for explosions ten times bigger than are physically possible? Dudes shooting red and blue lasers at each other, G.I. Joe style? The Airwolf theme when helicopters take off? Brigitte Nielsen? Just asking…

Stuff I'd liked to have played more, seen more, or didn't encounter at all:

  • The Gunstringer: You'd think that considering I, like, totally wrote this game (and for free at that), they'd have let me cut the 90 minute line to play this thing. Twisted Pixel will be hearing from my agent, forthwith.
  • Bastion: I am trying to remain pure on this game. We've covered and talked about it so much that I think I'd rather just sit down and play it the whole way through, with as little spoilage as possible. The demo on the floor looked great, for what it's worth.
  • Child of Eden: Only saw it in action on the show floor and in brief spurts during our interview with Mizuguchi, but it still looks amazing, and word around the floor is that the Kinect controls have improved exponentially since its previous showings. Also, at one point, Miz started firing off about how he wants to build some kind of rumble corset for Kinect players. I can't tell you how bad I want that to be real.
  • Portal 2: It was this demo, or L.A. Noire. Everyone else bee-lined for the Portal demo, and I didn't want to be that guy, you know? I hear the demo was great, and the voice cast is something special.
  • Fallen Frontier: Were it not for Twitter, I wouldn't have even heard of this game. Sadly, I heard people singing its praises too late to check it out myself. Sounds like it might be the hidden gem of the show.
  • Insanely Twisted Shadow Planet: Limbo's look, and crazy " Metroidvania" style exploratory gameplay? Sounds bananas. So was the lineup to play it. Brad checked it out, and he seemed keen on it.
  • Trenched: Watched Brad play a bunch of this while Ryan interviewed the producer (while Tim Schafer continued his streak as the game industry's Bill Murray, and attempted to monkey wrench the whole endeavor), but never got my hands on a controller myself. I like mechs, I like loot. I would like to play this.
  • Fez: Hahaha. No, seriously, this is still a game. I saw it. With eyes.
  • Smuggle Truck: Apparently some kind of insane indie game similar to Trials HD, except with a truck full of smuggled human people. At first when I saw this on Tim Schafer's twitter feed, I had to double check to make sure this really existed and wasn't just him pranking everyone. It's real, and it kinda looks awesome, albeit in a very troubling way. #humantraffickingisbadmkay
  • Dead Island: PR lady got sick and didn't end up bringing the game to the show, so instead I just played Zombieville on my phone. I'm sure it's pretty much the same thing.
Staff
Posted by Video_Game_King

Crap! Nothing I'm interested in. I'm guessing the line for Duke Nukem Forever was too long, right?

Posted by GlenTennis

Really enjoyed your L.A. Noire and Battleblock thoughts.

Posted by natetodamax

Wow, I missed a ton of games at PAX. Next year I'll have to spend more time playing than just walking around going "This shit is so cool!"

Posted by Siphillis

I was literally removed from the Portal 2 line for arriving 30 minutes before the Expo Hall closed.  Nearly ruined the show for me.

Posted by Oni

LA Noire seems interesting, but I'm still on the fence. Did they show any of the shooting? My biggest concern is that all the realism that the game upholds during the investigations and interrogations is thrown out the window as soon as the shooting starts and you're a one-man army against 30 faceless bad guys that popped out of nowhere. Any thoughts on this?

Posted by Sweep

I'm SO FUCKING HAPPY that Fez still exists because that game looks like one of the most genuinely innovative puzzle games I have seen for a long time. Also it's pretty charming with all it's bright colours and whatnot. Hopefully it doesn't pull a Braid on us and get all depressing. 
 
Also L.A. Noire is, in my mind, the social counter-balance to Bulletstorm - a demonstration that videogames can be thoughtful, well composed, with intelligent narrative design. At least, I hope that's what it is...

Moderator
Posted by MisterMouse

Thanks for writing this little game run down alex!

Edited by Slunks

Hey Alex, 
 
What do you think of Dead Island judging from what we've heard? It's supposedly going to be a somewhat realistic zombie game with some actual feeling behind it. Personally, it sounds pretty fresh and I'm all for it.  Especially after that awe-inspiring trailer was released.