Hey guys. It's been awhile hasn't it? Sometimes things just don't go your way or there are things that take precedence over other things. I had a couple of those things happen to me over the last month. First I got sick on October 18th and that lasted basically until Halloween when I finally started to feel better. A couple of days later I got this annoying cough which didn't clear until November 8. On the other side of coin the whole time I was supposed to be packing up to move to a new house... I lost three weeks to that stupid illness and then real-life forced me to stop playing videogames for another week. I am not complaining, you've gotta do what you've gotta do, but I was on such a roll with keeping the blog updated this year, I'm angry that I lost all that time. Anyway I am pretty sure that I'm back to normal now, I am done moving and the cold is completely gone, so I am ready to start updating again. First I have some news, then I want to do some quick impressions of MW3, Skyrim and Saints Row: The Third.
News: NLID Going On HiatusIt's coming back... let's getting that out of the way right off. I am not going to give up on the feature that pretty much saved the blog. It's just that I currently have MW3 (mutiplayer), Skyrim (100+ hours of gameplay), Saints Row 3 (just got it a few days ago) and Sonic Generations (played it a bit and then got that cough) to playthrough right now. There is just no time for any other games right now and it's not just because I am playing Final Fantasy 13 either, I couldn't even play a game that lasted 5 hours right now. I don't know when it will be back, but it will have to wait until I have fewer games to play. I don't want to really set a date, but, right now it's looking like Now Loading In-Depth (NLID) will not be back until 2012. Sorry if you enjoyed the series, but it really was just something to do when there weren't any new games to talk about on the blog and it did that job admirably. If anything changes I will be sure to let you all know.
Quick ImpressionsCall of Duty: Modern Warfare 3:
While it was a pretty typical campaign with the usual get across invisible lines to advance the level. The ending of the game was pretty satisfying. Also 5-6 hours is a good length for the CoD games you wouldn't want them to last longer than that. As for the multiplayer, it has some improvements that I like, such as the weapon XP system and the new strike packages. Noob-tubes are reasonable now, to get a one-shot kill you pretty much have to land the grenade at their feet or hit them directly. Air-Support is also not quite as effective because the maps are crowded with buildings. Speaking of maps, they are pretty hit or miss. All of them are so cramped with objects that getting clear lines of sight is nearly impossible. These are also the most complicated CoD maps ever made so expect to have to play tons of matches before you figure out where to go. The there is the hit detection... say what you will about the explosion happy MW2 when you pointed your gun at someone they, a majority of the time, got hit. In MW3 sometimes your shots just won't register, normally I'd chalk it up to lag or latency issues, but while those still are an issue, I am pretty sure that most of the time the lack of hits is a game flaw. Overall: it's a Call of Duty game you already have your mind up at this point, I don't have to say anything else really.
The Elder Scrolls V: Skyrim:
I haven't spent as much time with Skyrim as I probably should have but trying to balance two games that you want to play vs a 100 hour game is pretty tough. The other reason I haven't been playing Skyrim is because on Xbox 360 the game has a glitch that causes the game's textures not to load in properly. I am not a graphics hound, but it really takes away from the experience here, because even with the crappy textures you can tell the game is really beautiful and you feel like you are missing out. The combat is better and more visceral, even though most enemies still just topple over when they run out of HP. I have fought two dragons, the first was during the beginning of the main quest and the other time I got attacked in the wild and had to run away... because I wasn't prepared. Once you start activating dragons make sure you have either a long range magic spell or a bunch of arrows because depending on the terrain the dragons may not land. I have only played barely 10 hours so I can't really say much more because I have barely scratched the surface of Skyrim.
Saints Row: The Third
It's a new Saints Row game. Most everything that you loved about the first two games is here but the game has thrown out all the stops and borders on lunacy at times. The game plays a lot like Saints Row 2 except for two big changes. First you can't comically toss away a human shield and second the notoriety system is not lenient like in the first two games. This is the game's worst issue in my eyes; one of the best things about the Saints Row games is that you could screw around and unless a cop witnessed you doing bad things it would take five or more pedestrian kills before you'd even get a 1 star cop level and even then only nearby cops would come after you with their nightsticks. The only thing they changed for Saints Row 2 was the cops didn't like it when you smashed through chain-link fences when they were around. Saints Row 3 F's it all up... all you have to do is kill one or two pedestrians and the you'll have a one shield notoriety with the cops... and the cops in Steelport don't screw around they come out firing and they don't care who they hit. The other issue is what happens at the different levels of notoriety: at level 1 any local cops or gang members will attack on sight, at level 2 both will start sending new people in cars to your location... those two aren't much different than the first two games... level 3 is where things start getting annoying. At level 3, the cops send out the SWAT team which attack with riot shields, they also send in motorbike cops and even a military vehicle with a mounted turret. The gangs start sending out their own special units that take a billion hits and spray grenades and gun-fire... but the biggest annoyance is that they send in a helicopter with a sniper on board and if he hits you takes large chunks of your health away. That's level 3 out of 5... I'd hate to see what levels 4 and 5 are like... they probably just drop a nuke on you or something. I sort of understand wanting to make the higher levels of notoriety more challenging, for example in the first game you could survive easily as long as you wanted at cops level 5 as long as you had ammo to fight. But this seems extreme for a game where screwing around is half the fun. You also have to play through a bunch of story missions before you open up all the different activities. They also got rid of the taxi, ambulance, fire truck and tow truck diversions. I'll have to play more but I am kind of disappointed so far.
That about covers the last few weeks. I will try to post at least one update a week and get out finished articles for any games that I finish. It's good to be back and I will talk to you soon. Loading Complete!
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