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ArbitraryWater

Internet man with questionable sense of priorities

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100 hours of MH (and other excellent uses of time and money but not really because I just played Monster Hunter)

Hey guys, apropos of nothing and definitely not related to this week’s blog, here are some hour counts for some video games according to my steam library/3DS usage statistics.

Keep in mind that a lot of those games attained the hour count they did over the course of weeks if not months. Now obviously I can’t count the number of hours I’ve spent playing the likes of any given Heroes of Might and Magic game (except the rather underwhelming Heroes VI, which I clocked in a mere 29 hours into), or any number of older PC or console titles. I’m just throwing these numbers out there to give you a decent idea that yeah, I do like to spend some time playing some games occasionally. Now I’m going to list another number: 112 hours. You may notice that number is bigger than the other numbers. Now I’m going to tell you that number was reached over the course of a little more than 3 weeks. Shock! Horror! What could have done such a thing? Was it the League of Legends? No, I’m an old man now and playing too much League makes my wrist hurt. What about Lightning Returns, you said you were going to play that, right? No, I still haven’t played a ton of Lightning Returns. Alas dear reader, you already know what dark and terrible force has consumed me. They call it… Monster Hunter. It's true. I've fallen into the mouth of Mango.

I have a problem. I have a problem with Monster Hunter, that only writing about it will cure. That, and maybe asking my roommate to hide my copy from me until the weekend so I can actually get around to doing my dang homework and/or playing games that aren’t Monster Hunter. Sure, I could talk about how Icewind Dale: Enhanced Edition actually adds something of value, unlike the enhanced editions of Baldur’s Gate 1 and 2. Sure, I could tell you what I thought of the first episode of Resident Evil Revelations 2, but it was like 2 hours long and I haven’t gotten around to the other episodes yet. It’s all meaningless anyways, I’d argue Crusader Kings II is a much, much scarier game given my attempts at understanding that. Wait, what were we talking about?

Monster Hunter is basically drugs

The Gore Magala is basically the first real difficulty hump monster in the game. There's a reason why the sucker is on the cover.
The Gore Magala is basically the first real difficulty hump monster in the game. There's a reason why the sucker is on the cover.

You remember when Patrick played like 15 hours of Monster Hunter 3 Ultimate and triumphantly declared that he “got” it after doing so? I can’t help but find that to be a little presumptuous now. I’ll admit, I played a little more than that of 3U myself, and yeah, I would have likely played a lot more if had permanent access to the Wii U at my parents’ house, but that’s dipping your toe into a lake. To get all uppity with my computer man elitism, it’s the equivalent of playing XCOM: Enemy Unknown on Normal difficulty once, then declaring that you’re a fan of Turn-Based Strategy games despite XCOM being probably one of the single most approachable titles in the genre. You get the idea, you likely get the appeal, but you have yet to really find the intricacy that makes the enthusiasts go for it in the first place. Me? I’ve descended into the abyss, and yet even with the hour count in the triple digits there’s still a ridiculous amount of content I haven’t seen. I just fought a giant enemy crab for the first time recently. It has a dinosaur skull for its shell and spits water at you while strafing. I killed it with a giant thunder greatsword that I made from murdering a bunch of Khezu, which are basically a cross between a dragon and a lamprey (and also electric). That’s not even getting to the half-dozen other weapons I’ve crafted for use against dozens of other beasts, all so I can carve them up to make better gear to murder more powerful foes. It’s a delirious treadmill of slaughter that only ends when I realize that it’s 2AM and I have work in 6 hours. Not since my freshman addiction to League of Legends have I made so many poor decisions about how to spend my time in the span of only a few weeks. That is both a testament to Monster Hunter’s quality as a game and as an alternative to smack.

I haven't even encountered whatever monster that is on the cover of the Japanese version! All I know is that it's probably terrifying.
I haven't even encountered whatever monster that is on the cover of the Japanese version! All I know is that it's probably terrifying.

Monster Hunter has been compared to the Souls series quite a bit, and for good reason. They both share a love of animation-priority combat systems, initially steep learning curves, heavy memorization elements and dedicated, zealous fanbases. I, quite frankly, don’t think I could have made the jump to enjoying Monster Hunter if not for the Souls series. Dark Souls is also, for whatever mystique has formed around it, a difficult action RPG that rewards patience and has a definitive end. MH is not structured that way, and I think its structure has made me understand why people got addicted to Destiny or like… any given MMO ever made what with the endless grind treadmill and the pleasure centers of the brain. The difference, then, is that I actually like the way Monster Hunter plays. It’s essentially a game that consists almost entirely of boss fights, is decidedly multiplayer-focused (I certainly play it that way) and is about the continual murder of large, ferocious monsters. There are 14 types of weapons in MH4U and they all play significantly different from one another and with the exception of the large, clumsy, support-focused Hunting Horn I’ve enjoyed using them all to some degree. This wouldn’t mean a whole lot if I didn’t also think the monsters were fun to fight. They are similarly distinct (even differently colored variants of the same monster tend to do things differently) and are dynamic and interesting enough that I haven’t gotten bored of fighting any of them yet. To be fair, there are also A LOT of monsters, what with the whole 10 years worth of franchise to draw from, and the craziest part is that even at my current hour count I figure I’ve only seen like half of them. Even the writing, which is for all intents and purposes filler, is surprisingly clever.

Tigrex? Pfft. I can take a Tigrex.
Tigrex? Pfft. I can take a Tigrex.

There is a lot of game in Monster Hunter to support itself. It’s a pity then, that the parts of the game that are not the parts where you are killing some sort of giant dragon thing are lame and not great. I’d imagine a lot of it is just a consequence of series baggage weighing things down, but going on gathering quests to find one rare drop bug or type of ore is tedious at best, a waste of time at worst. I can say similar things in regards to rare monster materials, though other than the time I hunted Pink Rathians for 2-3 days just so I could get a dang ruby to get better armor I haven’t experienced a ton of that thankfully. There’s also the part where, even though it explains itself and eases the player in better than 3 ultimate did, you’re still going to need a wiki handy to know what drops where, weapon upgrade trees and even certain concepts like affinity (critical chance, for the record). If Dark Souls got off on not telling you a whole lot then this game is sort of restricted by it. While you can certainly discover the nuances of the weapons and the monsters by yourself, there’s no excuse for not telling me what any given armor skill actually does unless I have enough points for it to tell me, nor do I really want to skim a guide to know where I can find “Fuicum Ore”. I also think the way levels are structured can be a little weird, I could do with absolutely zero delivery/gather quests, I think the mounting minigame is piss-easy and I wish the single-player stuff was more interesting. None of this stuff has been enough to really turn me off from Monster Hunter, obviously, but lest you think I am showering this game too much with my praises it’s not perfect and it’s certainly not for everyone. Unfortunately, until Brad Muir stops making turn-based XCOM/Fire Emblem wannabes and goes back to making Brazen a reality, I’m not sure if you can have a game like Monster Hunter without the caveat of some of the surrounding mechanics being archaic in a bad way. Well, I guess you could also play Dragon’s Dogma, but that actually plays like a normal action game. You should play Dragon’s Dogma regardless.

Based on the ridiculous amount of time sunk into it, you’d think I’d be tired of Monster Hunter. Not so. Not so, to the point where I’m forcing myself to not play it until the weekend because holy shit I’ve played way too much Monster Hunter. I guess I have to play that copy of Majora’s Mask I touched like once, maybe try to finish Persona Q even though I sorta hate the 4th labyrinth. Heck, I’m good for whatever until Pillars of Eternity comes out later this month. Maybe I’ll just do homework and go to bed before midnight. Maybe.

And here, as a bonus, are what I think of each weapon type:

Sword and Shield: Possibly my favorite weapon class. Fast and relentless, but unlike the dual blades you can block and use items. The fact that none of the attack strings are super long means I can dodge out of the way instead of committing to something, which certainly helps when I’m playing sloppy.

Dual Blades: Ridiculously fast and capable of outputting a lot of damage in demon mode, especially when it comes to these dope Gravios swords I made that do fire damage and inflict poison. They eat up sharpness like crazy though, and I don’t have any armor sets to help with that yet.

Longsword: My initial weapon of choice. As its name implies, the giant two-handed katanas have a long range and are decently fast once you know what you’re doing with them. I haven’t used them as much in recent days because the spirit slashes that you need to up your damage output also have a nasty habit of smacking teammates around and I like to be a team player.

Greatsword: I initially didn’t know what to do with these until I watched a tutorial video and learned that until you can get an opening to do a charged swing you’re better off sheathing the weapon and hitting with the drawing attack constantly. But man, MAN is hitting a monster with 2 fully charged swings super satisfying.

Hammer: To date, the only weapon type I haven’t touched. Will rectify when I craft a decent hammer.

Lance: I haven’t messed around with the regular lance a whole lot, given the presence of its sexier counterpart. For what is ostensibly a defense-oriented weapon, it’s surprisingly mobile given the charge attack and the ability to sidestep 3 times in a row after a stab. Also that counter move seems awesome but I don’t have the timing on it down quite yet.

Gunlance: It’s a damn lance that is also a gun. I don’t know how you couldn’t like that. Less mobile than the regular lance but you can stab things and shoot them at the same time, which I approve of. I just need to get better at blocking with it, that or get way into evade lancing, which is a thing that people do I guess.

Switch Axe: A fun weapon to use, between the longer-ranged axe and the faster sword forms you can pump out a lot of damage very quickly. It gets bonus points from me for having what is my favorite finishing move, the overdrive stab (I don’t think it’s called that but whatever), where you explode the elemental power of the sword in their face and it auto-switches back to axe.

Insect Glaive: A new weapon to this game, it has speed, reach and can pole vault to do mounting attacks willy-nilly. The cost? Having to manage insect “juice” buffs by hitting certain parts of the monster with your attack bug. Not a problem once I got the hang of it, but getting there was occasionally annoying. The increase in damage output is significant though.

Hunting Horn: I’m not above playing a support role and that’s something this weapon does super well. I just wish the weapon itself wasn’t so… clumsy? Slow? I know it can KO enemies the same way the hammer does, but it doesn’t seem to do that nearly as well. On the plus side, I’m swinging around a giant bell like it was a hammer and smacking monsters in the face.

Charge Blade: The other new weapon, similar in concept to the Switch Axe. Essentially you want to charge up the blade with the sword and shield form and then blow your elemental bursts with the axe form, but I haven’t quite mastered it yet. Still fun to use.

Light/Heavy Bowgun. They are functionally the same weapon. The Light Bowgun is far more mobile, can be equipped with a silencer to decrease monster aggro and can do a 3-4 round burst shot that leaves you vulnerable but can cause some hurt if you do it right. The Heavy Bowgun is more powerful, can be equipped with a basic shield to automatically block frontal attacks (has saved me multiple times) and can enter a “siege mode” where you crouch down and can fire like 30 bullets into a monster without reloading. I’ve found both variants equally useful, though my preference tends towards the heavy version because DPS yo.

Bow: A weird weapon, one that I haven’t fully gotten the hang of. More mobile and closer-ranged than either bowgun, it can inflict status effects extremely quickly and certain shot types are more useful against different monsters. The learning curve comes from knowing where the “critical distance” is for each type of shot (Spread, Rapid and Pierce) and acting accordingly, something I still occasionally have trouble with.

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