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Axelhander

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Axelhander

169

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#1  Edited By Axelhander

So thinking on it further, my last post wasn't terribly constructive. Here's something with a bit more meat.

This is a $15 fully featured fighting game with more effort put into its design and mechanics than most games 3-4 times the price. This includes the laughable mess that is Street Fighter X Tekken and the slightly less messy but still really flippin' messy SF4 and MvC3 series.

"Worst game this gen" is just about the dumbest thing I've ever heard. Have you played Super Smash Bros. Brawl? It costs a lot more, has the absolute most anti-gaming, contemptuous mechanic a bitter designer has ever plugged into a game (tripping chance on dash), and has the audacity to both lock much of the game behind arbitrary hurdles while not allowing save file transfers. If there's a candidate for "worst game this gen," it's it.

Skullgirls is like the opposite of worst. It was designed with all kinds of players in mind, meticulously playtested in live environments, designed by a guy who wants to make more competitive gamers out of the casual crowd while still giving that crowd something desireable.

$15. Compare the cost of any other comparably made fighter.

Should there have been in-game move lists? Yes. Does the absence of this feature really take away from the damn solid fighting engine? Not even slightly. What laziness, to seriously not be able to look up a flippin' move list. Especially in a competitive fighter with super-solid netcode, where one might be expected to -- gasp -- seek out community-fed strategy and tactics. *The horror.*

My generic Nyquil equivalent is kicking in, so I'm cutting it off soon. Quick comments on the other "missteps": single player difficulty in not the chief concern in a competitive fighter, and the AI is designed to teach. Instead of complaining, learn. Locked characters in story mode = big flippin' deal. It isn't like they're locked in versus, which is what actually matters. Hold the pause button to pause, and wonder why more fighters, and some non-fighters, lack this important feature.

Today's gamer seriously disappoints this dude whose first game was Berserk on Atari 2600. We've come a long way... at being lazy and complaining before applying thought. For shame.

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Axelhander

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#2  Edited By Axelhander

Reading a lot of nonsense in this thread. A LOT of nonsense. Which isn't to say Skullgirls hasn't made some missteps, but some of the "criticisms" being thrown out here are laughable.

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Axelhander

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#3  Edited By Axelhander

http://shoryuken.com/2012/04/09/skullgirls-mike-z-talks-history-development-and-gameplay-philosophy/

Sincerely hope people are planning on supporting this awesome looking, thoughtfully made fighter.

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Axelhander

169

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Reviews: 0

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Avatar image for axelhander
Axelhander

169

Forum Posts

37

Wiki Points

2

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Reviews: 0

User Lists: 0

#6  Edited By Axelhander
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Axelhander

169

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#7  Edited By Axelhander

The gem system is a monstrously bad idea. It's false customization; there will be one or two optimum configs. There's nothing wrong, at all, with the "customization" involved in selecting your character/team.

This game turned into such a monstrous disappointment. Not even the amazingness of fat Megaman (who is seriously great) saves it.

Skullgirls? Yes please.

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Axelhander

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#8  Edited By Axelhander

Don't /killself just yet. Skullgirls must be played, and it cannot be played by the dead. Unless you're Forsaken, in which case you just might qualify to be a Skullgirl! ;)

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Axelhander

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#9  Edited By Axelhander

Two links.

The first:

http://www.twitch.tv/leveluplive2/b/302920324 (skip to about 1h 30min or so)

The second:

http://www.twitch.tv/leveluplive2/b/302928490

Great footage.

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Axelhander

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#10  Edited By Axelhander

@ArbitraryWater said:

Remember kids: Boob Bounce = Sexist.

Or not. The guy defends himself well enough, even if the Americanime meets 1920s flappers doesn't really appeal to my sensibilites.

He also posted a huge article on the artistic influences he drew from, which are global and not worth the collective title "Americanime."