So thinking on it further, my last post wasn't terribly constructive. Here's something with a bit more meat.
This is a $15 fully featured fighting game with more effort put into its design and mechanics than most games 3-4 times the price. This includes the laughable mess that is Street Fighter X Tekken and the slightly less messy but still really flippin' messy SF4 and MvC3 series.
"Worst game this gen" is just about the dumbest thing I've ever heard. Have you played Super Smash Bros. Brawl? It costs a lot more, has the absolute most anti-gaming, contemptuous mechanic a bitter designer has ever plugged into a game (tripping chance on dash), and has the audacity to both lock much of the game behind arbitrary hurdles while not allowing save file transfers. If there's a candidate for "worst game this gen," it's it.
Skullgirls is like the opposite of worst. It was designed with all kinds of players in mind, meticulously playtested in live environments, designed by a guy who wants to make more competitive gamers out of the casual crowd while still giving that crowd something desireable.
$15. Compare the cost of any other comparably made fighter.
Should there have been in-game move lists? Yes. Does the absence of this feature really take away from the damn solid fighting engine? Not even slightly. What laziness, to seriously not be able to look up a flippin' move list. Especially in a competitive fighter with super-solid netcode, where one might be expected to -- gasp -- seek out community-fed strategy and tactics. *The horror.*
My generic Nyquil equivalent is kicking in, so I'm cutting it off soon. Quick comments on the other "missteps": single player difficulty in not the chief concern in a competitive fighter, and the AI is designed to teach. Instead of complaining, learn. Locked characters in story mode = big flippin' deal. It isn't like they're locked in versus, which is what actually matters. Hold the pause button to pause, and wonder why more fighters, and some non-fighters, lack this important feature.
Today's gamer seriously disappoints this dude whose first game was Berserk on Atari 2600. We've come a long way... at being lazy and complaining before applying thought. For shame.
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