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b0unty1234

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Games of 2014

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  • Combining the personalities of Persona 3 and Persona 4 and the strategic combat and dungeon exploration of the Etrian Odyssey games made my favorite game of 2014.

  • It took a little time for me to understand the combat and accept the randomness, but this game has stayed in my rotation as a nightly play. Unlocking Azazel helped.

  • I played this for months as I attempted to give Derek Jeter the capstone on his career that he didn't get in the real world. It's the closest to MVP Baseball 2005 that I've found so far, which is high praise for a baseball game.

  • I liked the combination of exploration and platforming in Shovel Knight even if the boss rush in the last stage was a bit annoying.

  • This year's premiere masochistic platformer, 1001 Spikes is one of the best masochistic platformers I've played in a while.

  • The introduction of platforming made me pause with concern, but it worked out. It still has the great navigation of the other Velocity games.

  • I'll put up with some awful poetry to play with the combat system in Child of Light.

  • My favorite puzzle game of the year.

  • For a while, it was great to play Hearthsone and beat decks filled with rare cards with my decks that only had basic cards that anyone could unlock. But, at some point, there were just too many powerful rare cards that I refused to spend the gold to unlock or create, and the game stopped being fun. It was great while it lasted though.

  • For a while, the game had me in a spell. Maybe the critical flaw was one of my own devising: by introducing my own friends and family into the world, I built an expectation that they would interact like they do in the real world. When they didn't, the game's spell was broken. That, and there just aren't enough activities involving the characters in the game.