@Atlassaid:
@Baal_Sagoth: I'm exactly the same way when it comes to how I play games. I have bought many games during the year that I haven't even touched because I have that sort of personality; unless a game really doesn't click with me, or seems kinda bad, I tend to play for at least a few hours once I've started it. I don't have the mentality of "well, I'll play this for 30 minutes and see how it goes". Besides, that usually means you just end up playing the tutorial and getting a very basic sense of the mechanics. Remember when Brad was feeling underwhelmed by Dishonored, then came back next week and said that was because he hadn't even unlocked any powers during his playtime? He can't have put more than an hour into that game, and you really don't see much of that game in that time. Dishonored is a specific case, and I'm certainly not hating on Brad, but it's a fundamental issue with the buffet style of game consumption.
Yeah, very true. With gaming coverage I do lower my expectations quite a bit though since the more superficial but broader context affords me the luxury to make a reasonably informed decision without trying everything and thus gain the time to really sink my teeth into the games I do end up playing. The real in-depth insight has to come from very specialized outlets or the occasional Let's Play I feel. But that still doesn't solve the problem of complex games not making the cut more often than not and rather bland ones with impressive openings reveiving too much attention. It's a difficult balance.
@Tennmuerti said:
Warlock: MoA is cool for a little bit. But it's kind of limited in scope, once you've seen all the factions, that's pretty much it. Playing vs. AI gets repetitive fast (hardest difficulty setting isn't all that). And there are no preset scenarios or mp (at least there wasn't on release) so skirmish vs. AI was the only thing you could do in it. The games are much smaller in scope and go by way faster then Civ 5 games. It's neat if you were into the Majesty series as the units are taken from there as well as the tone for the descriptions.
That's a good point. Once you get used to the city, magic and combat mechanics you've practically explored most of the depth the game has to offer. I think I'm just shy of 40 hours deep into the game and I'm kind of done with it. I did have a hell of a time with it for that duration though and really liked the jovial tone, the absurdity of it all and the weird attention to detail. There's also a DLC pack I haven't bought that adds another full faction, I believe it's the Elves, as well as artifact magic and some of the leaders give you a city which enables sub-factions like the reptilian guys but none of that really changes a whole lot I think. That's still a very good game in my book, especially for the sensible price, but it's certainly not going to rival a Civ or more complex Paradox title for sure.
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