Quite an interesting format to present a discussion. I'd be happy to see more content presented in this fashion.
I understand the importance of metacritic scores and critical reception for a product in a very detached, abstract way. I do not understand however, how you'd possibly be this fucking obsessed about these numbers. Is monetary profit really everything to developers today? I understand that content producers still need to earn a damn living at the end of the day, but review scores seem like a relatively weak scapegoat for developer's frustrations with their games' reception. CoD, for example, has been criticised to no end in the "enthusiast press" but still sells like crazy because the fans are perfectly happy with it. If you piss your fucking pants about gamers saying their piece about your game you should maybe just stay away from criticism since you certainly aren't capable of taking it. I understand that, since it's a very difficult skill to master, but I don't see the overall problem with giving games a score. The human brain, unfortunately, needs these limited abstractions to function effectively.
I disagree whole-heartedly with the notion that there should be a strong disparity between a number-based score and a "critique" of a game. I do wish people just were above the need for a stupid fucking numerical value, but I fear we aren't evolved that far. On top of that, there's an easy fix for game producers: don't give websites access! If you want to control your message 100% than do just that in your advertising. You only miss out on overly-critical fools like me and can manipulate your sheep-customers at your leisure.
The great irony in this batlle of the minds as I see it is: game companies need (positive) reviews more than customers do. I switched to podcasts, blogs, forum posts etc. as a main source a long time ago. It's the marketing guys that keep pushing for 100-fucking-percent on metacritic, 5/5 on giantbomb and other such nonsense. Why do they do it? Because it is still effective! An informed fan does need a point value a lot less than game devs do.
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