BBAlpert's forum posts

#1 Posted by BBAlpert (1823 posts) -

How do researched items work? Like, if you research what I assume is a health potion, do I just have 1 health potion that I can use once, do I get 1 health potion item that I can give to a character that uses it once per fight, or does it unlock the ability to use potions for all my characters?

#2 Posted by BBAlpert (1823 posts) -

So I guess I have to add "Bill Trinen Amiibo" to my list of "things that might get me into this 'toys-to-life' thing"

The other main item on that list is, of course, a Johnny V. Disney Infinity figure.

#3 Edited by BBAlpert (1823 posts) -

If you like Picross, there's 5 (maybe 6?) "Picross e" games on the eShop.

As for screen protectors, I haven't had any problems with scratches on mine without a protector. I've never really been one to push down particularly hard with the stylus, so your milage may vary.

*edit: Actually, thinking back, a screen protector might not be a bad idea. When I first got my XL, I remember feeling like the stylus was digging in a bit, so I took a wooden chopstick, sanded the end until it was completely rounded over and smooth, and have been using that.

Also, I've heard a LOT of good things about that Xenoblade game.

#4 Posted by BBAlpert (1823 posts) -

One big difference between PQ and the core EO games, that could sway somebody one way or the other, is that the characters in PQ are a lot more interchangable. What I mean is that aside from weapon type, base stats, and a few core skills, you can basically use any character in PQ for any role you want. If you give a High Pixie or Virtue to Chie, she'll (probably) be a healer. If you give her a Pyro Jack, she becomes a mage. There's less structure, but it allows you to use pretty much whichever characters you like most without worrying too much about their viability as a team.

In the core EO games, the character classes were/are a lot more concrete. Your Fortress has skills that lets it soak up damage to protect the rest of the team. Your Sniper has skills that deal damage and that bind enemies. Your Medic is... a medic. The skills and roles are locked more to individual characters, which can be helpful or restrictive, depending on how you want to play.

Hope that helps someone.

#5 Posted by BBAlpert (1823 posts) -

My initials/name and Ryan from a set of sprites I made of "GB Duders as LucasArts Adventure Characters". I don't know if it's visible in the thumbnail, but his shirt is a take on the "Fuck Ryan Davis" shirt Jeff wore on that one BLLSL, but his says "Fuck Jeff"

Some of the finished(?) sprites, along with the starting sprites, in-progress versions, and a few scrapped ideas (such as Ben/Jeff and Sam/Brad). I also threw in the dumb Luchadeer Glottis I made around the same time, when I was trying to figure out Photoshop.
#6 Posted by BBAlpert (1823 posts) -

Alright, thanks everyone. This is exactly what I was hoping the case would be. I was a little worried that there was some major backstory that I was supposed to be piecing together over the course of 1 and 2.

#7 Edited by BBAlpert (1823 posts) -

*This question is in the context of having not started 3 yet, so no spoilers for 3 specifically, please. Stuff that happened in 1 and 2 are fine.

I played 2 about a year ago and 1 a few years before that, so I'm unclear how much I'm supposed to know about this Yennefer person, going into 3. Through a combination of not reading the novels, only reading some of the journals, and forgetting a lot of details over the years since playing 1 & 2, all I can really say with any certainty is that Yennefer is a lady that Geralt knows/knew and maybe something happened to her?

I've seen a few mentions of her in the context of 3 (such as some upcoming DLC pack having a new skin or something), so I figure she plays into the game in some way.

I guess my question is whether 3 is going to assume my reaction to her is "Oh right, Yennefer. What's she been up to lately?" or "Who? Oh, her. Maybe they'll finally tell me SOMETHING about this character, this time"

#8 Edited by BBAlpert (1823 posts) -

I started playing yesterday and ran into a dilemma. Do I play as the character that's been my favorite since I was a kid, but has a playstyle that doesn't seem particularly exciting to me (Colossus)? Or do I play as a character that seems like he has more interesting skills, but is (in my opinion) a super lame character (Hawkeye). Or go with a middle ground option that I think is so-so as a character and looks like he has some maybe interesting options (Cyclops).

OR just say "fuck it", pay a few bucks, and rock out as Squirrel Girl?

Colossus is so cool, but his skills are so boring! Like, one of his starting skills is "punch". 10 or 15 levels later, he learns "some other punch that calculates damage using a different stat". At 30 or whatever, he learns a third punch that uses some third stat. Beyond that, he's got a tackle and a ground pound or something, but nothing fun like "12% of your arrows will shoot poison gas or lightning or whatever"

*edit: Apparently Colossus learns that sick "HUAAAARGGHH" explosion thing he does in the old X-Men arcade game at level 30! I know it's a terrible reason to pick a character, but it might be what tips it for me...

#9 Posted by BBAlpert (1823 posts) -

One thing that might help people wrap their heads around the navball a little easier is to note that you can think of it as the rocket's point of view. If you superglued a GoPro to the nosecone of your rocket, the navball is what you would be seeing. The blue hemisphere is sky, the orange is the ground. The line where orange and blue meet is the horizon.

So when you're sitting on the launchpad, the ball is entirely blue because you're facing straight up at the sky. If the ball is entirely orange, that means you're pointed directly at the planet/ground/whatever you're orbiting.

One of the bigger implications of this (when you're taking off, especially) is that it's one of a few ways to quickly tell whether you're rising or falling. If your velocity vector is in the blue, you're going up (or away from the planet). If it's in the orange, you're falling.

I don't know how much of this is obvious or explained in tutorials, but I know I had a really hard time grasping a lot of this initially, so it wouldn't hurt to share some tips.

#10 Posted by BBAlpert (1823 posts) -

I went down a rabbit hole of woodworking videos a year or two ago, and these 2 guys are pretty cool.

Frank Howarth: Occasionally does some awesome stop-motion animation videos of his projects.

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Steve Carmichael: He does some fun, unique projects and has a pretty solid knack for comic timing.

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