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BBAlpert

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BBAlpert

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I mentioned this in the other chopper music topic, but Roller Mobster by Carpenter Brut (and featured in Hotline Miami 2) has a sort of intro bit that's just about the same length as the amount of time for the (un-upgraded) chopper to arrive. So right as the really cool part of the song starts, Pequod starts barfing rockets all over the bad guys.

It's a beautiful thing to see.

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BBAlpert

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But I think EVERYONE can agree that Peter Stormare, virtual or otherwise, is a national treasure.

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BBAlpert

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#3  Edited By BBAlpert

@akyho: Ha! I had the same reaction to the Eli DNA test. At first I was thinking "it HAS to be Liquid" I felt pretty dumb once I saw the twist and realised why their DNA didn't match.

Before getting to the twist, I was assuming the "not a DNA match" had something to do with how Solid and Liquid aren't perfect clones (like Solidus). One of the reasons that Liquid is so pissy to Solid, in MGS1, is some not-how-genetics-works stuff about how "they needed to create Liquid to take all of the recessive genes so that they could have Solid, with only the 'better' dominant genes"

Unless I'm getting all that wrong and/or they retconned that part.

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Roller Mobster by Carpenter Brut (and featured in Hotline Miami 2: Wrong Number) is timed so that the really good part starts just about when the support chopper arrives and starts blasting rockets all over the place.

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BBAlpert

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@Mike said:

@mirado: FOB stuff is already completely broken because the trainers that work in single player also work exactly the same in FOB mode. Stuff like infinite health or causing all enemies to fall asleep with the press of a button is already a thing. As is save file editing where people are changing all of their soldiers into rank S++.

At this point, I just hope that MGO isn't this broken when it finally comes out. I doubt any of this stuff is ever going to get patched.

I wonder if that explains how when I went to defend an ally's FOB, I kept getting hit by something, without any damage indicator showing which direction it came from. I figured maybe it was just a difference between SP and PVP (much like I imagine reflex mode won't work against another player). Or maybe that WAS the case, and I just suck at spotting snipers.

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BBAlpert

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@baracudadk2: Same. I had just finished the actual last mission, saw the ending, was quite content with how it ended, then episode 45 happened. It was a frustrating mission that starts without warning, doesn't let you OUT to prepare, ends with "hope you weren't planning on using Quiet to S-rank anything else, motherfucker!"

It's SUCH a shame that such a great experience all the way up until the very end is going to have THAT cheap bullshit bad aftertaste as how I remember it.

It's still probably GotY for me, and rationally (because this 1 thing isn't the BIGGEST deal in the world) should still be one of my favorite games of all time. But they say that everything gets colored by the first and the last impressions, and I hate that this is how MGS5 ended for me.

I know I'm blowing this way out of proportion, but it's late and I'm tired and this REALLY bummed me out.

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BBAlpert

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#7  Edited By BBAlpert

Was I supposed to get episode 45 before 46? Because for some reason I didn't.

And I'm bummed because 46 was such a dumb, wonderful, perfect way to end the game, the whole series even, and I hated everything about 45 (and now I'm going to vent about it because fuuuuuuuuck!!!!). I hated...

  • The fact that it starts without you knowing you're going into a mission
  • The fact that it doesn't let you LEAVE the mission to, say, put armor on your chopper or get those last few R&D levels to upgrade your rocket launcher or give Snake body armor
  • The fact that if you don't go into that mission with body armor, an upgraded rocket launcher, and chopper equipped to fuck shit up, the whole thing is a huge exercise in frustration because of...
  • The fact that checkpoints suuuuuuuuck
  • The fact that it ends with (unless there's something ELSE later on) Quiet being gone for good. I'm glad the game lets you keep playing after everything is said and done, but something about the prospect of continuing to play and attempt to 100% the game with an EXTREMELY USEFUL helper taken away just isn't as appealing. It's like if they said "Okay you can keep playing, but now you can't use rockets, grenades, or mines. I sure hope you got around to those anti-tank missions already, because good luck with them NOW, fucker!"

And MAN, going from the satisfied high of "what a perfectly crazy way to end a wonderful game" straight into "I don't even know if I want to play this any more" makes it all the more frustrating. I know it's irrational, but as a last impression is kind of makes me think less of the game as a whole (which is bullshit because just an hour earlier I was confident in it being one of my favorite games of all time). And the fact that the missions rolled out in that order probably wasn't supposed to even happen, I was probably supposed to get the bad news first, THEN the good news to end on a high note, but the exact OPPOSITE happened just...

I don't know, man. I just don't know.

*edit: Metaphor for how everything came together until the very end when something not even specifically related to the part that made everything else great fucked up: The most beautiful, perfect orchestra performance where the conductor lets rip the loudest, foulest fart JUST AS the last few notes of the last song are getting played. It was the concert of a lifetime, but now all you can think of it is as "the concert that ended with a huge fart, but the other stuff was pretty good I guess"

*edit 2: I'm feeling a lot less angry about it after sleeping on it, but I still think it was a bullshit mission. Just now maybe not as game ruiningly bullshit.

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BBAlpert

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#8  Edited By BBAlpert

@mode7: The soldier names are randomly generated (though I suppose there could be exceptions), so it's probably just a coincidence.

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BBAlpert

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Gamespot UK's Tamoor Hussain was tweeting about some of the awful racist shit people were saying about this announcement. It made me real sad/angry.

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BBAlpert

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@thesecondagent: My first reaction (well, second reaction after the initial "Goddammit, Kojima") to that scene was "Where the fuck is my D-Horse rain scene?!"