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Bojangle

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Bojangle

108

Forum Posts

86

Wiki Points

4

Followers

Reviews: 3

User Lists: 3

#1  Edited By Bojangle

With games like this I nearly always go for a stealth playthrough, doing my best to avoid getting seen and leaving behind as few casualties as possible. But the problem with Dishonored is that killing unsuspecting guards is just so god damn fun. This is just a short selection of various kill animations from my crazy psycho assassin playthrough from the first real mission, no story spoilers!

[Mod edit -- unless you're going to add enough commentary to inspire discussion for a forum thread, it's probably best to leave these in your blog and avoid posting them to the forums. Thanks! -PsEG]

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Bojangle

108

Forum Posts

86

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4

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Reviews: 3

User Lists: 3

#2  Edited By Bojangle

Just incase you guys haven't seen it, there's an 'unofficial' sequel to Slender out now, Sanatorium. It really is pretty much a map pack for Slender with a few changes. Yep, it's still quite scary, especially when drunk.

Since we recorded that there's already another map out, Hospice. Judging from other Youtube videos that also seems worth a download, if you like your horror of the Slender Man variety.

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Bojangle

108

Forum Posts

86

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Reviews: 3

User Lists: 3

#3  Edited By Bojangle

So I played through Amnesia: The Dark Descent way back at launch and despite it absolutely terrifying me to death each and every time I played the bloody thing I saw it through to the end (Let's ignore the fact that I actually played the last 20% or so of the game with the sound muted...)

So after our escapades with Slender we decided to playthrough Amnesia. Honestly, I wasn't expecting it to bother me so much having played it before but frankly, it's equally as scary and I guess a big part of that is down to the randomness of the encounters. Very little of the game is scripted. Sure certain sound effects play when you open a cupboard and some human skulls roll out for example, but for the most part the terror is in knowing that the...thing that's stalking you can and will appear at any single moment. One perfect example is in the video below, but let me describe it too. I'm exploring some dank corridors looking for something to break a rusted lock with. At this point I've had a few close encounters with the thing and I'm on edge. My palms are sweating, my foot tapping nervously and then I hear it. "MURGGHH" I panic and run into the nearest room, turning and closing the door behind me. I turn around ready to hide in a corner and BAM. The thing is there right up in my face. I scream like no grown man really should and hit the Escape key in a moment of genuine terror. Had it not been for Maria pretty much forcing me to hit Escape and run the hell out of that room, I probably would have left the game there for the night...

So yeah, a completely unscripted moment can give a far more genuine sense of horror than any scripted event. Scripted jump scares can be effective but they just cannot match that level of randomness that unscripted events can give the player. A completely unique scare just for them.

The bit I'm describing up above is at 4:25!

Don't get me wrong, scripted scares can be effective too, but they just don't match the scares unscripted stuff gives. Or is that just me?

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Bojangle

108

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#4  Edited By Bojangle

Please, explain to me how Kickstarter works, Pekarn.

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Bojangle

108

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Reviews: 3

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#5  Edited By Bojangle

@Zaxex: Of course a typical PC will do everything this does better, but at several times the cost.

And whilst no one posting on here is likely to play just mobile games, there's a whole lot of people out there that do, believe it or not.

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Bojangle

108

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Reviews: 3

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#6  Edited By Bojangle

What is a "AAA" game? What defines a "AAA" game? Purely graphics? Nope.

Of course this can host AAA games, it's all down to developers and the freedom they'll have with this.

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Bojangle

108

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#7  Edited By Bojangle

Jesus christ, check out the tin foil hat action going on in here.

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Bojangle

108

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86

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Reviews: 3

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#8  Edited By Bojangle

@nintendoeats: Chapter 1 free. Enjoyed what you played? Pay and get more!

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Bojangle

108

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86

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Reviews: 3

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#9  Edited By Bojangle

@daggon55: Before the days of the NES. Go back further. :p

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Bojangle

108

Forum Posts

86

Wiki Points

4

Followers

Reviews: 3

User Lists: 3

#10  Edited By Bojangle

Because developers can actually get their stuff out on this? None of the main three are particularly easy for indie developers to get their work published on and this completely changes that, taking us back to the days when bedroom coders were kings of the industry.

I'm not saying it's going to be some huge run away success, but I think it has potential to shake up the industry a little.