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brukaoru

Hello! I rarely visit GiantBomb nowadays but you can message me or add me on Steam if you'd like. My ID is brukaoru. Take care!

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Hardcore Versus Casual Gamers

The following is a response to April Carlson's blog post, "The Hardcore vs Casual Gamers Debate"

Hardcore Versus Casual Gamers: Defining the undefined.

What is a "casual" or "hardcore" gamer? Many people have their own definitions. Some define a "hardcore" player to be someone who has a certain level of skill and can stand on their own in a multiplayer game. Others see it as playing many games in a short time period, or what type of game consoles the person owns. I've always considered a hardcore gamer to be someone who's really passionate about games, no matter their skill level. I've thought the people who fall under the casual label only played games occasionally, or never really thought of games outside of actually playing them. In other words, if one were to ask what a person's hobbies were, casual gamers would not write games as a hobby, because they don't really have a strong passion for them.

So, what is the true definition of these two terms? Everyone's answer is different, but it seems that these terms are being thrown around more frequently these days. Why exactly has the videogame industry fallen into this practice of separating their demographics with these labels and are they really necessary? I don't think so. I think most publishers use the terms in order to justify why their game has been created a certain way. I think this is a bit foolish on their part, as they are denying a bigger audience by saying their game was not created for certain people. In fact, I would call this approach a marketing disaster.

Sadly, I don't see this trend of separating demographics and labeling going away anytime soon. Not when associations like the Casual Games Association exist. Below is an excerpt from their Frequently Asked Questions page:
"What’s the difference between casual games and enthusiast (core) games?

Think of Atari and games such as Pacman, Space Invaders, Frogger and Donkey Kong. Casual games have maintained the fun, simplicity, boundless creativity that characterizes arcade-style games. On the other hand, enthusiast games also termed core games, such as Grand Theft Auto, Doom and Mortal Kombat, have been developed using high-end technology that appeals more to younger audiences. Using movies as an analogy, casual games would be Friends or ER and enthusiast games would be Reservoir Dogs or Silence of the Lambs."
Funny that the writer compares movies in relation to these terms for videogames. Imagine if other industries used these terms, such as the music industry. 'Country is causal, Jazz is hardcore.' What sense does this make? It doesn't, and it should not make sense to use these terms when marketing games. 

In an interview with Vishal Lamba of Chakra Interactive, a company based in India who are primarily focused on developing mobile games, the International Game Developers Association (IGDA) asked the following questions about their demographic:
"When developing games for mobile phones, how do you see the target audience?
You must keep in mind that your target audience is NOT hardcore gamers (like PC gamers, GameBoy and other consoles). They are the guys and girls who have 5 minutes to 10 minutes to spare. Also, the guys and girls who travel by train for 30 minutes and more but have nothing to do - and have a mobile phone in hand."

"Why do you think a hardcore gamer might play games on a phone and do you see any way that they might be enticed into the mobile game world?
Most likely it's because they cannot afford the Gameboy and its expensive games. This has not yet been exploited by many companies. You have to think of building multiplayer games that last for 5 to 10 minutes.. and are easy to play."

Some people would love to play games more but simply don't have the time. I don't think people are required to play a certain amount of hours each day or every week to be a passionate gamer. Many of us have other obligations to fulfill and cannot devote the desired time to games. Even more so, financial reasons are a big part of why many cannot acquire certain games.

Outside of marketing, the audience themselves now use the distinctions in order to not associate themselves with fellow gamers, for example, enthusiastic gamers would not want to be grouped with the same people who frequently buy "shovelware." Some take offense to being grouped with people who are not on the same skill level as them. In the end, it only creates pointless arguments.

These terms should be done away with, because there is no one definition for what "hardcore" or "casual" is, it's all subjective. I believe that developers and publishers are unintentionally limiting their audience by branding their game with these labels. What happened to making a game fun that everyone can enjoy? Or understanding that not everyone will enjoy the same thing? Let the games speak for themselves and let people enjoy them without giving them labels.
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brukaoru

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Edited By brukaoru
The following is a response to April Carlson's blog post, "The Hardcore vs Casual Gamers Debate"

Hardcore Versus Casual Gamers: Defining the undefined.

What is a "casual" or "hardcore" gamer? Many people have their own definitions. Some define a "hardcore" player to be someone who has a certain level of skill and can stand on their own in a multiplayer game. Others see it as playing many games in a short time period, or what type of game consoles the person owns. I've always considered a hardcore gamer to be someone who's really passionate about games, no matter their skill level. I've thought the people who fall under the casual label only played games occasionally, or never really thought of games outside of actually playing them. In other words, if one were to ask what a person's hobbies were, casual gamers would not write games as a hobby, because they don't really have a strong passion for them.

So, what is the true definition of these two terms? Everyone's answer is different, but it seems that these terms are being thrown around more frequently these days. Why exactly has the videogame industry fallen into this practice of separating their demographics with these labels and are they really necessary? I don't think so. I think most publishers use the terms in order to justify why their game has been created a certain way. I think this is a bit foolish on their part, as they are denying a bigger audience by saying their game was not created for certain people. In fact, I would call this approach a marketing disaster.

Sadly, I don't see this trend of separating demographics and labeling going away anytime soon. Not when associations like the Casual Games Association exist. Below is an excerpt from their Frequently Asked Questions page:
"What’s the difference between casual games and enthusiast (core) games?

Think of Atari and games such as Pacman, Space Invaders, Frogger and Donkey Kong. Casual games have maintained the fun, simplicity, boundless creativity that characterizes arcade-style games. On the other hand, enthusiast games also termed core games, such as Grand Theft Auto, Doom and Mortal Kombat, have been developed using high-end technology that appeals more to younger audiences. Using movies as an analogy, casual games would be Friends or ER and enthusiast games would be Reservoir Dogs or Silence of the Lambs."
Funny that the writer compares movies in relation to these terms for videogames. Imagine if other industries used these terms, such as the music industry. 'Country is causal, Jazz is hardcore.' What sense does this make? It doesn't, and it should not make sense to use these terms when marketing games. 

In an interview with Vishal Lamba of Chakra Interactive, a company based in India who are primarily focused on developing mobile games, the International Game Developers Association (IGDA) asked the following questions about their demographic:
"When developing games for mobile phones, how do you see the target audience?
You must keep in mind that your target audience is NOT hardcore gamers (like PC gamers, GameBoy and other consoles). They are the guys and girls who have 5 minutes to 10 minutes to spare. Also, the guys and girls who travel by train for 30 minutes and more but have nothing to do - and have a mobile phone in hand."

"Why do you think a hardcore gamer might play games on a phone and do you see any way that they might be enticed into the mobile game world?
Most likely it's because they cannot afford the Gameboy and its expensive games. This has not yet been exploited by many companies. You have to think of building multiplayer games that last for 5 to 10 minutes.. and are easy to play."

Some people would love to play games more but simply don't have the time. I don't think people are required to play a certain amount of hours each day or every week to be a passionate gamer. Many of us have other obligations to fulfill and cannot devote the desired time to games. Even more so, financial reasons are a big part of why many cannot acquire certain games.

Outside of marketing, the audience themselves now use the distinctions in order to not associate themselves with fellow gamers, for example, enthusiastic gamers would not want to be grouped with the same people who frequently buy "shovelware." Some take offense to being grouped with people who are not on the same skill level as them. In the end, it only creates pointless arguments.

These terms should be done away with, because there is no one definition for what "hardcore" or "casual" is, it's all subjective. I believe that developers and publishers are unintentionally limiting their audience by branding their game with these labels. What happened to making a game fun that everyone can enjoy? Or understanding that not everyone will enjoy the same thing? Let the games speak for themselves and let people enjoy them without giving them labels.
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ahoodedfigure

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Edited By ahoodedfigure

I think it's always relative to someone else, not bound to a specific type of game. 

People who like to game a lot tend to call themselves hardcore and others as casual, because they see themselves as more deeply immersed in gaming culture.  It's a way of looking down on people. 

And really, if someone proudly says they're casual, then hardcore takes on the derogatory "dude, stop wasting your time" sort of tone.

Depending on the definition, I'm one, the other, or somewhere in between.  I think this is one of those things that people fixate on, trying to look at everything as black and white, us and them, often to make themselves feel better about what they choose to do with their time.  It's nothing new, since people who love film tend to be sidelined a bit.  Doesn't happen with book readers as much; at least the people I know tend to be in awe of someone who can read a book quickly (I certainly can't, with a few exceptions).

You're right, it's often used as leverage to start complaining about someone who isn't doing things the way one would like.  When I think of the casual/hardcore gaming markets, something the business folks talk about, I'm just happy that the gaming market has diversified to the point that you actually can SAY this, that it's not just one tiny group, but a bunch of different people. 

I've always felt the hobby was big enough for this sort of breadth, it's just now they actually have a name for the differences.  Unfortunately.

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Manachild

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Edited By Manachild

When people say casual and hardcore i think of nickleback as casual and old metallica as hardcore... erm...

were talking about games!!!
I always thought more of actual games themselves when i thought of these lables. Like for example a casual game might be wii sports where as a hardcore game might be resident evil 4.  As far as i was concerned you were a hardcore gamer aslong as you were playing hardcore games. Time just wasnt on your hands.
Now to why i agree with you that the lable can be silly: A percieved addictive "casual " puzzle game like peggle is played hardcore by many cause its just that damn addctive no matter who you are. Which means its very easy to make a generalisation about one game or another based on its appearence. It all insinuates that because you fit in a demographic for marketting that something is autometically going to not appeal to you, which is obviously entirely not the case.
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Jayge_

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Edited By Jayge_
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Dalai

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Edited By Dalai

I never really liked how companies (especially Nintendo lately) categorize their games as either casual or core... a game is a game and any game can be hardcore, even something as simple as Wii Sports.  Anybody who loves to play games regardless of platform or genre can be considered either hardcore or casual... I think the difference is the amount of time they spend playing games, researching games, discussing the industry, etc.  Casuals just play on occasion and could care less about the behind the scenes stuff while hardcore gamers eat and sleep games.

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Edited By suneku
I've always considered a hardcore gamer to be someone who's really passionate about games, no matter their skill level.
That's pretty much it. If you're constantly keeping up to date with games from the moment it gets announced, speculating on rumors, etc. You don't even have to play a bunch of games (could be because of your budget), as long as you have the passion to keep up with them, research them, and love to talk about it then you're hardcore. Versus casuals, who are just people who occasionally plays games, don't really talk much about them, falls for hype a lot easier, and have limited knowledge of what they're buying (falling for hypes), not saying hardcores don't fall for hype either though. But it's not really rocket science.

I think that comparison with movies is pretty ridiculous. Movies are movies, the target audience depends on what the movie is about. And what an insult to call Pacman, Donkey Kong, Space Invaders, etc casuals. They aren't casual, they're old school games that were enjoyed by a hardcore demograph back in the day. That's like saying the Casino Royale is more hardcore then 007 movies in the 60s.
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Edited By sweep  Moderator
Funny that the writer compares movies in relation to these terms for videogames. Imagine if other industries used these terms, such as the music industry. 'Country is causal, Jazz is hardcore.' What sense does this make? It doesn't, and it should not make sense to use these terms when marketing games.
I suppose you can have "casual" and "hardcore" Jazz enthusiasts - I would definitely place myself in the former for this particular example.

I think the "Hardcore" and "casual" stickers are slapped on more to aid their markets than to convert them. In the context of videogames I think they can apply more to individual games. Halo3 on Heroic is Harcore, on Easy its not. It is helpful when choosing which games to buy, knowing the style of gameplay I am going to face. Ikaruga and Ninja Gaiden 2 fall into the "hardcore" category - its basically a way of letting you know that to enjoy these games to their full potential you have to invest a lot of time and show a large increase in skill. Fable 2 was always more of a "casual" experience, which I enjoyed far more. I dont find either bracket to be particularly restrictive, whichever style of game you choose to play reflects your mood at the time. I am currently sick of shooting games, so I bought Banjo Nuts and Bolts. Does that count as Hardcore or casual? Does anyone care?

In general I'm a hardcore gamer, but that doesnt mean I only play Hardcore games.

I think the reason that this is such an issue is because there is no real universal definition. You simple have to apply the use to the context and translate appropriately.
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Edited By ThomasP

Yeah, it's really been annoying me how Nintendo has been labeling their games as "core" or "casual."  Yes, some of their games can be simpler, or different, but the majority of them can be enjoyed by any passionate gamer.

I think most publishers use the terms in order to justify why their game has been created a certain way. I think this is a bit foolish on their part, as they are denying a bigger audience by saying their game was not created for certain people. In fact, I would call this approach a marketing disaster.

Very good point, I was actually thinking that a few weeks back. Why label it? Less labeling and more plain marketing of the game itself would be great. Take for instance, the Animal Crossing ads. I saw a couple girls on a couch, dressed straight out of the Sears catalog, mildly amused by the game. I'd like to see more enthusiasm towards the customization, interaction or item collection. Some gameplay and an advertizment that catches the eye.

...and yes, the movie comparison definitely fails.

Great read.

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SathingtonWaltz

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Edited By SathingtonWaltz

I have to agree with every one of your points. I've taken my passion for gaming to near spiritual levels. Sounds crazy I know, but I love video games, and always have. 

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Edited By Pleasureizmine

.....

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Edited By Linkyshinks

Here here. Pidgeon holing your market  is wrong and has a negative effect overall.