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Video Review:
Sorry if the audio is a little too loud... Hope you all enjoy the ending, the audio clips are from
Resident Evil and
Resident Evil 4. The song that plays was created by a song generator at
http://www.sr.se/P1/src/sing/index.htm.
It's a little hard to tell what it's saying, but the lyrics are:
"You
are the master of unlocking..." I know it's really lame, but what do you expect from me? :P
Text-Version of Review:
Resident Evil 5
Publisher: Capcom
Developer: Capcom
1-2 Players.
ESRB Rating: M for Mature, recommended for ages 17 or older.
For a long time, the Resident Evil franchise had been a perfect example
of what the survival-horror genre was. With fixed camera angles,
"tank-like" controls and grotesque enemies, scares were easy to be
found. With the release of Resident Evil 4, not only were most of these
features discarded, but the focus was now shifted to provide more
action rather than scary elements. The perspective for playable
characters was changed to an over-the-shoulder view, something that
would go on to influence many other games. Four years later, Resident
Evil 5 has released, compromised of the same core gameplay that was
introduced in RE4. Although it lacks innovation and modern-day
advancements, RE5 has a good amount of offerings to set it apart from
it's predecessor.
After the fallout of the Umbrella Corporation,
Bio-Organic weapons started appearing on the black market. Terrorists,
guerrilla fighters and unstable state governments were now able to
obtain those weapons. With the threat of another incident like Raccoon
City, the Global Pharmaceutical Consortium created the BSAA
(Bioterrorism Security Assessment Alliance) to neutralize bio terrorist
hot spots. Chris Redfield, an operative of the BSAA, learned of an
upcoming bioweapons deal taking place in Africa and requested
permission to participate in the operation. Once he arrived, he became
partners with another BSAA agent, Sheva Alomar.
Starting the
game in single-player, players control Chris Redfield. In cooperative
gameplay, one player plays as Chris or Sheva. For solo play, the
artificial intelligence of the partner is decent. Obviously, it won't
be nearly as accurate as playing with another human being, but for the
most part it does a reasonable job defending itself as well as
providing aid when players are low on health. Players can command their
partner to attack or cover at any time, as well as trade weapons and
items with each other. Most locations will have a number of enemies
that must be taken out before one is able to progress forward and some
areas will feature puzzle-esque sequences that require players to work
together with their partner to solve them.
The inventory
system seems like a nice upgrade from having to select from a menu
while the game pauses as was the case in previous games, but in
actuality it can also become a hindrance. While being able to quickly
select from four different slots on the fly is good, it can make
players vulnerable to attacks when trying to select from a different
slot in the middle of battle.
Boss battles in the game seem to
be toned down in difficulty compared to some of the grand battles that
have appeared in the franchise before. There's little strategy needed
to defeat a boss when most of them have glowing weak points that are
very prominent and noticeable. All the boss fights feel very
underwhelming.
While some sound effects in the game were carried
over from RE4
(which is a bit lazy on Capcom's part), the voice acting
and presentation are very good. The graphics are also very impressive.
Each new area is very detailed and expansive, obviously stemming from
high production values. Character models also look fantastic.
The
ability to play online co-op is by far the best feature. Being able to
play with a friend and help each other take down multiple enemies
really boosts the fun factor for the game. Players can easily enter
into a friend's current progression in the campaign and also leave just
as quickly. In addition to the campaign, the Mercenaries mini-game that
is unlocked after completing the campaign once can also be played solo
or in co-op. Mercenaries pits players against enemies that continue to
appear with the goal of achieving the best score possible until the
time counter reaches zero.
Like Resident Evil 4, there really
isn't much of a plot in the game, but information collected throughout
give more insight to the overall storyline and events that lead up to
the current circumstances in the game. Some of the choices made with
the plot points may be seen as a poor choice with longtime Resident
Evil fans.
For newcomers to the series the controls may be
difficult to get used to, so much in fact, that it may be the deciding
factor of whether one can enjoy the game or not. Relying on an old
configuration and not a modern day control scheme may not be difficult
for series veterans, but for people who have gotten accustomed to the
controls of other shooters, it may be prove to be more than frustrating.
Resident
Evil 5 is certainly not trying to be innovative, it merely builds upon
the same formula of it's predecessor. Although there could have been
enhancements made to make the game more playable and more modern with
today's standards in shooters, it's a solid game on it's own. In a lot
of ways, RE5 falls short of outdoing the previous game. It lacks some
of the tension and atmospheric elements that made Resident Evil 4
enjoyable. It's also unfortunate that boss battles aren't very
difficult and that the story is somewhat disappointing, but it's core
gameplay still remains engaging. Having co-op may be a good enough
reason to justify the game's very existence, but even the solo campaign
is worthwhile. Although it may forever live in the shadow of RE4, it
has more than established itself in today's market.
This review is based on the 360 version. The game is also available on the PlayStation 3.------
Special note: In the review, I mention the fact that the glowing weak
points on bosses are annoying, but that didn't bother me for bosses in
Lost Planet. The difference being that
Lost Planet is
an original game, but implementing this into a game that's part of a
big franchise that has never had it before bothers me. I don't know...
Maybe I'm just crazy.