Something went wrong. Try again later

burningstariv

This user has not updated recently.

31 0 2 1
Forum Posts Wiki Points Following Followers

burningstariv's forum posts

  • 25 results
  • 1
  • 2
  • 3
Avatar image for burningstariv
burningstariv

31

Forum Posts

0

Wiki Points

1

Followers

Reviews: 1

User Lists: 0

#1  Edited By burningstariv

 Two of my good friends and myself spent a good portion of last summer on CoD4 and Geometry Wars 2 at my house.. Honestly, I dont know how my neighbors didnt call the cops on me, given that we were typically up until 2 or 3 a.m. yelling any and all kinds of obscenities and passing the controller around in pure anger. However, I can only recall one occassion in which I slammed the controller on to the ground, and luckily there was no damage done to anything but my pride.
  Had it not been for the fact that we were using my controller, I guarrentee we would have seen what the inside of one of those controllers looks like.. Seriously, I have never seen anything break a man like it did when trying to get some of those damn Achievements in GeoWars2.

Avatar image for burningstariv
burningstariv

31

Forum Posts

0

Wiki Points

1

Followers

Reviews: 1

User Lists: 0

#2  Edited By burningstariv

Lets face it: Nintendo knows how to make money. Sure, you could point your fingers at GameCube, but havent they already proved that they are past that. They have found that as long as they can attach some sort of weird gameplay gimmick to their console, they can pump out tons of diluted simulations that will sell like hot cakes. Both the DS and Wii are shining examples of that, and it doesn't look like they N Train is making any stops soon. As somewhat of a Nintendo fan boy (sorta kinda) I am sorta hurt by this new tactic, since i fall into their 'hard core gamer' demographic that they apperantly already pleased, but quite frankly, i cant blame them. They are making money, and lots of it. Wii music is just another example of a company saying "Hey, there is alot of money to be made in this rhythm game thing, lets look into that.." and it shows. Ill be honest, everything i have seen shows people havin a great time playin this game, but  then again my dog looks like he has a pretty good time eating his own shit, so i probably shouldnt go by that account.
Unfortunately, at the end of the day, i am still interested in seeing this thing in action, because lets face it, i still want to have faith..

Avatar image for burningstariv
burningstariv

31

Forum Posts

0

Wiki Points

1

Followers

Reviews: 1

User Lists: 0

#3  Edited By burningstariv

Unfortunately, i really don't think so..  I mean, that is to say that Guitar Hero isn't the spiritual successor to the Frequency/Amplitude series. Although they are by no means the same game, to anyone who has played both games can attest to the fact that many of the main game play functions were adapted to fit the game play of the first Guitar Hero. But as a whole, the rhythm game genre is has reached a point where the standard is to either have some sort of gimmick or peripheral. Right now it just doesn't seem like there is much of a market for a straight forward music game such as this series. Has the time for that style of game passed? Who really knows? But i wouldn't hold my breath..

Avatar image for burningstariv
burningstariv

31

Forum Posts

0

Wiki Points

1

Followers

Reviews: 1

User Lists: 0

#4  Edited By burningstariv

I am not all that great at the game myself.. In fact i think my highest score is about 300,000. I guess i was just wondering what kinds of strategies you guys feel lead you to success when playing the game. I typically try to keep moving around the basic parameter around the map, which i feel is helpful, but the again what do i know since i fail to get past 100,000 points most times i play...

  • 25 results
  • 1
  • 2
  • 3