The other day I was sitting out to budget October and one of the first items I budget out outside of living essentials is gaming budget. Recalling "Saw" was due out in October, check out amazon to see the game was launching at a full $60 price tag - this really surprised me.
I should establish that I appreciate the Saw movie series. The first one was awesome and while 2-5 haven't been at the original's quality level, it's still my guilty pleasure movie series and own all of the movies on Blu-Ray and always catch the newest in theaters.
So this game should be targeted at me, right?
I won't rip on the game until I've played it. Even if it was total garbage - I'd still buy it. But $60 for a game based on a movie series that you either love or you hate seems a bit steep. If you look at 3rd person "gore" games like Madword and Manhunt - it's a wonder what Konami is thinking not putting this out at a lower price as I can't imagine this game will be moving a whole lot of copies.
Based on what the game is and other games in it's genre - Saw has price drop written all over it. My guess is by December, $40 which what feels right in the first place. By January - $20 as an Amazon.com game deal of the day.
Because I like talking about things that have already been overly discussed, I figured I'd throw in my two cents on Prototype vs Infamous. I know I'm a little late to the party, but better late then never.
Months before Prototype came out, I bought into the hype. I actually held off on getting inFamous because of Prototype. I eventually played both (I finished inFamous within the hour of writing this) and while both games are fun, I enjoyed inFamous quite a bit more.
Ultimately, inFamous felt more like a conventional sandbox game. Empire City felt a lot like the city in Crackdown with a dash of Grand Theft Auto. I really felt like I was a part of the city and enjoyed roaming and scaling buildings. Even though this phrase bugs the hell out of me, Empire City felt more alive. In the case of Prototype, while I can appreciate trying to recreate New York City, I spent most of my time running up buildings and gliding from rooftop to rooftop to the designated point of my mini map. The city never felt big or very real as the only time I went down in the streets was when a mission required me to or when I was nabbing a Web of Intrigue target.
I also felt more of an attachment to the characters in inFamous. While I totally think Alex could kick Cole's ass, Cole seemed more human to me. The supporting cast in inFamous was more developed as well. I'm still wondering what the hell happened to Alex's sister after I dropped her off with the doctor - I can only assume she's still in a coma. Although the morality choices in inFamous were very in your face, I totally didn't mind them.
The one thing I liked quite a bit more about Prototype was the combat. It was really satisfying to elbow drop a tank from 500 feet in the air. The hand to hand combat felt very hack n' slash which I dug. The combat with inFamous was okay at best. I felt like most of the time I was zapping dudes which seemed to take forever, or throwing grenades. I also really noticed a difference when I upgraded powers in Prototype as opposed to inFamous – upgrades in Prototype really felt like upgrades.
When I was initially scoring Prototype, I had to remove my let down from the hype. I initially settled on 4/5 stars. After playing inFamous, which feels more polished then Prototype, I'd also give it 4/5 stars and probably bump down Prototype to a 3/5. Infamous is easily the best PS3 game I've played this year and is the most I've played my PS3 since Little Big Planet.
Ultimately the real winner is the PS3 owner (for once) as they can play both of these great games. The most confusing thing to me around the time of the Prototype launch was the PS3 enthusiasts just ripping in Prototype which to me was like cutting off your nose to spite your face. The more appropriate rip would have been how 360 owners can't play inFamous.
Moral of the story: I liked inFamous quite a bit more then Prototype but if you have the chance to play both - do it.
I'm composing this in the aftermath of beating 5-3 in Resident Evil 5 on Professional. If anyone's done this or dabbled in professional, you may understand where I'm coming from.
The point I'd like to bring up is that Capcom's recent games seem to be artificially hard. I'm all for a challenge and getting my moneys worth, or experiencing something challenging if it makes me better in the log run. However looking at some recent titles, I see neither. Rather then cranking up the difficulty I see cranking up the cheap. If you're thinking about writing some dumb response, let me save you the time. I just suck. I'm a n00b. You > Me. Whatever it is you kids say now-a-days to put down other people...look no further.
Now that that's out of the way...
Let me use Resident Evil 5 as it's freshest on my, and I'm sure many others, mind. I'm not ragging on the game. Read my previous blog post and you'll read some RE5 love and say it's my GOTY at the 1/4 way point. Inherently, the inventory system is jankey. I think The Escapist (http://www.escapistmagazine.com/videos/view/zero-punctuation/624-Resident-Evil-5) puts it best when saying that an egg takes up as much space as an artillery round. Whatever, you learn to deal with it and once you start unlocking unlimited ammo it's really a moot point. Much has been said about Sheva's partner AI. For the most part I found her useful - especially when she was pulling off amazing shots saving us from impending doom. Everything is out the window when playing Professional. Yes, I understand it's an unlockable mode that's supposed to be difficult, but this is difficult to the point where when I clear a troublesome spot, rather then sigh with relief - I'd rather jump up and repeadly do a pelvic thrust towards my TV while yelling "IN YOUR FACE". Myself and Sheva are each rolling around with fully upgraded handcannons with unlimited ammo and rocket launchers with unlimited ammo, and while it's helping - isn't excusing the fact my bleed out time is execllerated and I'm standing right next to Sheva, and rather then heal me, she'd rather focus on shooting someone on some distant platform.
Another recent Capcom release is Street Fighter IV. Now the replay value for SF is going to be different in that you may run through arcade mode to unlock some dudes or achievements, however the meat and potatoes is fighting online. However Seth on any difficulty is a challenge, but Seth on the hardest difficulty is nuts. The thing about it is, in no way does it make me a better fighter. There is no other fighter like him, no one uses him online. His sole reason for being in the game is to piss you off, and tie up a few lose ends at the conclusion on a couple character's arcade mode.
Some other semi-recent Capcom games: Mega Man IX, I never played it however recall from an older Bombcast that Brad referenced it being unreasonably difficult. Dead Rising, I want to like this game but there are a handfull of things about it that keep pushing me away. It's been on my "to go back and play" list for a while now - but find myself finding excuses not to go back. Lost Planet, I recall the control scheme pissing me off and dying lots.
All this being said, I totally enjoy playing Capcom games. Despite all of the above, I still find myself picking up their titles. Years back when I got on my retro kick and purchased a bunch of old NES games, I recall overpaying for the MegaMan games yet playing those the most.