I completely get the open world fatigue. But for me i has a lot to do with the type of open world. With Ubisoft games It can be the beginning of the game and, I look at the map an get overwhelmed by the sheer amount of icons on the map, because they are just a handful of the same type of content repeated over and over and over.
This is why I like the type of worlds Todd Howard's team at Bethesda make. When you start out, it's just a huge map with no icons or locations known to you, and the only way to find things is to explore. So you head off in a direction and really have no idea what you will find out there. Also they do way better than most at putting actual authored content into the little corners of the game world, knowing full well that you may never even find them.
The really cool thing is that when you actually stumble across some really involved side quest that has nothing to do with the main quest. Or just some little room in an abandoned house that tells a story just by what the people left behind or the positioning of the corpses, and it's not even on the map until you discover it. It makes it way better because it feels like something that you actually found. Dragon Age Inquisition does a decent job in this regard.
It reminds me of the original Legend of Zelda game where you are just exploring the world and finding things that you may or may even know what they are. It goes a long way in making a world feel unexplored where there are undiscovered things waiting for you.
For me it brings a sense of wonder to a game world that I want to discover instead just feeling like a series of series of icons to be crossed off a map.
I still go back to Fallout 3 and occasionally the other Bethesda games instead of playing most of the newer open world games simply they are the ones that gave me a sense of wonder that I just don't get from the new games.
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