@captain_clayman: there you go. Digital foundry should be credible enough for you.
"In the single-player mode, the game runs at full 1080p with an unlocked frame-rate (though a 30fps cap has been introduced as an option in a recent patch), but it's a different story altogether with multiplayer. Here Guerrilla Games has opted for a 960x1080 framebuffer, in pursuit of a 60fps refresh. Across a range of clips, we see the game handing in a 50fps average on multiplayer. It makes a palpable difference, but it's probably not the sort of boost you might expect from halving fill-rate."
The point isn't that it's running at a random resolution. The point is that it is not running at 1920x1080. That's the the magical number. It's not hitting that. It's being scaled and we all know when you a game is scaled, it automatically becomes terrible.
That's such a bizarre resolution...it's definitely not 16:9 and it's not even 4:3. That's some bullshit, because multiplayer still couldn't even keep a solid 60fps, and it looks blurry as fuck. It was definitely noticeable to me, but I thought maybe it was due to a weird AA solution. There are plenty of people who talked about how the multiplayer looks significantly worse from the beginning. I think you're arguing against a strawman/the GAF hivemind that's such a small yet vocal minority of internet fanboys. For the record though, to me it's still very noticeable when a game isn't hitting 1080p. I won't write off a game entirely because of the resolution, but given the choice between 1080p and something lower, I'll choose 1080p.