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Casey25

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Casey25

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Casey25

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I definitely favor higher framerates so I've enjoyed pairing a gtx 980ti with the acer xb270hu. It's 1440/144hz/Gsync so you get a nice resolution upgrade and 70-110 fps while maxing out graphics settings.

Unfortunately 4k gaming hasn't hit its stride yet. My buddy has SLI 980tis for 4k gaming. Playing Doom, he was forced to choose to either meticulously lower graphics settings, drop to 1080, or play with sub-30 fps. He ended up just lowering it to 1080.

4k is also a bit jarring in that, depending on your screen size and distance from it, static UI can make things difficult to read. More games are figuring it out but it sucks when you lose your mouse cursor in 4k cause it's so tiny.

4k is just more trouble than it's worth atm.

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Casey25

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Tbh this just made me more interested. I'm tired of the abusive, claustrophobic spawn design in games like Destiny and CoD that reward sprinting and swarming mindlessly.

Also, try Symmetra?

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#4  Edited By Casey25

For what it tries to do I think the game is pretty great. I havent played a search and destroy style game with so much cool destructiability. The whole cqc check your corners style really gets shaken up in a fun way when you can smash open a big hole in the wall or shoot through ceilings.

The whole rock paper scissors element with gadgets really adds to the teamwork elements. Fortifying this, jamming that, covering the weaknesses makes it a lot more interesting than "sprint till you shoot" CoD shooters.

But on topic: i think it has the awesome replayability of a lot of my favorite f2p games without any significant microtransaction options. As said above, the XP boosts really aren't necessary at all, unless you're just playing Realism Terrohunt and losing every time.

And for anyone scared to play the game for fear of getting stomped, I can assure you there are plenty of people that aren't 1337 hax pro playing at the moment. There's plenty of stuff to learn but it's not like you'll never win if you don't know the two camping spots on the map or w/e. It's dynamic enough to jump in and feel it out for a few games without feeling clueless.

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#5  Edited By Casey25
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Casey25

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#7  Edited By Casey25

I've always felt Gears has some of the most impactful, visceral gunplay in a shooter. The shotguns tearing up torsos and the satisfying POP of a headshot have stuck with me.

Killing Floor (and the early access no. 2) with its punchy guns and death metal soundtrack might hit the spot. Best game for tearin up zombies (er, "specimens").

Tripwire's Red Orchestra 2 offers the MG42, which is pretty fun to shoot, being the bonesaw that it is.

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@mikemcn: Yeah i've been meaning to check it out, heard good things about it.

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Micro is much more fun and interesting than macro in RTS games to me, which is why I really love the Canadian dev Relic's brand of RTS.

Warhammer 40k: Dawn of War 2 and Company of Heroes 2 are two of the most fun games i've ever played. There's definitely a large learning curve with these games but it's more about actual battlefield tactics at a pace that's easier to follow than starcraft's number crunching APM-demanding style (not to hate on SC's combat).

The aesthetics are great. Each unit and faction has character.The music in both are awesome. You're not sitting back referencing tech trees and waiting for five buildings to finish, you're aggressively capturing and holding territory from the first minute of the game till the last victory point score ticks down.

Seriously try DoW2 Retribution if you like the crazy over the top 40k brand or try CoH2 for some sweet WWII tank battles for cheaper than this game.

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#10  Edited By Casey25

@ajamafalous said:
@angrighandi said:

The problem I see in this addition is that in every game with ADS, using ADS is the only way to effectively hit anything.

Which means that the feel of Halo combat - with the "fluidly jumping/shooting/grenading/meleeing while strafing and juking around a bunch to avoid getting hit" will be fundamentally broken, because you can't do that dynamic combat stuff if you have to zoom in and hold your gun up to your face to hit anything.

...It'll be just like every other game now.

:(

For those of you saying "this doesn't seem like a big deal, stop complaining internet gamer idiots," this post is the reason why it is a big deal. ADS fundamentally changes the style and flow of combat. Imagine TF2/Quake/UT with ADS where, instead of circle strafing around and bunnyhopping, you and your enemies are just pulling up ADS when you see each other and holding down the fire button until one of you is dead. That is the fundamental difference between the arena-style combat of those shooters and the ADS-style of most other modern military shooters. That is why this change is a big and potentially alienating deal.

Exactly. It's a huge change, and could potentially rip the game flow to shreds. Sprint could be just as bad. It largely depends on how they design the maps, though.

When halo reach added sprint, it broke the previously sound design of many maps. On a map like Sanctuary, where every inch is carefully spaced and the amount of time it takes to get from one part of the map to the next is critical, sprint became mandatory and dumb. Objective games sucked because either team could be on the enemy's side of the map 6 seconds after they spawned.

Sprint makes sense in a modern military fps like battlefield, where you might spawn a minute's run away from the action and need to dart from cover to cover. It makes sense in a game like Destiny where the player is empowered in mobility with double jumps, jet packs, insane dashing bladedancer abilities, etc. It doesn't make as much sense in halo's signature style of gameplay.

The clip looks like a potential step in the wrong direction to me. Obviously it's very early to tell for sure how the game plays. I would just prefer that 343 not regress farther than they did with halo 4. People (like Jeff, who always complained there wasn't sprint) may embrace sprint because they really just want to run around till they find a guy and shoot him, but there was so much more to halo's combat in previous iterations that I hope it doesn't end up that way. We have enough of those today, and not enough good halos.

Edit: I've seen more clips with different mobility features and heard about a dash boost and double jump. Plus, a 343 rep tweeted that ads works like zoom in previous halos, just with a different visual. We'll have to see whether those break the game or just add to it. I will add, though, that I like their concept of "fair start," meaning everybody spawns with the same weapons and abilities rather than a custom loadout.