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CatsAkimbo

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CatsAkimbo

805

Forum Posts

31

Wiki Points

86

Followers

Reviews: 0

User Lists: 3

Call-ins are a horrible idea... except for when the guys actually know/have met the person beforehand. I'd be perfectly fine with them initiating the calls to others (call-outs?), which is something they've done in the past.

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CatsAkimbo

805

Forum Posts

31

Wiki Points

86

Followers

Reviews: 0

User Lists: 3

There's a place near me that by default puts cream cheese and carmelized onions on every dog, though they use more unusual, sausage-like, wild-meat dogs like spicy boar, elk, buffalo, etc. It's delicious. I use a little cream cheese on bratwurst at home now as my go-to.

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CatsAkimbo

805

Forum Posts

31

Wiki Points

86

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Reviews: 0

User Lists: 3

@inhaler said:

@johnymyko: classic runners vision is just red highlighting of objects, as in the old game. You get occasional red arrows on surfaces.

I believe new runners vision stays on until you have got past the tutorial part where you press R3 and get that red gps blob thing. That red path showing you where to go is the major difference:

No Caption Provided

I was having some issues with the "classic" runners vision not highlighting any path. It was especially frustrating during one race where it didn't hightlight anything and I was totally lost on which way to go until I turned on full vision. Might just be a beta bug, or they didn't spend as much time with the classic mode.

Otherwise I think it's fantastic. Once I got used to the controls again, it felt like the old mirror's edge.

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CatsAkimbo

805

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31

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86

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Reviews: 0

User Lists: 3

#4  Edited By CatsAkimbo

I was very hesitant to go rogue before the patch, but that's largely gone away. I ran into a contradiction of a person, a nice bully, the other night. He invited me to his team and proceeded to mow down most every person he saw, sometimes screwing with them beforehand, sometimes inviting them to join us, sometimes downing a guy and standing there not killing them until their timer runs out or they give up, and one time camping a spawn point to kill a particularly stubborn person ~14 times in a row. His carefree way of doing it gave me some perspective on what to expect in the DZ. You'll run in to nice people, people who will kill you just to mess with you, and sometimes those are the same person, and none of it is so serious that you should dwell on anything that happens too long. It's seems like an anything-goes anarchy that I've grown to like a lot.

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CatsAkimbo

805

Forum Posts

31

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86

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Reviews: 0

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#5  Edited By CatsAkimbo
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CatsAkimbo

805

Forum Posts

31

Wiki Points

86

Followers

Reviews: 0

User Lists: 3

I like hearing them talk about stuff they're into. So, if they don't care about most movies, then yeah, they probably shouldn't force a conversation about it, especially if it's going to mostly be negative. There's already enough negative "takes" out there on everything.

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CatsAkimbo

805

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31

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86

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Reviews: 0

User Lists: 3

@ichthy said:

God yes. The g9 was an amazing mouse. I love the form factor so much I own both a g9 and g9x. Every other Logitech gaming mouse I've tried just felt too...big.

The scroll wheel on my g9 finally died recently and I had to get a new mouse. There is just nothing out there quite the same. The g9 was so good.

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CatsAkimbo

805

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LoL/DOTA for me. "Last-hits" from moba's have bled into other games and it's a terrible game mechanic. In Halo's warzone mode last year, only the last hit on a boss mattered and wildly swung the point leads. Star Wars Battlefront also had a game mode where only the last hit on a hero character mattered. It encourages terrible behavior of people waiting around and not helping at all, then bursting damage for half a second to take the credit. Some old MMO's used to have last hits on bosses so it was trivial to kill-steal, and they all patched that shit so you had to do the most damage or the boss was "locked" to you from the start. It's like we've gone backwards in game design!

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CatsAkimbo

805

Forum Posts

31

Wiki Points

86

Followers

Reviews: 0

User Lists: 3

#9  Edited By CatsAkimbo

If they forced ads on me, I'd be fine with it, but I really appreciate that they offer an ad-free version and it is part of why I subscribe.

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CatsAkimbo

805

Forum Posts

31

Wiki Points

86

Followers

Reviews: 0

User Lists: 3

I've been spending a good amount of time at the top of each bracket (currently lvl 24 / dz32). What's been pleasantly surprising is that people don't seem to hold a grudge when they're rogue and you kill them. Unless you cheesed them into going rogue, it seems like they acknowledge that that's how it works and move on. I even killed a rogue and immediately after he came up and asked to join my team, and we had a pretty good time doing just PVE after that.

Everyone seems to have that moment when they realize that going rogue is totally not worth it though. We had a group that killed us and a few others a couple times and were very high "rogue level" or whatever they call it. Once we were able to split them up a bit and kill them off, I got 2 full DZ levels and 40,000 dz credits, which is quite a lot at my level. Very productive for me, but I can't imagine how bummed out they were after losing that much at once. They didn't seem up for it again after they respawned.