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cinemandrew

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cinemandrew

724

Forum Posts

384

Wiki Points

12

Followers

Reviews: 2

User Lists: 7

#1  Edited By cinemandrew

@BadNews: Ditto. It felt so damn good.

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cinemandrew

724

Forum Posts

384

Wiki Points

12

Followers

Reviews: 2

User Lists: 7

#2  Edited By cinemandrew

I've got an i7 920, GTX 260, and 6gb of ram. The game runs great on my system at near max settings. That's a bummer that it's not working great for you. I wish I could offer more help., but at the very least, I can tell you that even at high settings, the graphics are a little dated. It still looks really good, but it's not exactly cutting edge. So, you may not be missing out as much as you think.

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cinemandrew

724

Forum Posts

384

Wiki Points

12

Followers

Reviews: 2

User Lists: 7

#3  Edited By cinemandrew

@Matthew: Giant Bomb's videos are generally much longer than those of the other sites, plus playing, and reviewing a video game takes way more time than a movie or a comic book.

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cinemandrew

724

Forum Posts

384

Wiki Points

12

Followers

Reviews: 2

User Lists: 7

#4  Edited By cinemandrew

Defrag is almost done, but it's going really slow. =(

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cinemandrew

724

Forum Posts

384

Wiki Points

12

Followers

Reviews: 2

User Lists: 7

#5  Edited By cinemandrew

@tunaburn: If they could have gotten away with just calling it DOTA, they probably would have. It's not so much a sequel as it is a remake. Same nuts and bolts, with a shiny new coat of paint, etc. It will continue to be supported, the community will likely expand, and it will have some new features and updated graphics. It's really not much different as far as gameplay, but that's the point. They don't want to reinvent the wheel, they just want to bottle it up and sell it, so to speak. They obviously wouldn't want to introduce an entirely new roster and a completely different visual style because they want current DOTA players to switch over.

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cinemandrew

724

Forum Posts

384

Wiki Points

12

Followers

Reviews: 2

User Lists: 7

#6  Edited By cinemandrew

@Ragdrazi: Either way, it's not a solution. The bigger problem than DRM is that many multi-platform developers are shying away from the PC due to a number of factors, including piracy, and then when we do see multi-platform games on PC, they're often nothing more than console ports. You can certainly argue the validity of piracy as an excuse for the current wave of DRM, but I think it's more than fair to say that any major publisher looking at the PC market is bound to see the multitude of posts like this, and ask themselves "why bother"?

I'm fine with some developers or publishers avoiding the PC market. That's totally fine. If it means I'll have fewer opportunities to get burned on a broken, non-optimized, console port, awesome. What I really don't like is when publishers like Ubisoft, who apparently have no love whatsoever for the PC, continue to mislead customers, and put out inferior products. If they're not willing to spend the time to come up with something that works properly, then they probably shouldn't bother in the first place. There are still plenty of great games every year on the PC that get the care and attention they deserve, and hopefully more publishers will realize that the added effort will go a long way.

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cinemandrew

724

Forum Posts

384

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12

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Reviews: 2

User Lists: 7

#7  Edited By cinemandrew

@YukoAsho: Piracy doesn't solve the DRM dilema. DRM is the result of the piracy dilema. It just adds fuel to the fire. It gives companies like Ubisoft more reason to continue creating even more ridiculous DRM, and far less reason to even bother with the PC market to begin with. Also, the problem is not with PC developers so much as large, multi-platform developers. There's plenty of PC exclusive developers (many of them small independent studios, granted) that actually get it. There's a better solution out there.

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cinemandrew

724

Forum Posts

384

Wiki Points

12

Followers

Reviews: 2

User Lists: 7

Avatar image for cinemandrew
cinemandrew

724

Forum Posts

384

Wiki Points

12

Followers

Reviews: 2

User Lists: 7

#9  Edited By cinemandrew

@howarthm1: Based on that picture, and your description, it does sound a bit like Soul Blazer. At least, that's what first came to mind. There is an area later in the game with ice like you've described.

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cinemandrew

724

Forum Posts

384

Wiki Points

12

Followers

Reviews: 2

User Lists: 7

#10  Edited By cinemandrew

@akiz_jack said:

How are the controls for the PC version? I'm thinking of using a gamepad for Bastion.

From what I've played so far, gamepad might be the best option. It plays great on the 360, but I found myself a little frustrated with the 2 mouse/keyboard options for the PC. They do have gamepad support though.