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Clonedzero

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Clonedzero

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Kids are kids. Let them be damn kids. Ah whatever, sure ruin their fun by cramming bitter awful reality down their throats.

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Clonedzero

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No...im not an idiot!

In the car i listen to the radios cus why not? Someone has to! Peoples jobs depend on it! I'm doing gods work! Shut up!

Also, youtube and spotify and all that garbage when im home.

I haven't paid for music in years, nor have i pirated it, unless you count obviously copyright infringing youtube videos?

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Clonedzero

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Yeah go for it. Who cares? If she is that shallow for not wanting to date you cus you dont have a car she isn't worth dating anyways.

If you're going out, just say "meet me at ____ at ___" show up on time however you get to places, and if nothing else you guys can walk places. Walking is actually a pretty nice date activity, gives you time to have a conversation and if you cant think of anything to say, just comment on your surroundings. BAM.

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Clonedzero

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@clonedzero said:

Ok, well in the absence of any actual evidence that the audience for narrative-based games is predominately male, let's just assume that it breaks down 50/50 along gender lines and leave it at that.

Well thats a bad assumption to make. Historically, anecdotally and marketing all seems to show that larger narrative based games are played more by men, by a significant margin.

The same study you cited seems to support this idea too, since the numbers of female gamers is going up at a similiar rate of mobile gaming. It's not a hard conclusion to come to even if its just and educated guess.

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Clonedzero

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@charlie_victor_bravo said:

Well, for one, it was produced by the ESA, which is the largest video game trade association in the world. The most recent report, which was put out earlier this year, was compiled using the following methodology:

The 2014 Essential Facts About the Computer and Video Game Industry was released by the entertainment Software association (eSa) in april 2014. the annual research was conducted by ipsos mediact for eSa. the study is the most in-depth and targeted survey of its kind, gathering data from more than 2,200 nationally representative households. heads of households, and the most frequent gamers within each household, were surveyed about their game play habits and attitudes.

This report actually puts the gender breakdown at 48% women, 52% men. Their definition of a gamer is the same as everyone else's — someone who plays games.

But when discussing narrative based games using a statistic that counts things like mobile and facebook games is inaccurate and shouldn't be used in the context of that discussion. Context matters.

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@hailinel: I think you're giving people who use it way too much credit. It's usually a petty nitpick and an excuse to attempt to look smart.

Having a discussion about ludo-narrative dissonance in games like tomb raider, Watch_dogs and uncharted (which are the common examples i see it being used in) just comes off as pretentious snobbery because it's not a real issue except in extreme examples. Which none of those are.

Everytime i've heard ludo-narrative dissonance discussed in a game its from people who seem to be actively trying to find reasons to dislike it and look smart at the same time. It doesn't work.

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Well, generally speaking men are more aggressive and violent. So it makes sense a games violent "warrior" type protagonist would be male. It's just the way humans evolved as a species and society. A remnant of our primitive males = hunters/warriors and females = gatherers/caretakers social structure.

Don't get me wrong, im absolutely for more female characters in games. I'm just saying since its more natural for a male to be violent than a female and most games are fairly violent. That's just how humans are.

I don't really think its a matter of maturity. A violent male is far easier to believe than a violent female, because thats how the real world is. So it does make sense logically that most action "heroes" are male. That being said, gimme a badass Ripley / Sarah Conner style lead lady in a game and i'm totally down for that.

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Clonedzero

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Clonedzero

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#9  Edited By Clonedzero

I hate when people bitch about narrative dissidence. Especially when the game gives you options. Saw lots of people complain about that in Watch_dogs saying "oh he's trying to be a good guy, but he's an asshole that runs people over to get to his next objective". No idiot, you're that asshole, don't drive so wrecklessly if you want to maintain narrative flow.

It's so rarely a real issue that whenever someone mentions it i just assume they're being a pretentious twat to look smart. Like if its Batman shooting guys in the face with a shotgun, then yeah thats a valid complaint. But a vigilante shooting guys can thinking he's the good guy. NEWS FLASH: thats what vigilantes do!

Sorry, gets under my skin.

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I think they're about equal.

You gotta admit, once you get the lord vessel in dark souls the quality of the areas, enemies and bosses goes WAY down hill.