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craigbo180

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craigbo180

1763

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42988

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#1  Edited By craigbo180
@melcene: I think the game your after is pitfall!  

http://www.giantbomb.com/pitfall/61-10014/
 
Sorry not sure how to link to the page properly.
 
EDIT (Just read your post again and maybe it isn't pitfall actually but worth a shot.)
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craigbo180

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#2  Edited By craigbo180
@Alphazero said:
" @craigbo180 said: 
 That's a few examples and the game has lets face it, a fairly ridiculous setting and story. I enjoy dead rising for what it is, a damn game. You can just mess around in this crazy world and have a ton of fun or go through the game fighting even crazier psycho's. Despite what people think about the overpowered psycho's if they were underpowered to a few hits that would be way worse. I see where your coming from but I just don't think this is a game where it matters. "
Definitely a game ass game. Maybe my problem with it is not so much there not being any story justification for what a pain in the ass the psychopaths are, maybe it's more the uneven difficulty. Even that's a style thing. Old games were hard as hell. Most new games teach you everything you need to do, then have you do it, then teach you some more.   So, on the one side is Portal, which educates you perfectly on how to solve the upcoming puzzles, and then makes you feel like a genius for applying what you were just taught. Loved it. On the other hand is games like Dead Rising where the difficulty spikes suddenly, with not much in the game leading up to it helping you prepare. I loved both games, but I guess I prefer the new style of education and application over the older style of, "FU player. Deal with with *this*." "
I see your point much better now and I can totally agree with you on that, that is a completely valid complaint to have about dead rising. Portal is a great example to use, portal has some really difficult puzzles but it handles difficulty in a very different way its a linear experience where you are always on your set path gradually being taught how to handle different puzzles and getting progressively harder. Dead rising is hard in the same way a megaman game is if you don't make the right decisions on which way to go your fucked, but there is no way to know so your basically fucked anyway. The appeal of dead rising to me is never knowing whats round the next corner, its the gameplay that makes me think oh right im going to get these survivors I better save, before I hit this area I should make sure I have some pizza and a chainsaw (also my policy in real life). It basically just boils down to trial and error and in a generation where most games checkpoint you every minute or during boss fights, health regenerates and you spend most of your time in gun battles hiding behind cover, dead rising says fuck that be a man, a drunken tuxedo wearing knife boxing glove wielding man... but a man none the less. I know portal is a better game then dead rising, there isn't much I would change about portal, dead rising has its flaws and everyone can see them but fuck it I love dead rising its triple A level of crazy simply cant be beat.
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craigbo180

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#3  Edited By craigbo180

I have this and its awesome! I haven't played in a while so haven't picked up the DLC yet but definatly will at some point.
 
Oh and to everyone who has the game... make sure you watch the credits!

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craigbo180

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#4  Edited By craigbo180

Ehh only the last two boss fights were annoying really, the last one in particular was pretty lame. I don't really see what your getting at with psychos apparent superhuman levels of tolerance to spiked bat, chainsaws, guns and other such items taking away from the experience and breaking realism... because dead rising 2 is a game ass game. Its a game where you have to suspend belief and I don't understand how this one thing is what breaks the immersion for you. Here are a few examples of the ridiculous things that occur in dead rising that are not realistic. 

  • Chuck and survivors can take multiple zombie bites without ever turning or being effected, it only takes one in a cut scene
  • Chuck can be sliced half to death by a zombie loving hippie but its all good if he has some orange juice!
  • Whenever chuck changes clothes he takes a good few seconds to admire himself regardless of the fact he is surrounded by zombies
  • He can create a lightsaber from gems and a flashlight
  • With the use of a few steaks he can tame a tiger and have it follow him around
  • Chuck can survive falls from any height
  • With a guitar and an amp he can make zombies heads explode
 
That's a few examples and the game has lets face it, a fairly ridiculous setting and story. I enjoy dead rising for what it is, a damn game. You can just mess around in this crazy world and have a ton of fun or go through the game fighting even crazier psycho's. Despite what people think about the overpowered psycho's if they were underpowered to a few hits that would be way worse. I see where your coming from but I just don't think this is a game where it matters.
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craigbo180

1763

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42988

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Reviews: 2

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craigbo180

1763

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42988

Wiki Points

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Reviews: 2

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#6  Edited By craigbo180

Reading that makes me think I might really like just cause 2.

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craigbo180

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#7  Edited By craigbo180

Had not seen that video before. I hate you.
 
Agreed sick of hearing fail,win,epic,owned anything like that. Oh and how about "the cake is a lie" whenever someone makes a portal joke, god dammit!

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craigbo180

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#8  Edited By craigbo180

When an analog stick is broken and moves slightly to the left in a stationary position.

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craigbo180

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#9  Edited By craigbo180

I played through arkham asylum for the first time only a few months ago for the first time and damn that game is fucking awesome cant recommend that you play that enough. Play it now.

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craigbo180

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#10  Edited By craigbo180

The undergarden