The Steambox will be a success if they introduce steam to an untapped market of traditionally console only gamers. For that to happen, it needs to unquestionably be priced to compete with consoles. Steam doesn't give a fuck about the box itself, they just want people to use their service to the point where they're invested enough to stay for the foreseeable future. From a business perspective, Valve games are probably such a tiny percentage of total revenue that a HL3 release would be relegated to a blip in a board meeting. I mean, common guys, they take a cut of practically every game sold on the PC. Every single new PC gamer directly contributes to their bottom line growth, full stop.
Does this mean you are with me on this idea? lol. I mean, they will lose revenue on games but the crowd they would bring in by making their games PC-Steam only would be huge and override any losses on their games.
Haha, I guess I didn't really answer your question, but in a way, that was my point. If the Steambox is aggressively priced, a HL3 exclusive would be HUGE, but if it's still $1000, that's isolating a lot of people they're going after and a HL3 exclusive won't matter. They've priced them out of the equation at that point. Also, I really don't think we'll see a console priced Steambox, but I hope they prove me wrong.
I doubt console price would be possable i.e $400 i can see them being $550-700 with free games. As for exclusive HL3 etc i can't see that but i can see valve doing a timed exclusive under the guize of making sure the console versions are the best they can be. Could be lower if vavle really want to be aggessive.
Someone coming from a different discipline might have new perspectives when it comes to game design, narrative, things like that. I think, for example, if people with a legitimate interest or academic background in art and literature were involved in game development it could be a great thing. I imagine most people who grow up wanting to make games aren't particularly interested in art or criticism/history of art for example (forgive the generalization). But they are very interested in games being accepted as a valid form of art on the other hand. I don't think he's referring only to voice acting but if he is your right about most voice actors being actors anyway, so it would be a stupid point.
+1
Going off his track record when he isn't on about polygon count. It usually games need to be more mature in his usual ham fisted manner.
As pointed out above for the budget its hard to improve the only thing i would deffinately change the HDD to a non power saving(Green for WD) drive. A 5400rpm drive for gaming. *yuck*
As for more objective choices would say get a 3570k cpus aren't the limiting factor for gaming these days and overclocking has never been simpler.
Also make sure you are okay with the noise cards like the 680 can produce. I'd personnally grab a 660-670 or AMD card and not have it sound like i'm gaming next to a airplane. Yes that would probably mean 3 upgrades over the cycle at around the same cost. But with a new console who knows 3 years down the line you might need some new "feature" to play the games you want, Ala Battlefield 3 being Directx 11 only for example. Doubt it will happen but also the most likey time for it to happen in my eyes.
Then finally 256GB Seems big for a OS drive but you have a better idea of what you will be putting on there.
Overclocking is alot easier than it was as all you can really do up the multiplier for example in laymans a 3570k might run at 200hz with a multiplier of 17 to get its 3.4ghz. You just up it slowly to make sure the CPUn can handle it and if it gets to a multiplier 20 its now at 4ghz.
If you decide to not overclock you can save money by not buying a K sufexed CPU, an aftermarket CPU cooler and maybe even the z77 motherboard. But if you will their well worth the money.
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