" Thief = Assassin I'm liking what they have done with GW2. I'll be definitely buying it... Pity the beta will be at the end of this year so it will come out early next. "
Stating speculation as fact ftw! (The timing part, not the Thief = Assassin part) "
It's not speculation. There was an article about Arenanet saying that the beta would be at the end of the year because they wanted the fans to be "blown away". "
From the GW2 FAQ:
We will be conducting small closed alpha and beta tests in 2011. The feedback from these tests will determine when we will do public beta tests and ship the game.
First they're closed beta tests, as in friends and family, and second it doesn't say "at the end of the year".
" Thief = Assassin I'm liking what they have done with GW2. I'll be definitely buying it... Pity the beta will be at the end of this year so it will come out early next. "
Stating speculation as fact ftw! (The timing part, not the Thief = Assassin part)
Of course I would, me pirating a game I've already bought doesn't hurt anyone. And it isn't "stealing", since it doesn't deprive anyone else of a copy of the game.
" It's all up to your preference. Do you want shitty graphics but great mods and re-playability, or great graphics and no mods. "
Well... that's arguable. The console graphics would probably very similar, just blown up over a big screen (which, in my opinion, would look worse). I say PC, for the better controls, the potential to have much better graphics on a different machine in the future, and mods.
There won't be any major development in the GPU area until the next generation of consoles, the way I see it. PC games aren't pushing boundarys like they used to, even Crysis 2 has very reasonable specs. If there aren't any mainstream ways to put new hardware to the test, AMD and Nvidia will keep on doing what they're doing until the consoles catch up with PC hardware.
1TB HDD with 63 games installed, about half of that being on Steam. I've been getting the urge to play Oblivion though, so it'll probably be 64 very shortly.
Log in to comment