@ntm said:
Halo 4 had a good story as long as you got to know what was going on. Sure, if you merely saw what was in the cutscenes during the campaign, it'd be a bit confusing, like who are the Prometheans, and who is Didact? That's, with the collectibles in game easy to figure out. The story isn't bad, so I'm not sure how that's rightfully seen as one of the worst parts.
The story is only not so great to those that have little interest in going past just the cutscenes, otherwise I think those that have enough interest would already know what's what... I just think it's a weird complaint, and not a completely valid one, unless like I said, you simply stop at the cutscenes, which isn't all the game has to offer, but I guess having to go on the internet to get some of the stuff isn't a good option.
Yes, part of the problem with leaving players confused and lacking in story motivations for what they were doing was first having to find the terminals, which is normally something you seek out on later replays of the campaign, then once you find one, having to quit the game, go to the waypoint app and read/watch a short clip on there, then load up the game and carry on. Or you could play the spartan-ops to get more snippets of background plot and suffer a drip feed interspersed with fighting all possible combinations of enemies/locations which got repetitive because there weren't many of each.
Even then if you happened to find half of the terminals, some key plot points would still be missing and combined with the actual gameplay which got frustratingly tedious thanks to the low diversity of enemies, I wound up just playing Halo to see what was going on with Cortana/MC. Combined with a disappointing multiplayer that had a scheme alienating large portions of the world by locking levels based on pre-order bullshit in some countries, while offering full unlocks in other countries just for launching the game once. 343 managed to take me from a big halo fan to having zero interest in playing any future halo games.
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