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Discoman

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Discoman

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#1  Edited By Discoman

@Salarn:

Most if not all of those examples on fatuglyorslutty.com seem to be more or less examples of John Gabriel's greater internet fuckwad theory. Those are the same people that mic spam obscenities or are trolling. I think if anything it's more shocking that I'll normally and more commonly see "nigger" typed out when ever I log into a game for little to no reason then a player being sexist.

Once again, it is hypocritical to attack what is deemed a sexist portrayal and its supporters, but to not go after females that also support it. That was my point. I can't get any more clear than that.

And what product is marketed to exclude females? And again with that 47%. There was nothing in that data that suggested women were purchasing or would buy non-casual games. I don't think the industry makes non-social games with the intent of alienating anyone, and, at the moment, the biggest selling games, according to the study that suggests that 47%, also shows most money in the industry is made by Shooters, Sports Games, and Action, which according to fem blogs are more male oriented. Those types combined create 53.9% of market sales. The Casual games and RPGs only make up 12.9% of the market.

The numbers are more even in the Computer game market, but that is a drastically smaller market. And even so, the distribution for Male to Female gamers is, at best, 50-50.

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Discoman

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#2  Edited By Discoman

And? Was 'My Little Pony' marketed to males? Nope, yet suddenly there's a big Brony following. WOW commercials had Chuck Norris, Ozzy Osbourne, and Mr.T being paid to endorse a game for a male audience, a game they probably didn't even know existed, and yet you had a 35% female guild. I think the worst I've ever seen a girl get it in a chat was having a guy hit on her. That was it. I don't think it is overwhelming that in a game teeming with women that they'd put up with being bullied and silenced.

You just skipped over my point. Cosplayers have embraced female depictions that are considered 'sexist', but there isn't much protest that they're empowering a stereotype is there? That's a discrepancy. It is horrible for a man oriented game to depict a female stereotype, but it is fine for a woman to replicate that same character, but also negative for a man to remark on sexual appealing nature of that outfit... that was made to appeal to men in the first place.

Please don't deflect? I was questioning the importance of this discussion itself. 'Sexist' depictions aren't going to make or break this industry.

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#3  Edited By Discoman

47% of Gamers are female? Define Gamer. I've played a lot of online games and I still see the same ratio of ~1:11 women per men on a server. Now, if that survey entailed facebook games, or cellphone games that appealed to the more casual crowd, I'd find it a lot more believable. Avid gamers at the moment are mostly males. Men are the majority out there when people are waiting for midnight releases or on gaming sites such as this. Game companies know this and are catering by adopting what they perceive to be attracting for males. Either that or the game developers wanted to just make the game that way, which I don't blame them for at all.

Then there's the claims that this 'sexism' causes men to mistreat women. I mean there's alot of things video games have been claimed to do including raising violence levels in teens, but we're all aware that that is a load of bunk. Also, these 'sexist' portrayals almost seem relative to the individual considering the abundance of female cosplayers that dress up as these 'sexist' portrayals. But at the same time, Feminists argue women should be allowed to dress the way they want without being called a 'slut'. So, it is horrible that games embrace the stereotypes, but if a woman does, it is not only okay, but supported.

Even if sexism is a problem in games, it is negligible compared to other problems facing the industry. I think many are bemoaning the lack of creativity within the industry with the over releases of FPS games. I've heard some say that they're waiting for a 2nd crash to occur when there's a surge in indie games becoming more popular. Then there's the overpricing, and overabundance of rather poor DLC. Oh and 60 bucks a game? I'm a PC Gamer, I didn't have to deal with this shit until Activision thought they could get away with it, and they did; everyone else seems to think they can now follow suit. I always thought the higher price tag for console games were due to the HD DVD and Blu-ray medium, but I guess I was wrong.

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#4  Edited By Discoman

I think game reviews need a major overhaul when it comes to a game's longevity, replay ability, and yes all the little shit that comes along with it (DRM)

People keep saying it isn't Blizzard's fault, but it is. They're forcing everyone to deal with their servers, which means people have to wait to play a singleplayer game and deal with connection lag, which is just embarrassing. Also, that Templar glitch would have been avoided if the player didn't have to be synced up with the server in the first place.

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Discoman

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#5  Edited By Discoman

Well there's no apparent change to gameplay besides being able to control drones. I'm not impressed with choosing different paths. That isn't new, and all your doing is experiencing different scripted events. I'm sure the already short single player campaigns will be shorter because of it aswell.

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#6  Edited By Discoman

@Mordukai said:

@Discoman said:

Should it even matter? People hacking and getting more credits doesn't effect me any. It just means EA loses out on people buying the stupid equipment packs with actual money.

Wouldn't that actually mean the other way around since people can't use their earned credits?

PS: I love how people act indifferent because it doesn't effect them...until it does effect them.

What I meant was, why ban people over it? I really couldn't give a shit if my teammates online had good items because they were cheating.

PS: I love it when people presume about how I'll react to a given situation when they've no accuracy or basis for their conjecture.

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#7  Edited By Discoman

Should it even matter? People hacking and getting more credits doesn't effect me any. It just means EA loses out on people buying the stupid equipment packs with actual money.

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#8  Edited By Discoman

@potatomash3r said:

My biggest problem with DLC is the pricing. The content never justifies the price, in the case of ME3, it's $10 for a squad mate, a weapon, a costume and being able revisit Eden Prime. No matter how integral these things maybe I still don't think the content justifies the price.

All this DLC shit makes me wish expansion packs were still a thing. Some of the best games came into fruition due to expansion packs, a few that come to my mind were broodwar and Lord of Destruction. But, I guess expansion packs have disappeared to make way for console gaming.

This. When I buy a dlc that costs 1/6th the price of the game, its length/content better be atleast 1/6th that of the fucking game. It is a rarity when the DLC actually fits the price tag.

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#9  Edited By Discoman

Well I can't wait to see how many copies just got smashed or ended up in the water, which has a large chance of happening.

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#10  Edited By Discoman

I think the combat is good, and the melee system works better than it did in ME1 and ME2. Multiplayer is like horde mode from Gears.

The story/script is really bad. The opening sequence with the council was horrible, "Shep plz halp us" The fuck was that? If they said they were a bunch of incompetent bureaucrats then I wouldn't mind it as much, but all three of them are shaking in their boots? The kid thing was really dumb and forced.

The second mission had the overwhelming nostalgia factor. Garrus and Wrex talking about 'old times' but Wrex seemed too happy. Then you have the Salarian that you were with on Virmire, and Mordin's there too. It just seems crammed full with people when it really shouldnt matter.

ME3 seems like its going for the cliche moments and the cheap story. It is a damn shame.