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DrSbaitso

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DrSbaitso

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#1  Edited By DrSbaitso

Classic horror, you can't go wrong with The Shining (Kubrick version) or The Thing (Carpenter version)

New(ish) horror, I don't know about anyone else but I really liked The Midnight Meat Train; love Clive Barker. Also maybe Teeth?

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DrSbaitso

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@ll_exile_ll said:

Well, after two days of ascendant shards from the queen's wrath combined with about 12 dropped in the vault of glass, I was able to fully upgrade all my legendary and exotic armor.

Besides, the loot cave wouldn't be any help in upgrading legendary gear.

First, dismantling Queen's Wrath items for shards is out, they patched that too. Second with no matchmaking for the Vault of Glass, I can't play it. I only have 2 friends that play the game so it's not an option. And third, using the Loot Cave I was able to farm enough shards by getting a few as random drops and breaking down a few legendaries I didn't need.

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DrSbaitso

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Bungie explained why they took the cave out (Kotaku link):

"The social experience of a cave farming run is amazing: the herding to get a team of Guardians all behind the line and firing in the right direction, the rush to grab the loot, the scramble when the panic wave starts, the beckoning glow from inside the cave. The speed at which the community organized around this activity was inspiring and humbling to us.

But shooting at a black hole for hours on end isn't our dream for how Destiny is played. Our hope is that social engagement in public spaces is only one part of the Destiny experience. Expect changes soon which decrease the efficiency of cave farming and correspondingly increase engram drops from completing activities."

Shooting at a black hole for hours on end is how I would metaphorically describe the entirety of my experience with Destiny, not just cave farming.

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DrSbaitso

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#4  Edited By DrSbaitso

@ll_exile_ll said:
Whatever, it was never worth it anyway. All the good stuff I have came from faction vendors, Xur, nightfall rewards, and exotic bounties. The cave may have dropped a ton of loot, but the majority were greens and blues with an occasion purple that would more often than not turn into blue junk. Farming the cave was a waste of time, and I'm glad they removed it.

Have fun upgrading all that stuff

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DrSbaitso

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DrSbaitso

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#6  Edited By DrSbaitso

@dusker: I can't see how you can possibly compare MGS to this; the whole crux of your argument against this type of gameplay is that it is obtuse, giving you no indication as to what the developer wants you to do. In a game like MGS you are tasked with an objective and inevitably on the way to complete that objective cutscenes are triggered, the main difference being MGS is giving you direction on where to go and what needs to be done.

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#7  Edited By DrSbaitso

@dusker It seems like you've been burying your head in the sand for three pages of this thread. As just about every other poster has said (and I'll reiterate now) this was an interactive teaser, a way to virally market and announce a new game. This teaser was developed with the sole purpose of creating intrigue and mystery, being purposefully obtuse in its design to delay the reveal of the Silent Hills trailer at the end and create mystery around the net as to what exactly P.T. was (obviously it partly failed at this as people solved it much more quickly than Kojima anticipated); it was also made to demonstrate the level of fidelity and atmosphere they'll be able to achieve in a next gen title. The gameplay of P.T. was not meant to be indicative of how Silent Hills will actually play as evidence by the statement at the end of the trailer.

I feel like you are making two different arguments, the first being that Silent Hills is going to play like P.T. and the second being that the type of gameplay shown in P.T. (pixel hunt, if i stand here then something happens) is boring, bad, shitty, all of the above, no matter what game it may be applied to. Arguing the first point is silly, everyone except you seems to have grasped what exactly they were trying to achieve with P.T. in regards to how it relates to Silent Hills, it seems your only argument here is Kojima hasn't out and out said "Silent Hills is going to play nothing like P.T." and he's not going to, the statements made thus far by him as well as the game itself indicate it enough. Until you either provide some compelling proof that Silent Hills is going to play like P.T. or concede that yes it was a marketing tool and SH won't play like P.T. then people aren't gonna debate you about the second point you are making, which I feel is actually an argument you can make and defend if that's how you feel.

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DrSbaitso

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#8  Edited By DrSbaitso

Fucking heartbreaking :(

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#9  Edited By DrSbaitso

@brodehouse Thank You! This guy totally gets it. Very eloquently stated; really appreciate you taking the time to post your comments on here as it was a huge breath of fresh air after the majority of posts I've read here.

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I'm curious, how does everyone feel about Tropico 5 being banned in Thailand; what parallels and/or differences does that situation share with this particular game being removed if any?