played the demo. Would agree in general that this NBA live seems functional, and they certainly seem to be trying a lot to make it work- WNBA licence, real work into the myplayer/RPG side of the game- but I still don't really like how it plays. It is actually functional this year, so it is improved, but it still has a long way to go imo. As a guard/wingman if you get any sort of drive to the hoop the rate of success for layups is way too high- if it's not outright blocked or you don't get knocked on your ass it's pretty much going to go in. I found the post controls to be stiff/imprecise, and while I don't expect consistency necessarily- not even the best players can make the same shot go in 100% of the time, I couldn't figure out why I was unsuccessful, unlike 2k's post game, which does a lot better at showing you (shot feedback, ball missing horribly if you're doing something your player isn't capable of, like a stepback or fadeaway, if your guy is too weak will not be able to back someone down etc.). The handles feel mushy and imprecise, like there was lag on top of the same stick move not doing the same animation, etc. The one thing I thought they did really well was the on-ball defense system, like you mentioned. I liked picking/committing to a side, in theory. I think the dribble move "guessing game" of if they're going to switch sides or w/e ends up being too simplistic, but it does feel better than 2k's system, where defensive stats don't matter and everyone can bump everyone else.
In terms of the Myplayer/"The One" mode, there was stuff I liked and stuff I didn't. For the love of god, let me skip cutscenes- 2k had to patch that in this year, and I hope the final version of Live lets you. I don't want to sit through a 5 minute long First Take segment, especially if I reset/create another player and go again. I don't like the attribute level up system- picking certain moves to level up is fine, but that means everyone has 5-6 skills that they're really good at, and sub-70 rating at everything else, which kind of sucks. I like the perk/trait system though, specifically the fact that their "signature skill" equivalent is more interesting than just "you become way better at what your archetype is supposed to do". Buffs like getting better at shooting 3s after assists/rebounding/finishing inside, dunks increasing your defensive rating, etc., are all more interesting than 2K's badges, which for the most part seem to just buff certain stats, like 3 point shooting when you're in the corner. I also like the idea of picking and slotting different skills. While it's definitely not realistic- no one is a good passer one game and then loses that skill and becomes better at dunking the next- as someone who basically only plays MyPlayer in 2K I like the idea of making the player attribute side even more like an RPG with more customization. Finally it seems like they're way more generous with loot/gear/level ups than 2k, which has increasingly felt like they've made the grind take longer and longer to get impatient people to buy VC. Cynically seems like a move they have to make so that people will like them more, but if it gets 2K to also lower the ridiculous amount of VC it takes to build up your character I'll be happy.
Overall I think it's a decent play by Live. Despite all my criticisms it plays alright and feels like a more arcadey version of a basketball sim, so they might make fans of people who don't want a game as simmy as 2K. It feels like they've finally created a solid foundation to build upon, and hopefully in the next few years they do a good job of building upon it; competition benefits everyone.
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