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edmundus

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edmundus

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Edited By edmundus

@matabus said:
@th3irdeye said:

Ben: Hey, we have a lot of video on this site of people playing Mordhau poorly. Can I play this one since I have played a ton of this game and can potentially show a different side of it?

Brad: No, why don't I just play it.

...

Ben: It might actually be fun if you just hop in Totally Accurate Battle Simulator and mess around.

Brad: No, you've played more of this. Get over here.

This was annoying to say the least.

I was thinking the SAME EXACT THING.

Yeah, that was lame.

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edmundus

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This was a lot of fun to watch, would be cool to see them return to this game in future.

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edmundus

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@knockingnick: The story in 11 is a culmination of events that started in MK9, so yes I think it's worth watching through the story modes in that and X before playing this.

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edmundus

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This was hilarious, the end of that third game got me good.

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Edited By edmundus

@jamesm said:

Judging by when Trevelyan delivers his lines (and my memory of the game), I'm pretty sure the game guides they use in this episode are slightly wrong about the boss damage. Here's how I think the cycle actually works:

  • When Trevelyan takes any damage, he becomes invulnerable and starts running to his next waypoint.
  • If you get too close to Trevelyan before doing him damage, he will start moving to the next waypoint anyway.
  • When Trevelyan reaches a new waypoint, he becomes vulnerable to damage again.

Due to the second point, in the frenzy Dan would sometimes set Trevelyan going before he'd received any damage. In these instances, I believe he could still "catch up" damage-wise by shooting Trevelyan once before he reaches the next waypoint. This is what's happening when Alec occasionally delivers a line while running.

I believe the standard plan is to always shoot Trevelyan before he starts running, but if he does set off before that, I'd recommend putting a single bullet in his back so that you don't completely miss out on the damage-dealing opportunity.

Other than that, my only other recommendation is that at the start it might help to angle up a little with C-Up so that the distant end of the first walkway is closer to the centre of the screen – I'm guessing that would make the auto-aim more likely to work at greater distances. I remember learning (or at least thinking I'd learnt) what part of the blue sky gradient I had to point at to have the best chance of killing that first guard.

I was thinking the same thing while watching this. I remember that shooting Alec with powerful weapons (via cheats) caused enough damage in one go to immediately enter the final phase of the fight, so it's not based on the number of times he's damaged but his window of vulnerability is limited to one shot per waypoint.

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@dzlv: Wait, really? I loved that playthrough but assumed they discovered all the content there, what other stuff is going on in TotS?

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@dasakamov: 'How Long to Beat', it's a website that (in theory) tells you the time investment needed to finish a game.

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edmundus

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This was a lot of fun to watch, thanks!

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edmundus

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Great list, thanks!

I should really finish the first PoE someday.

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edmundus

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Great list as always, thanks for the write-up! You checked out Obra Dinn? I barely played any games this year but that really impressed me.