@Akyho said:
@SomeDeliCook said:
I was just messing with you =)
And I messed with you with facts! I win! or do I lose?
@ElixirBronze That ok thanks for the clear up on your tone. No problem
However the main fact is. This new variation of Barrier DOES NOT NEED a new page. It should contained within barrier concept page. Call it what ever you like. However it isn't a separated concept, It is a subset.
A new page is not needed. if you make the Active barrier page, then you MUST create the passive barrier page, the visible barrier page, the invisible barrier page, the story based barrier, the inconvenient barrier, the lethal barrier, and the non lethal barrier.
Because they are all just as not worthy as Active barrier. But instead they are all housed within Barrier.
Whatever you call active barrier, border patrol, death field. It dosnt matter because people are still going to look for the same thing with different words. Your obsession about about a new page and naming this concept a new name is unsound.
Well those pages you named sort of do exist already. "Passive", "visible" and "non lethal" all falls into just "barrier" imo. they are all just descriptions of what a standard barrier is, contextual or not. Lethal barrier is basically what I'm proposing here. Invisible wall page does exist. And "Inconventient barrier"? What do you really mean to say with that? Is there such a thing as a convenient barrier? Or do you mean things like a broken car blocking the way, in which case I think it belongs in the normal barrier page. To simplify:
Barrier:
Fences, solid wall, broken car etc. etc. (if any page is needless and redundant I think i'ts this one, all games contains barriers).
Invisible Wall:
Exactly what it sounds like.
Lethal Barrier:
Shark or turret killing you if you go too far.
Maybe change the name of "Barrier" to "Contextual Barrier" (and only include things like a broken car etc.) is a good idea? To list all games that contains walls and fences is unrealistic.
I don't feel like there needs to be anything else. Nothing else is really different enough or occuring often enough to warrant a page.
There is a page for unclimbable hills as well. That maybe a bit redundant too, since it's basically just a contextual invisible wall.
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