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ElixirBronze

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ElixirBronze

547

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#1  Edited By ElixirBronze

No I don't. I dislike people who get mad about the fact that so many indie games has pixel graphics.

Guess what? Games are hard to make, if you're an indie dev and you want to make a solid game with good gameplay, you have to make cutbacks elsewhere.

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ElixirBronze

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#2  Edited By ElixirBronze

@Akyho said:

@SomeDeliCook said:

I was just messing with you =)

And I messed with you with facts! I win! or do I lose?

@ElixirBronze That ok thanks for the clear up on your tone. No problem

However the main fact is. This new variation of Barrier DOES NOT NEED a new page. It should contained within barrier concept page. Call it what ever you like. However it isn't a separated concept, It is a subset.

A new page is not needed. if you make the Active barrier page, then you MUST create the passive barrier page, the visible barrier page, the invisible barrier page, the story based barrier, the inconvenient barrier, the lethal barrier, and the non lethal barrier.

Because they are all just as not worthy as Active barrier. But instead they are all housed within Barrier.

Whatever you call active barrier, border patrol, death field. It dosnt matter because people are still going to look for the same thing with different words. Your obsession about about a new page and naming this concept a new name is unsound.

Well those pages you named sort of do exist already. "Passive", "visible" and "non lethal" all falls into just "barrier" imo. they are all just descriptions of what a standard barrier is, contextual or not. Lethal barrier is basically what I'm proposing here. Invisible wall page does exist. And "Inconventient barrier"? What do you really mean to say with that? Is there such a thing as a convenient barrier? Or do you mean things like a broken car blocking the way, in which case I think it belongs in the normal barrier page. To simplify:

Barrier:

Fences, solid wall, broken car etc. etc. (if any page is needless and redundant I think i'ts this one, all games contains barriers).

Invisible Wall:

Exactly what it sounds like.

Lethal Barrier:

Shark or turret killing you if you go too far.

Maybe change the name of "Barrier" to "Contextual Barrier" (and only include things like a broken car etc.) is a good idea? To list all games that contains walls and fences is unrealistic.

I don't feel like there needs to be anything else. Nothing else is really different enough or occuring often enough to warrant a page.

There is a page for unclimbable hills as well. That maybe a bit redundant too, since it's basically just a contextual invisible wall.

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ElixirBronze

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#3  Edited By ElixirBronze

@B0nd07: That's good, I also liked "Active Barriers" as it seemed easy to find, but maybe that bears less significance to what the page actually is about. Anyway, both works in my mind.

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ElixirBronze

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#4  Edited By ElixirBronze

@B0nd07: Agreed, and for this one specifically, I'd think it'd be interesting to have a table layout with descriptions of every games' version of this barrier. I'd start adding the ones I've encountered myself (obviously won't be jacking the things on tvtropes, they could be a bunch of liers for all I care), but I don't have a good name for the page yet, also I don't have enough wiki points to edit without moderation control so if someone else would start out that would be good I guess?

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ElixirBronze

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#5  Edited By ElixirBronze

@BraveToaster said:

@david1890 said:

Okay... so I guess screw Giant Bomb? I'll just go to tvtropes.org with my issues regarding concepts in video games?

Is that the way it should be?

Well, if you're going to get that upset over people disagreeing with you (and providing substantive reasons why), then maybe you should go to tvtropes.org.

@Akyho said:

@david1890 said:

Okay... so I guess screw Giant Bomb? I'll just go to tvtropes.org with my issues regarding concepts in video games?

Is that the way it should be?

Geeze dude. When was this a "My way or the highway." situation.

Besides you will be eaten alive if you go to TV tropes. You think we are being anally retentive. Even if you are right those folks will just go on forever. That site is THE site for Anal retention.

All right I am out, apparently this was never a discussion and you just wanted to get your own way. We have Mods to sort out pages when people do that.

This turned personal apparently.

Crap I just realized how I completely phrased that the wrong way. What I was trying to say was "If I want to read about a certain concept in a certain video game, should I have to go to tvtropes instead of Giant Bomb"? Sorry to anyone who got it wrong, my bad COMPLETELY.

I'm not trying to insult anyone personally. And no I'm not upset. I was giving you an argument as to why there shuold be a page for this stuff, and the argument is the fact that I'm interested in reading about it. If you want to take that as "my way" then that's okay, but I have to assume I'm not alone in being interested?

I'm not trying to condescend or act like a dick, all I'm saying is right now there is a better web page out there to read about "flesh barriers" or w/e you want to call them. When I think, personally, that Giant Bomb is the page that really should excel in these areas.

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ElixirBronze

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#6  Edited By ElixirBronze

Okay... so I guess screw Giant Bomb? I'll just go to tvtropes.org with my issues regarding concepts in video games?

Is that the way it should be?

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ElixirBronze

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#7  Edited By ElixirBronze

But if I'm interested in seeing which games has boring barriers and which ones has good, creative ones, should I be forced to choose a different site than Giant Bomb? Isn't things like that and Ketchup what Giant Bomb is all about? You can't really add a "sub-concept" for certain games inside a "concept" page right?

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ElixirBronze

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#8  Edited By ElixirBronze

@Akyho: You aren't getting my point. I feel the barriers page has it's place as well, but there should be a distinction between "a barrier" and something designed to act as a barrier but in a more creative way, like there's a distinction between Customizable Characters, Character Creation and External Character Creation; just because one could potentially fit within the other doesn't mean it's not it's own thing and has it's own place.

I think "Active Barrier" is a very good suggestion.

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ElixirBronze

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#9  Edited By ElixirBronze
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ElixirBronze

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#10  Edited By ElixirBronze

@BeachThunder: Not really? I mean that is just barriers in it's most simple form right? I was hoping for a page that is specific to actions that prevent you from going further, and the ability to list those next to their respective game.