@aishan: I don't know for sure, but maybe a duffs-device style solution. Requires some sort of indirect jump though; don't know if that's available.
Anyway, if you can do that, and know/assume that no input is greater than say 100, then you can write something like:
MARK COPYSLIDE COPY 100 F COPY 99 F COPY 98 F ... COPY 0 F
After reading the input value, you use it to calculate the offset to jump into the COPYSLIDE, which then effectively just writes all the numbers in order to the output.
The much more likely the reason they have PAL versions in playstation classic is to get i18n coverage for the PIGS(F) regions. I find the idea that they'd do it for performance reasons highly unlikely.
Also it's weird to hear people who have been basically "I can't tell the difference between 30 and 60 or I don't care" now suddenly be able to tell the difference between 50 and 60 :-p
(Yes of course 50Hz looks worse on a 60Hz display. PS Classic sounds like a poor product, but PAL isn't reeeeally the problem just as NTSC isn't the solution)
The December 4 patch is supposedly adding an "Apply all" button the the weapon customization UI.
QL actually made me want to play the stories content, but not at full price. I need to go back and pick up that integrally silenced "Commando Carbine" that Jeff decided to not use.
"Bob wakes up a century later to find that corpsicles have been declared to be without rights, and he is now the property of the state. He has been uploaded into computer hardware and is slated to be the controlling AI in an interstellar probe looking for habitable planets."
@gkhan: No. What they actually do is they go into the shops, scroll through everything, buy some garbage and ignore the things clearly marked "**UNIQUE ITEM**". If anything, the effective approach would be to just buy unique items and get the rest from the field. This way you hardly need any money and can just gel everything, which speeds up hacking, and so on.
There's no opportunity cost wins here, it's just lose-lose.
In practice this doesn't matter, he'll still be able to steam-roll everything, almost never throws grenades, and there aren't any story-reasons to buy things in ME1 that I can remember, but let's not pretend it's rational, optimal approach.
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