Dubliner here. More of a bleeder than a fighter but I'll wouldn't mind a few pints with some folks.
eroticfishcake's forum posts
@fredchuckdave: Don't know the specifics but *apparently* every time you get invaded the giant corpse has a 10% chance of actually spawning one. I haven't tried it myself so I can't clarify.
Well this is all pretty new to me. I should probably spend more time on these forums again. Hmm. But yeah, glad to hear you're adapting well to it. I've been following a lot of transgender people on Twitter in the past year to expand my horizons so to speak and it's been really interesting hearing about them. Nice to see people are more accepting about it lately too. Can't wait to hear more.
If there's one thing they've done right is that the multiplayer works really well this time around. I like how the cracked blue/red eye orbs are limited now since it prevents people from spamming invasions. The main problem I had with the previous one was that there was no penalty for invading so now that it does it makes each and everyone more important.
I believe wooden chest contain things like consumables such as human effigies and arrows, stuff like that. Whereas iron chest contain weapons and gear. I'm not 100% certain but I believe it works like that.
Edit: I meant I'm NOT 100% certain. Crucial word missing there.
Oh wow you wrote a lot didn't you? Kinda makes me feel bad since I don't have much to add though in fairness we already had a chat about this on Twitter. But on a side note, reading this had reminded me how complex JPRGs have always been especially on a story telling level whether it's through themes, lore and gameplay. There's a lot of moving parts to it so inevitably there's going to be some cracks in it.
As a I said I haven't touched FF13-2 but I understand a lot of people have problems with the story which makes me think whether they don't like the story itself or just how it's told. I believe "contrived" is the word I hear get used a lot when describing the story. At the same time I know a lot of people's problem with FF13 was the characters themselves (Lightning in particular) so I understand bringing these characters back aren't exactly tickling anyone's fancy.
I'm not sure where I'm going with this really. The whole franchise and the Square Enix themselves are so strange it's hard to know what I should feel about them. Regardless, it was an interesting read and as I said before I'm glad you enjoyed it for what it is.
Great write up Patrick. There's a lot more you could say about the game from the story, game play mechanics or analysing and breaking down each level piece by piece. It really has a tonne of depth to it which is rather impressive given how so few games give us this much content within a small "footprint." I believe Jason Killingsworth of is also writing a fair bit on the game with Press Select actually.
But the point of the write up is that you "get it." Which, whether one likes the game or not, is the key to understanding what makes this game so special. The rainbow of emotions it provides is unparalleled and it really does remind one of why video games are great when they fully embrace the medium rather than trying to be something else.
Yeah as Karkarov says you need to kill all of the maggots and before a certain point. But yeah, you gotta give the game credit for making the characters really interesting despite the fact that they don't exactly say a lot. I'd say more about the other characters but you haven't finished it by the looks of it so I won't. It really is tragic but it fits the theme, something it's really been consistent about.