@Rhaknar: It's been a long while since I've played DeS so take my information with a grain of salt but I'll try to answer your questions.
-World Tendacy, what is it, should I worry about it?
Each world has a World Tendency to it. By default it sits at neutral but depending on online events and internal actions (such as dying in human form or defeating a boss) the world tendency can shift from Black to White. Black means harder, tougher enemies but also more souls and vice versa with White. More importantly, Pure Black/White tendency means that certain areas and characters are available to interact with.
-I assume it plays identically to Dark, minus the kick function?
Pretty much, however it should be noted that there is no Poise stat in Des. Which means wearing heavy armour can still interrupt your attack animations hence why it's a little easier just to wear lighter armour and dodge around the place.
-Is there a class that like the Pyromancer, has spells but doesnt need to pump points into int (basically I want to focus on endurance, vitality and either STR or DEX depending on what I feel like)
Not that I remember. Having said that, magic is very powerful in DeS plus it's replenish-able unlike Das where the only way to refill your spells is by visiting a bonfire, resetting all the enemies.
-speaking of classes, can I use all my Dark Souls knowledge about the stats in this game? (cap for diminishing returns at 50, what endurance does, notice weapon scaling and lvl that stat, etc)
They're very similar but it's worth taking a look at the stats page on the DeS wiki to clarify certain differences.It should be noted that there's no Attunement stat, rather, intelligence increases magic power AND attunement slots (called magic memory in DeS.)
-I know its not open world, instead uses a hub and you select "levels", but can you still go to the "wrong" place, and if so, please tell me where to go, because I really cant be arsed going to a high lvl zone by mistake :)
Each world has about 3-4 stages in them. Generally speaking you visit Stage 1-2 of each world and come back later if it's too tough (plus it's generally recommended.)
-I know there are no flasks and instead you have herbs (that you can buy up to 99?), but are there bonfires?
The worlds are a bit more linear so there are bonfires along the path they only appear after you kill a boss (which is the becomes the starting point for the next stage.) The only purpose of them is to allow transport to and from the Nexus but you can't rest at them.
-how dark is it (no pun intended)? One of the few things that bothered me about Dark Souls was how dark most places were, and even tho I understand why, it still annoyed me I couldnt see 2 feet ahead of me (and I'm not even talking about the catacombs lol)
It's about the same but I don't recall having many problems with lighting.
-not a question, but the idea of being at half-life while undead scares me, nasty flashbacks to being cursed in Dark.
Living at half health isn't so bad since you also become quieter in Soul Form.
-and finally, is it dramatically different than Dark Souls? At times, from what I heard, Dark almost sounded like a remake (same bridge with a dragon that flies by for example)
Similar enough. In fact, DaS takes a lot of cues from DeS so a few things would seem familiar. Having said that the tone and feel are rather different. It's a hard question to answer but the one word I use to describe it would be "Operatic" oddly enough.
In any case, hope that helped. Good luck!
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