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Eurick

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Game of The Year 2014 Users Choice

Hello, and welcome to my second year at attempting to write up a top ten list of my favorite games of the year. This year I have expanded by not only including the ordering, but also providing a bit of information as to why I have picked a certain game.

I'd also like to include a couple of quick honorable mentions: Threes!, OlliOlli.

Also, here are some games I expect to play and enjoy that I just haven't gotten to: Captain Toad: Treasure Tracker, Peggle 2, Far Cry 4, Lara Croft and the Temple of Osiris, Chariot.

List items

  • Between the one-of-a-kind nemesis system, addictive combat, open-world advances in mobility, and the substantial upgrade tree (that makes you feel like you are actually improving over the life of the game), this game has not only been my favorite game of the year, but also one of my favorites from the past few years. Sure there are some minor issues here-and-there with the story, parts of the overall mission structure, and with how the game ends. These issues are however easily looked pass when you consider what the developers have done with the open-world action game formula. The game looks great, has incredible voice acting all-around, and is just a ton of fun to play. I could easily go back in and just tackle the warchief's more time even after having finished the game. It's great how you can do this and have a unique experience each and every time.

  • I am the type of player that will not play Call of Duty games every single year. Heck, I haven't really played one since the first Black Ops. This doesn't mean I haven't had fun with them in the past. I have, I just can't typically warrant the purchase year-to-year. Let's be honest, they have become stagnant and uninspired. This release seemed to have been a much needed breath of fresh air, and seeing this had pushed me into a purchase. I haven't regretted that purchase one bit. I usually start playing these games by going through the campaign, and being utterly confused by the whole thing. This year was different. While it's predictable and not perfect, the story this year was complete, clear, and with the same fun big-budget set pieces you can come to expect from the series. After going through the single player portion I usually head into the multiplayer and get my butt kicked. While the latter is still very much prevalent, the added mobility and pick 13 class load-out system has made, for me, nearly 30 hours of fun this year. I can't stop playing the damn thing. No really, help me..

  • This is the definitive Mario Kart experience. It looks great, plays great, has an amazing selection of new and old courses (except with both Rainbow Road tracks-- because screw those tracks) with some neat new gameplay tweaks, and surprisingly has an online system that totally works. Sure the online is not perfect, but it is a giant leap towards a normal online experience for Nintendo. Not only that Nintendo has since created some great and impressively priced DLC. It's just too bad I have to wait a crazy amount of time before getting the next pack of tracks, characters, and vehicles.

  • (Wii U)

    Once again Nintendo has created the definitive version of a past release. Two this year, and since it's Nintendo we are talking about I am sure I'll have more on next years list. While I wanted this game in my top ten this year, it started out near the bottom. Then when I remembered how much content this game has, how much fun I continue to have with it, and how much good times I expect to have with it in the coming year, it kept moving on up. This game looks amazing, has a great amount of challenge, replay value with its plethora of modes, and plays great while alone or with friends.

  • This is a simple and great local multiplayer game. Sure, I know it has online, which has worked in my experience, it's just way more fun local. The controls feel tight, the action is crazy, the game is dripping with pixelated style, the stages offer a decent amount of variety, and it's easy to pick up and play (even if you only have time for one round). The back-and-forth in this game have made for some of the best digital tug-of-war memories of the year. And I love how the Nidhogg comes swooping down to kill you at the end. There is only one winner each match, and it ain't you!

  • inFamous: Second Son was my first holy-crap new generation moment for the year. Sure Killzone looked nice, but still.. This game has really nice visuals, a great digital interpretation of Seattle, and some impressive mocap facial animations. While the powers are more limited compared to older games in the series, I still preferred the way this game handled and how easy it was to get around. Second Son was also really well paced with side objectives that were just within reach, and not super time consuming to do. This made it enjoyable to complete all aspects of the game. It was a fun romp, and a decent start to the year. In fact it was the first game I felt compelled enough to get the platinum trophy in.

  • This is a great compilation of games, and I wish it were higher on my list. It may have been if I had more opportunities to play the game with 4 players, even though the 2 player games I had played were still a good time. I really enjoy each game in the compilation -- while Super Pole Riders is definitely my highlight (man those goofy yet tight controls and amazing soundtrack) -- and the visual wrapper that surrounds the entire package is a perfect fit considering all of the games have a unique aesthetic. This game is a ton of fun and will certainly be revisited in the future.

  • The bottom three on my list were a tricky thing to come up with since I didn't have a ton of time for games that came out this year. Between catching up on games of the past, and just not wanting to play games that came out this year that were just unfortunately broke. Anyway, onto Hearthstone. While I didn't play this game as much as the next two games on my list I really appreciate how it has transformed the genre of CCG's for a whole new audience. Plus it has the Blizzard level of polish everyone can grow to love and appreciate, if they haven't already expected to do so. Plus it's balanced well, you can play the game in different ways (training against the computer, against friends, or randoms on the Internet), all while not having to spend a cent if you don't want to.

  • I don't know what to say about Banished. I am surprised it made it on my top ten list of the year, that's for sure. I was eager to play a game of this variant of strategy for a decent amount of time leading up to me actually diving in. Once doing so I ran into its steep difficulty curve. Not just possibly with the way it plays, but also with how best to succeed in the game. The systems are fairly intricate, and after spending about a couple of hours on my first game all of my civilians died. Usually at this point I would have completely given up, but for some reason I just started a new game, and tried to learn as much as I could from my first go around, and to find out how best to build my city. This happened a couple of more times, I just kept going back, and really enjoyed that learning process. Plus I really enjoy the detail in what the game keeps track of as well as the overall look of the game.

  • I usually appreciate the concept of Hitman games way more than I actually have enjoyed playing them. The way the developers have distilled down the essence of what a Hitman game is into these puzzle levels is quite impressive. The board game / diorama aesthetic is a perfect fit as well. There is also a considerable amount of replay value with the 3 star challenge / objective system. It also plays super well on the mobile platform, in which it was designed to play on. It's a great game, and one of my favorite mobile games of all time.