@envane:
Saying that PC players get the same or better experience as on console isn't right or fair, simply because console players tend to sit further away from a bigger TV, to the point where muddy resolution up-scaling isn't visible, and low frame rates can be masked with motion blur. On the PC, with the monitor on the desk, it's harder to accept any kind of blur and anything below native resolutions, because of the close proximity to the screen. As I write this, I can clearly see the 3 pixels that form a comma by leaning forward just a bit. Witnessing how crisp and smooth that 1080p 60fps video looks is just incredible. With only the depth of field blur in the distance looking a bit less sharp than need be. In conclusion, this method of porting is really just for people who hook up their PC to a 32+ inch television and treat it like a console.
Granted bad performance optimisation is also an issue for ports, especially at the beginning of a console cycle. But "bad port" typically describes the badly adapted controls with mouse and keyboard. Bad ports usually struggle with low res menus blown up to / or dwarfed by desktop resolutions; often having smudgy fonts as a result of that. From Software's commitment to one resolution seems like a sort of reasonable quick and dirty way out.
We've seen games like Rage (id tech 5 engine), reduce the resolution of the internal frame buffer on the fly in order to maintain a certain FPS. However the decision for the Prepare to Die Edition to eliminate the performance benefits of a low resolution, just seems absurd. It now turns out, they WANT PC-players to have a 30 FPS experience for no good reason.
Reducing the game to a low fixed internal framerate (and resolution), that is unprecedented AFAIK in the long and sad history of ports.
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