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How to Become A Game Designer- Part 1

Getting the Information You Need

It’s no secret that a lot of people out there want to be game designers, in fact many people consider game designer their dream job. It’s probable a number of you reading this right now wish to achieve the same goal, or perhaps you’re just interested in knowing more about what makes a game designer. However, whether you’re trying to be the next Sid Meier, or you’re just an inquisitive games enthusiast curious about how you make a video game tick, there’s a noticeable drought of information on the subject.

Video game development in general is a rather specific area so you usually have to dig a little to find the information you need, but when it comes to looking for information on how to design a game the internet and libraries seem to be somewhat devoid of genuinely useful information. Perhaps one explanation for this is that there’s more extensive information on other skills involved in games development (such as programming and 3D modelling) because they carry over to vocations outside the industry, but I think the problem goes much deeper than that.

 It seems Wright may have the answer as to why there is so little info out there.
 It seems Wright may have the answer as to why there is so little info out there.

In his foreword to Raph Koster’s ‘A Theory of Fun for Game Design’ Will Wright explains that ”There are very few people working in the games industry today who understand games well enough to communicate what they know and how they know it”, however he also goes on to say that communication lines between the industry and academics are now slowly forming. In one sense this is somewhat exciting news, it’s the promise of a future to come where every budding game designer will be able to pick up a book or get onto a PC and find what they need to know to start becoming the creator they want to be. In another sense this news is rather disappointing, it highlights the fact that a lot of the information about game design that currently exists within the industry will not be directly inherited by those of us still young enough to become game designers, and that’s a problem.

Despite the current scarcity of information on the topic, I believe that if you truly have the drive and conviction to become a game designer in this day and age, you can achieve great things within the world of design. I’m no expert myself but I’ve studied game design both as part of my formal education and in my own time, and I hope to at least shed a little light on the darkened path of this coveted profession. Be aware that throughout the following series of blog posts I will be addressing you, the reader as the designer. If you’re not one of the would-be John Romeros out there don’t worry, just sit back and we’ll pretend for a little while.

Misconceptions

Before I get into what becoming a game designer involves I feel it necessary to dispel some of the common myths about game design. I’m sure most of you here on Giant Bomb won’t believe every fairy story and tall tale about game design you’ve heard, but when it comes to the practice of game design and the steps necessary to become a game designer, the general population is clouded with a lot of assumptions about the practise which just aren’t true. For the sake of clarity let’s explore what game design isn’t.

Knowing a Lot About Video Games Doesn’t Make You a Game Designer

Okay, I think most of you guys are industry-savvy enough to know this one, but just to be clear about this, knowledge of video games as a player and knowledge of video games as a designer are two vastly different things. Even if you can critique a video game with cutting-edge expertise, critics and creators take the form of different professions in every other entertainment industry and the same applies to video games.

Basic Concepts Aren’t Game Designs

I’ve seen many situations where people who’ve considered themselves would-be game designers have presented their base ideas for games as though they’d either designed a game, or at least reached a significant milestone towards designing a game. A strong basic concept can provide a good jumping-off point but they’re just a small part of the gargantuan mass of ideas that make up a game.
 

Being A Game Designer Does Not Mean You’re The Writer

Just as I’ve seen many amateurs pass off basic ideas as substantial pieces of game design, I’ve seen many people present part of the plot for their game as part of the game design. Know that you will have an impact on the narrative of the games you work on but unless you are in some kind of indie style designer-and-writer role you aren’t going to be the guy (or gal) that pens the story.

Being A Game Designer Does Not Mean You’re The Boss

As a game designer you’ll be coming up with a whole lot of ideas and you’ll have to convey those ideas to other members of the development team you’re working with, but that doesn’t mean you’ll be the boss. It’s not outside the realms of plausibility that you could end up organising a group of people in your profession, but don’t confuse your job with that of the studio management.
 

Game Design Isn’t Easy

 This images represents difficulty. Observe how difficult it is.
 This images represents difficulty. Observe how difficult it is.

One of the things which it really irritates me to see on online forums is people calling games developers lazy. Development teams may be underfunded or have limiting time constraints on them but one thing professional development teams almost never are is lazy, and that includes the game designers out there. Game designer is one of the most prized jobs in one of the most competitive industries in existence, and becoming a designer means trying to rise to the very top of a massive group of people. There will be individuals out there who are willing to work day and night to become professional game designers and only if you can surpass their level of skill will you have a chance at becoming one yourself. Game design doesn’t start off easy and as you get closer and closer to becoming part of the industry, things are only going to get harder. I think it’s arguable that you have to be a bit of a masochist to throw yourself into such a demanding profession, because it is an extremely difficult undertaking.

Good Game Designers Aren’t Guaranteed Jobs

So I think we’ve established that the competition to become a game designer isn’t an easy one. Going after any job in the games industry is going to be a major gamble and this might be truer with game designer than any other vocation in the industry. With the number of people after the position it only stands to reason that for every designer hired a number of designers with roughly equivalent skills aren’t going to get to see their dream made a reality. The sad truth is that you could try your absolute best your entire life to make it as a game designer and never get to be one. If you want to be a game designer you have to face up to this fact. If even after reading this you are still determined as ever to create games then you’re on the right path.
 

Most Would Probably Find Game Design Boring

 Never let the average person study game design at the wheel.
 Never let the average person study game design at the wheel.

A lot of people think game design is all about dreaming up imaginary worlds and designing cool new weapons and enemies. Yes, this is a part of the job, but game design is also a whole lot more than that. Just as the programmer spends more time staring at screens of code than he does the game itself, the designer spends more time dealing with the grisly innards of the game than the kinds of things a nine year old boy dreams about creating.

You’ll spend a lot of time repeatedly studying the same things from many different perspectives, thinking about abstract concepts, writing formal documents and coming up with the systems of maths and logic that run your world. If these don’t all sound like things that are fun to you then perhaps game design isn’t really what you want to do. For the large majority of the time the games you deal with will be far from the shiny finished products you see on store shelves. You’ll be dealing with aesthetically dreary and technically broken and unfinished games for hours on end, but for the regular game designer this is not a bother as they can see past the gleaming surface to the guts and gears under the hood.
 

End of Part 1

Thanks for reading people. All questions and constructive feedback is welcome. Good luck, have Batman.
 
-Gamer_152

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Edited By gamer_152  Moderator

Getting the Information You Need

It’s no secret that a lot of people out there want to be game designers, in fact many people consider game designer their dream job. It’s probable a number of you reading this right now wish to achieve the same goal, or perhaps you’re just interested in knowing more about what makes a game designer. However, whether you’re trying to be the next Sid Meier, or you’re just an inquisitive games enthusiast curious about how you make a video game tick, there’s a noticeable drought of information on the subject.

Video game development in general is a rather specific area so you usually have to dig a little to find the information you need, but when it comes to looking for information on how to design a game the internet and libraries seem to be somewhat devoid of genuinely useful information. Perhaps one explanation for this is that there’s more extensive information on other skills involved in games development (such as programming and 3D modelling) because they carry over to vocations outside the industry, but I think the problem goes much deeper than that.

 It seems Wright may have the answer as to why there is so little info out there.
 It seems Wright may have the answer as to why there is so little info out there.

In his foreword to Raph Koster’s ‘A Theory of Fun for Game Design’ Will Wright explains that ”There are very few people working in the games industry today who understand games well enough to communicate what they know and how they know it”, however he also goes on to say that communication lines between the industry and academics are now slowly forming. In one sense this is somewhat exciting news, it’s the promise of a future to come where every budding game designer will be able to pick up a book or get onto a PC and find what they need to know to start becoming the creator they want to be. In another sense this news is rather disappointing, it highlights the fact that a lot of the information about game design that currently exists within the industry will not be directly inherited by those of us still young enough to become game designers, and that’s a problem.

Despite the current scarcity of information on the topic, I believe that if you truly have the drive and conviction to become a game designer in this day and age, you can achieve great things within the world of design. I’m no expert myself but I’ve studied game design both as part of my formal education and in my own time, and I hope to at least shed a little light on the darkened path of this coveted profession. Be aware that throughout the following series of blog posts I will be addressing you, the reader as the designer. If you’re not one of the would-be John Romeros out there don’t worry, just sit back and we’ll pretend for a little while.

Misconceptions

Before I get into what becoming a game designer involves I feel it necessary to dispel some of the common myths about game design. I’m sure most of you here on Giant Bomb won’t believe every fairy story and tall tale about game design you’ve heard, but when it comes to the practice of game design and the steps necessary to become a game designer, the general population is clouded with a lot of assumptions about the practise which just aren’t true. For the sake of clarity let’s explore what game design isn’t.

Knowing a Lot About Video Games Doesn’t Make You a Game Designer

Okay, I think most of you guys are industry-savvy enough to know this one, but just to be clear about this, knowledge of video games as a player and knowledge of video games as a designer are two vastly different things. Even if you can critique a video game with cutting-edge expertise, critics and creators take the form of different professions in every other entertainment industry and the same applies to video games.

Basic Concepts Aren’t Game Designs

I’ve seen many situations where people who’ve considered themselves would-be game designers have presented their base ideas for games as though they’d either designed a game, or at least reached a significant milestone towards designing a game. A strong basic concept can provide a good jumping-off point but they’re just a small part of the gargantuan mass of ideas that make up a game.
 

Being A Game Designer Does Not Mean You’re The Writer

Just as I’ve seen many amateurs pass off basic ideas as substantial pieces of game design, I’ve seen many people present part of the plot for their game as part of the game design. Know that you will have an impact on the narrative of the games you work on but unless you are in some kind of indie style designer-and-writer role you aren’t going to be the guy (or gal) that pens the story.

Being A Game Designer Does Not Mean You’re The Boss

As a game designer you’ll be coming up with a whole lot of ideas and you’ll have to convey those ideas to other members of the development team you’re working with, but that doesn’t mean you’ll be the boss. It’s not outside the realms of plausibility that you could end up organising a group of people in your profession, but don’t confuse your job with that of the studio management.
 

Game Design Isn’t Easy

 This images represents difficulty. Observe how difficult it is.
 This images represents difficulty. Observe how difficult it is.

One of the things which it really irritates me to see on online forums is people calling games developers lazy. Development teams may be underfunded or have limiting time constraints on them but one thing professional development teams almost never are is lazy, and that includes the game designers out there. Game designer is one of the most prized jobs in one of the most competitive industries in existence, and becoming a designer means trying to rise to the very top of a massive group of people. There will be individuals out there who are willing to work day and night to become professional game designers and only if you can surpass their level of skill will you have a chance at becoming one yourself. Game design doesn’t start off easy and as you get closer and closer to becoming part of the industry, things are only going to get harder. I think it’s arguable that you have to be a bit of a masochist to throw yourself into such a demanding profession, because it is an extremely difficult undertaking.

Good Game Designers Aren’t Guaranteed Jobs

So I think we’ve established that the competition to become a game designer isn’t an easy one. Going after any job in the games industry is going to be a major gamble and this might be truer with game designer than any other vocation in the industry. With the number of people after the position it only stands to reason that for every designer hired a number of designers with roughly equivalent skills aren’t going to get to see their dream made a reality. The sad truth is that you could try your absolute best your entire life to make it as a game designer and never get to be one. If you want to be a game designer you have to face up to this fact. If even after reading this you are still determined as ever to create games then you’re on the right path.
 

Most Would Probably Find Game Design Boring

 Never let the average person study game design at the wheel.
 Never let the average person study game design at the wheel.

A lot of people think game design is all about dreaming up imaginary worlds and designing cool new weapons and enemies. Yes, this is a part of the job, but game design is also a whole lot more than that. Just as the programmer spends more time staring at screens of code than he does the game itself, the designer spends more time dealing with the grisly innards of the game than the kinds of things a nine year old boy dreams about creating.

You’ll spend a lot of time repeatedly studying the same things from many different perspectives, thinking about abstract concepts, writing formal documents and coming up with the systems of maths and logic that run your world. If these don’t all sound like things that are fun to you then perhaps game design isn’t really what you want to do. For the large majority of the time the games you deal with will be far from the shiny finished products you see on store shelves. You’ll be dealing with aesthetically dreary and technically broken and unfinished games for hours on end, but for the regular game designer this is not a bother as they can see past the gleaming surface to the guts and gears under the hood.
 

End of Part 1

Thanks for reading people. All questions and constructive feedback is welcome. Good luck, have Batman.
 
-Gamer_152

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Very interesting, this is useful information. I think we have talked in the past about how I am set on moving into design/writing (EDIT: and just to be clear that slash represents and/or). While I wouldn't say that I held any of these misconceptions, I certainly wasn't entirely clear about exactly HOW they were wrong.
 
Just out of curiosity, where in your education did you get into studying game design? Knowing that game design is not a guaranteed career, I've been considering trying to get my university to start teaching courses about "interactive entertainment" once I graduate. I'd like to know what else is out there in this regard.

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Edited By Claude

Good thing I'm just a fan. You make them and I play them.

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If I could post an addendum (sorry if this steps on anything in part 2): 
Depending on the course, of course (and this is an answer that you'll endorse?) but I learned way more in the five weeks of employment at a semi-major studio than I did in my three-year BSc university course of Game Design. Whether that's because on-site experience is always way more valuable, or that simply most GD courses seem to be so unfocused, I can't really say.
 
So maybe try being a Tester first and moving up from there. The experience is invaluable, as is the correspondence with professionals, and the monotonous bug-checking and balance-fixing work is pretty much the worst you'll be expected to do as a Designer anyway. It sucks that it still seems almost impossible to jump right into a design role from university, barring those lucky stiffs who got their final year projects bought by MS.

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Edited By Example1013

I AM NOW DISILLUSIONED. 
 
Not really. 

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Another question: are there any books or other resources that you recommend to start out with?

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When I was younger I dreamed about being a game designer , but luckily realized that designing games was more about math and logic than creating stories  / characters and worlds , I hate math ; so I choose to be an artist , after all an artist can design worlds and concepts for game designers too

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I bet PR would be fun. 

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Edited By TheDudeOfGaming

This was actually a pretty good read, being a game designer isnt really my dream job, but its interesting to find out what hey do ;) 
@Aetheldod said:

" When I was younger I dreamed about being a game designer , but luckily realized that designing games was more about math and logic than creating stories  / characters and worlds , I hate math ; so I choose to be an artist , after all an artist can design worlds and concepts for game designers too "

Also,what this guy said :)
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@nintendoeats:@Mento: Personally I studied game design as part of my Bsc in Computer Games Programming, however I'll get into realistic paths into the game industry including my thoughts on game design courses in another part of this blog. I will also have something on my recommended reading materials for aspiring designers.
 
@example1013: I see my quest to leave humanity unsatisfied and disappointed has once again failed.

@Aetheldod: I'm interested. Where in particular did you learn what game design was really about?
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@Gamer_152: Awesome, I'm really looking forward to the upcoming posts. My own attempts to find information on these subjects have produced mixed results.
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@Gamer_152:  Good blog post duder. I am currently studying IT and i have come to the conclusion that if you want to become proficient enough at programming, math, 3d modeling etc. to become a game developer you have to be very determined.
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@Gamer_152 said:
@Aetheldod: I'm interested. Where in particular did you learn what game design was really about? "
Well , around the mid 90's I used to read a Mexican videogame magazine and they ran an article for a Canadian school dedicated to videogame design , in there they said that math was a requisite , also I was thought in school Quick Basic programing language , needless to say I wasnt fond of programing , the only cool thing I did was an animation .... so showing that my interest lay somewhere else also I always was atrocious in math classes , and it clicked that videogames were  more than art assets and stories , the bulding process of it was something that I wasnt skilled enough in nor willing to endure
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Edited By gamer_152  Moderator
@drag: I agree entirely. I'll have more on this stuff in another part but I'm happy to see so many of you are so on the ball with this kind of thing.
 
@nintendoeats: Always love to hear people enjoying the things I write. Looking forward to your comments.
 
@MetalGearGeorge: Yes, I think if you're going after any job in the games industry you have to be a very determined person.
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Edited By nintendoeats

I find it interesting that such a distinction is drawn between writers and designers. Certainly for many games this makes sense; I don't think that Just Cause 2 would be significantly improved by having the game designers have to keep Scorpio's character in mind while they designed the gunplay. But then there are examples where the thing that the player is doing and the symbolism/story reason for doing it are tied very directly (take the microwave sequence in MGS IV for example). I think that this might cause a lot of missed opportunity's for really unique experiences in which the way the game works and the story behind it could line up perfectly.
 
This is one reason that I'm really interested in the "narrative designer" position, though I know its a very ill-defined job title right now.

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True facts!
 
Game design is incredibly brutal.
 
 It takes many months of very hard work to get to the final product that we all play, and I think we have all heard those stories of teams having to work 12 hour days 7 days a week for months to get it finished on time. Its a difficult profession, but obviously very rewarding as well.

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@EkajArmstro: Well what we are talking about here isn't just coding, but the technical aspects of design. Gamemaker can make up for lack of programming knowledge, but it can't teach you how to design a good game.
 
That said one of my favorite games was made in gamemaker so take that as what you will.
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@nintendoeats:
Oh yea my post wasn't that relevant, but I thought it was relevent enough to tell people about game maker because it is absolutely amazing. 
 
Personally I would hate being a game designer at an actual company... if I was working on a game I would want complete control over it. I think that's why I like indie games in general more than commercial games, because the gameplay is usually what's important and seeing as it is designed by so few people everyone knows about the gameplay and how to make the art/story/sound fit in to it. I hate when gameplay doesn't make sense with story (eg in many modern action games you take hundreds of bullets in gameplay but then in cutscene you get hit once and die) so the fact that the game designer isn't controlling the story sucks in my opinion.
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Edited By gamer_152  Moderator
@nintendoeats: I think the important thing to remember is that there should be as much focus on each aspect of the game within the development process as possible and having a separate writer and designer allows that to happen, I think that in many cases (certainly when developing AAA games) when you combine the two jobs into one you cut down the amount of man hours put into both components of the game and they both suffer. However, I believe the answer to any lack of relation between gameplay and story lies in proper communication between the designer and writer. I believe as long as you have that you can have a game with high quality gameplay and story with are well intertwined with each other.
 
@Xeiphyer: I agree, I really can't emphasise enough how difficult games development can be.
 
@EkajArmstro: I don't wish to be offensive but for the sake of people who do want to become designers and are reading this I think it's important to say Game Maker is a basic game creation tool and nothing more. I will be talking about Game Maker briefly in a future part of this blog but game design is a discipline which involves a massive number of different types of skills, knowledge, techniques, and experience, Game Maker alone will teach you almost none of these.
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Edited By Monk

The problems you have outlined are inherent to programming as a whole. I did a Hons course in Software Systems and indeed it was very broad and shallow.  
Only real world work experience will set you straight.  

I know in my head I wouldn't want to be a Game Designer since it's a thankless job and few game companies are a pleasure to work for. 
 
But gosh darn'it I would love to be one. 

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Also, you can't teach someone how to be a game designer just like you can't teach someone to be an artist. They have to already know they are one. It's about passion and creativity. It's important they put it to good use from the beginning because everyone has to start at the bottom. A natural game designer could potentially use the free tools provided online and make something unique. There will always be limitations from limited resources. Hopefully you have more humble advice next time rather than scripture out of a book.

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Edited By gamer_152  Moderator
@Monk: Yeah, I think there's a lot of misconceptions about games development in general out there, but I think the lack of information on design means that job has even more misconceptions surrounding it than any other.
 
@Aetheldod: Thanks for your feedback. I'm rather impressed this truth about game design clicked with you so quickly.
 
@Soulglove: I will go into the kinds of things you talked about there in a future part of this blog series, however I assure you apart from anything I've specifically highlighted as being taken directly from a source, none of any of these posts are "scripture from a book", they're all based on my own knowledge and experiences.
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Edited By SSully

Pretty good post, lots of good information. 
 
My dream job is to be a programmer at a game studio, obviously very different from game designer. I was a bit discouraged to try and become a programmer because I discovered all the math courses i would have to take, and I am pretty sub par in math. But I am currently majoring in computer science, and while my math courses are a pain in the ass, I am excelling in all of my programming class. Even if I do not become a programmer for a game company I will be happy enough just programming, even with the most boring of assignments I am always having fun trying to figure out how to write the different programs. So I guess actually enjoying what I want to do with my life is a good start.

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Edited By chaser324  Moderator

Very nice post.
 
I think a lot of people here in the GB community are brighter than most when it comes to the realities of the video game industry, but there are still a lot of people out there with misconceptions about every aspect of the video game industry. By far one of the most abstruse aspects is the job of game designer. A large number of people seem to think that it's all about just sitting around all day thinking and philosophizing until eventually you're struck with a single "Eureka!" moment like some freaking beam of light coming down straight from heaven. The truth is, it's an incredibly difficult job that requires long hours of rolling up your sleeves and getting down and dirty with the mechanics of how a game works on a very low level.

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Edited By ThanatosXRS
Shitload of coding, I wouldnt wanna be a game dev.
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Edited By gamer_152  Moderator
@SSully: Thank you. It's great to hear from someone who enjoys programming so much.
 
@Chaser324: Many thanks. I wholeheartedly agree with everything you said.
 
@ThanatosXRS: Well there's really no such thing as a "game dev", the games industry is made up of jobs which require all sorts of different skills. Yes, a programmer is going to have to do A LOT of coding and I think learning some things about coding can help some budding designers out there, but unless you are the programmer on a development team you won't be doing any coding at all.
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korolev

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Edited By korolev

I always knew it would be more fun to be the artist than the designer - not that being an artist is easy (I imagine it would be very difficult), but it's the artist who gets to use their imagination all the time. Sure, they are constrained by what other members of the team want, but the artist can sneak in designs edgewise and try to get approval for their look. The sad thing is, artistry takes talent, while Game Design can be learned and practised.  
 
I don't want to work in a video-game company. I've heard enough horror stories about the working conditions of most of the people involved in the business. I'd rather play the games that are made for me, and keep my fanciful ideas in my head. 

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gamer_152

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Edited By gamer_152  Moderator
@Korolev: Game design doesn't require talent and can just be learned? Ouch. I think I have some stuff in part 2 that might seriously argue with that sentiment.
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Goly

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Edited By Goly

Really looking forward to this, thanks for taking your time to share your experiences and knowledge about the profession.

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chaser324

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@Korolev: 
Don't let those horror stories about long hours and poor working conditions scare you away. It isn't always like that. Sure, you're going to hit crunch time just about anywhere and end up putting in some 50 or 60+ hour weeks, but good project managers know that if they try to sustain that for any extended period of time that there could be a major decline in productivity and quality. Also, if you're passionate about being involved in the process of making video games, you'll want to be there, and it won't always feel like work to you.
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gamer_152

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Edited By gamer_152  Moderator
@Goly: Glad to hear you're excited about these blogs.
 
@Chaser324: Yeah, both when learning and in practise a game development is a lot of hard work, but stories like the Rockstar Games issue are outliers.
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Sirot

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Edited By Sirot

Anyone who is interested in trying to be a Game Designer, I recommend they try to design a fun Board Game that is replayable more than 10 times.
 
That will teach you how hard and frustrating it is to make something remotely playable and fun. Now multiply that by ten and you might have something close to the actual difficulty of Game Design. 
 
EDIT: Reason why I recommend Board Game design is because it has an extremely low barrier of entry and a Board Game is made entirely out of mechanics that need to work in sync with each other. 

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Burzmali

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Edited By Burzmali

Lots of good points in your post. I think your first misconception needs some qualifying, though. Just knowing about games from a player standpoint is not enough to make you a game designer, but I don't think you can be a good game designer without fully understanding the player's perspective. Knowing what's fun and what isn't, what works together and what doesn't, are very important. I think that being able to articulate why God of War is fun while Dante's Inferno is not (or not as much) is an indication that you have the right head for game design.

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iam3green

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Edited By iam3green

this was a good read. i liked that you pointed out that you won't become a game designer right away. it's pretty much true with all jobs from going to college. you are going to have to look around for a while to find a job.
 
i hope to read another one of these soon.

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gamer_152

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Edited By gamer_152  Moderator
@Sirot: Good advice. I will be dealing with that kind of thing in another part of this blog.
 
@Burzmali: Oh, certainly, but I think my point still stands. A game designer knows a lot about video games, but knowing a lot about video games doesn't make you a game designer.
 
@iam3green: It's a long road. Once you are qualified to become a designer it not only takes a long time to get a job but to become an industry-grade designer in the first place it makes a lot of practise and a lot of time spent accruing knowledge.
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deactivated-5a1a3d3c6820c

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So.. has anyone in this topic, including the OP, ever actually designed a game from start to finish? 

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gamer_152

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Edited By gamer_152  Moderator
@Khann: Yes, I have designed games from start to finish, although I've never done anything on the scale of a AAA industry game. In general though depending on the size of your game and the number of iterations it goes through before you're happy that it is complete, the amount of time it takes to design a game from start to finish varies massively.
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Driadon

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Edited By Driadon

I'm looking forward to this. As someone who went through school last year, met with a bunch of local talent and heard that if I keep this up for a year or so I just MIGHT be able to get a junior position somewhere, this is information I could just soak up.

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gamer_152

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Edited By gamer_152  Moderator
@Driadon: Wow, I wish you the best of luck getting that position.
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kalmis

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Edited By kalmis

That was really interesting read, thanks. I am too old to become game designer and love my paycheck too much. But would like to try to do something on indie level one day. Maybe when I retire or something.

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Driadon

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Edited By Driadon
@Gamer_152: Thanks! So far, I'm loving the hell out of the UDK especially with it's material editor. Sooo much easier than writing custom HLSL documents for everything.
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Majestic_XII

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Edited By Majestic_XII

Here are some experiences I've collected over the years of game development:
 * Don't aim to be a game designer from the start. I don't know of many companies that would hire a person with no professional experience what so ever in a field such as game design. Get either into art or coding and work your way up, gain experience. You need it. 

 * Only go to game dev school to get access to other people with the same interest. The courses won't give you much, but working with others will. Make as many games as you can! Working with people online is fine (if you can't go to school or cant find devs in your area), but nothing beats working with people IRL.
 
* Hmm, lost the third one :P

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gamer_152

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@kalmis: If you do try something I wish you the best of luck.
 
@Majestic_XII: Damn, you guys are taking all my good advice.
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Driadon

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@Majestic_XII said:
" * Don't aim to be a game designer from the start. I don't know of many companies that would hire a person with no professional experience what so ever in a field such as game design. Get either into art or coding and work your way up, gain experience. You need it.     
On the contrary, should you want the be a designer and aim for it, you can also get experience by taking a look at all of your local studios and attempting to get something going at one of the less-than-AAA ones or taking advantage of the tools you can get easily. Want to work with industry standard? Jump on the UDK bandwagon, start networking with those that are willing to help (Say raven67854 from YouTube or the local guys I mentioned earlier) and get rolling.
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gamer_152

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Edited By gamer_152  Moderator
@Driadon: It's a bit of a complicated issue, and I see the points both of you are making. You're both right in a way but my thoughts shall be revealed in a later segment. In conclusion this comment provided you with no information whatsoever.
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kalmis

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Edited By kalmis
@Gamer_152:  Thanks. It's more like a dream though, so not sure if it will ever happen though. I am guilty for most of misconceptions you listed to begin with.
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Majestic_XII

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@Driadon:  There's not really a right or a wrong way to get to a game designer job. I don't think you're wrong in what you're saying, but let's get a discussion going :) 
 
The way I see things is that everyone who make games on their spare time or professionally has a little game designer in them, even if you're a coder or an animator. You know what games you like, and you know what makes them enjoyable. You have input in the current project you're in on how to make things better. Everyone in the team has ideas and can argue why it should be implemented. If your goal is to work as a game designer, there's a couple of benefits (as I see it) if you take the code/art route as I mentioned earlier. Firstly, you get into the biz quicker (companies are looking for more artists than designers). Secondly, you get to know the "system", how it actually works in the real world (in other words, experience) and what is realisticly possible to develop in a certain timeframe. And lastly, knowing another discipline will benefit and influence you in your work as a game designer (which in turn will influence others). You need an edge. When you got a cool job, maybe as an artist, then you might want to nerd down on game design (formulas, structure etc). Who knows? They might put you in a design roll for the next project?
 
If we take a look In the mod community, there's a lot of people who act as the "Leader/Ideasman" which doesn't really add anything to the project. People want to work with you if you can contribute anything to the project, just design isnt good enough. If you're a good level designer AND an excellent game designer... whoo boy, then you're in business.