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MGScanlon: Game Time Comparions, Rankings, Stats +more!

Metal Gear Scanlon is a Giant Bomb video series that follows Drew B. Scanlon's quest to play the core games of the Metal Gear Solid series (1, 2, 3, 4), a plot hatched by none other than Daniel J Ryckert. Drew has zero experience with Metal Gear Solid. Dan says it's his favorite thing, period. You may be on one of the two extremes as well, or you may be somewhere in the middle - either way, MGScanlon has something for you, including 75 hours of Metal Gear Solid games. Below I've included some raw MGS stats for you to compare to yourself / the world and there's also an episode guide with quick links so you can watch the series easily at your leisure. Thanks everyone!

Solid Scanlon Game Time vs World

Metal Gear GameMGScanlon Show RuntimeMGScanlon Game TimeWorld Average TimeWorld Fastest Time
Metal Gear Solid17:41:2616:53:35*11:14:001:46:33
Metal Gear Solid 216:41:46*17:03:4715:59:001:42:42
Metal Gear Solid 319:45:24*24:09:3816:00:001:42:32
Metal Gear Solid 419:26:1519:15:02*18:46:001:51:29
Metal Gear Solid V: GZ01:53:0701:20:10*01:42:000:04:49
Metal Gear Total75:27:58*78:42:0260:00:007:08:00

Rankings & Stats

MG GameSavesContinuesAlertsEnemies KilledRationsCodenameComments!Game Season
MGS319355157181Elephant3718Aug 20 - Sep 30
MGS 223515812460Elephant4023Nov 04 - Dec 24
MGS 31726912497Crocodile4183Feb 26 - Apr 08
MGS 4 88436353Eagle4697Jul 13 - Aug 15
MGS V: GZ 1210 370August 18 2015
MGS TOTAL71179290903301 16,991

Episode Guide & Genius Video Tag-lines to Oe You With

EpisodeDescription (Presented by Jason Oestreicher except where marked *DS for Drew Scanlon)Length
+DD+Demo Derby: Pizza Hut Disc 0 (starts 31:08): Yeah, I'd like a large pizza with bandicoot, skeleton, cars, extra snake... No tombs, please. Delivery.0:59
1-01 Dan teaches Drew the subtle nuances of grenade handling, nanomachines, and talking to ladies.1:06
1-02Drew and Dan "orbit" around a president for QUITE SOME TIME before deciding to just blow it all up. *DS1:13
1-03Say, have you guys ever talked to Meryl before? She's really interesting. I could talk to her for hours! *DS1:17
1-04Remember when Dan said that Drew wouldn't have trouble with any other bosses?2:00
1-05Dude. Trust me. Put the controller on the floor. This is gonna be awesome.1:18
1-06Drew and Dan set their sights on a new boss.2:02
1-07They say the true measure of a man is how long they can mash a circle button.1:22
1-08Join Drew and Dan on the battlefield where love's blooming and helicopters are booming!1:16
1-09Love blooms on the battlefield again... for the last time! Probably!1:10
1-10Drew and Dan test their mettle in an ear pulling competition.1:36
1-11Drew goes toe-to-toe with his evil twin for the final showdown(s)!3:16
+1+Dan and Brad show Drew a glimpse of what could have been and what's yet to come.1:05
2-01Another Metal Gear?1:14
2-02Can love really bloom in a locker room? Drew and Dan will find a way.0:59
2-03Drew documents underpants and undercarriages, Dan comes prepared, and Kojima pulls a bait-and-switch.1:17
2-04Drew's Raiden impression needs work, Dan once found love in a bathroom stall, Kojima really likes Kurt Russell.1:12
2-05Now older and wiser, Drew and Dan head back to Strut F in search of Bs and nerds.0:59
2-06Scanlon gets his groove back, Dan's the worst employee, and we finally get a boss fight. Sorta.1:04
2-07Laugh and grow fat with Drew and Dan as they take on the mad bomber, Fatman.1:11
2-08Drew and Dan are on the hunt for a bum ticker, but flying drones and retinal scanners keep getting in their way.1:18
2-09Solid Scanlon, meet "Mr. President." Also, have fun with his vampire airplane. *DS1:03
2-10Everyone and their girlfriend has something to tell us about what's going on with the twelve angry men.1:16
2-11We add to our own dark history by repeatedly ramming people into underwater mines.1:45
2-12The end of Metal Gear Solid 2 is in sight, but before that, we get to know Raiden inside... and out. *DS1:05
2-13Everything old is new again. Will Drew face his past or La Li Lu Le Lose his mind? *DS2:14
3-01Kept you waiting, huh?2:02
3-02Drew and Dan press R1 to see what's blooming on the battlefield.1:36
3-03It's one step back, two steps forward in this electrifying episode.1:45
3-04Drew and Dan apply some science to the sneaking mission.1:20
3-05We're still lost so let's just put on some stinky camo and get crocked.1:25
3-06Drew gets back to basics on the sneaking mission. This episode: what's the best camo to wear while wildly running around throwing grenades?1:03
3-07Is this the beginning of the end of The End?1:32
3-08Things are heating up! Can Drew and Dan keep their cool or will tempers flare? Should Jason be fired for all of the puns?1:43
3-09Drew and Dan pick up some guy in a bathroom, take him back to the locker room, and get him naked.1:06
3-10Remember all those guards Drew shot in the junk? They're back and looking to settle the score.1:18
3-11Drew and Dan shack up behind a waterfall for a quick snack and... Wait. What's that beeping noise?1:09
3-12Drew and Dan have a showdown with Shagohod.1:27
3-13What a thrill.1:13
+3+Bonus Episode: What do you say to one last showdown? At the risk of creating a time paradox, Drew and Dan fire up some more Metal Gear and get a (long) glimpse of things to come.1:05
+4+Loading: I hear this game has a pretty big install. *DS0:18
4-01War may have changed, but Drew and Dan are just as sneaky as ever.1:03
4-02Drew and Dan suppress their nanomachines, buy some guns, and hang out with a coked up monkey.0:56
4-03Dan and Drew make fun of a little girl's cooking, an old friend asks what happened to our face, and a guy poops himself.1:09
4-04Before you sneak, you've gotta learn how to crawl.0:53
4-05With friends like a chain smoking monkey and a lecherous old man, who needs a psychological counselor?1:14
4-06Laugh with Drew and Dan as they find a cool cave and expose themselves to a lady to make her cry.1:25
4-07Drew and Dan have got mooing robots and an MGS on their ass. Time to get the monkey on the machine gun!0:49
4-08Drew and Dan meet Noir Snake, learn a lot about eggs, and watch a shirtless vampire lick things. *DS0:53
4-09Drew and Dan meet their maker, some sneaky scarabs, and a legendary torso.1:35
4-10Hold onto your mamma! Drew and Dan race down city streets and try and shoot down a pissed off bird.1:14
4-11Drew and Dan settle in for an extended cutscene. For their patience, they are rewarded with a monkey.1:27
4-12Drew and Dan reminisce about key cards, murder hallways, and an iconic pee stain.1:10
4-13Fire up the dick lasers! Drew and Dan run an emotional gauntlet featuring lots of old friends.1:26
4-14Drew and Dan blast off into the final act to play with dolls, switch controller ports, and get their creep on.1:33
4-15This is it. The finale. Everything's finally going to make sense after watching this, right? War is butts.2:16
+PW+Drew and Dan head down to Costa Rica to track the elusive quetzal. Or was it butterflies?3:16
V-GZJust in time for The Phantom Pain, Solid Scanlon finally grasps the basics of CQC.1:53
+V+ The Phantom Pain Trailers: It took us a year to get Drew up to speed. Now, let's confuse the hell out of him with speculation.0:45

Bonus Episodes Quick Links

Episode Stats

Longest EpisodeMGS1 - Part 11 - 3:16:16
Shortest EpisodeMGS4 - Part 07 - 0:49:22
Most CommentsMGS2 - Part 13 - 568
Least CommentsMGS4 - Part 07 - 162
First Comment Posted"Dan Ryckert: Your Little Brother, All Growed Up (But Not Really)" - @ak1mbo
First Episode Posted OnAugust 20, 2014
Last Episode Posted OnAugust 18, 2015

Notes

  • Edit 1: I added a column for game time vs show time since there is some significant differences, probably explained by the game left running off camera. Shortest time marked*. Other typo edits and clarifications. Thanks!
  • Edit 2: moved stuff around, added more data to tables and added a rankings table
  • Sorry for errors! Point out and will correct.
  • I got all my times from How Long to Beat, including the Fastest Times, because when it comes to speed runs there are too many categories for me to read through and understand and list. Maybe one day. Sorry! I believe HLTB is based on "just playing the game". No glitches, no tools. Just skipping cutscenes and moving fast and memorizing.
  • MGS4 loading video is included in the time, for the most scientific results.
  • That loading video has 746 comments, by far the most in the series. Which is fair.
  • All in all Drew? You're pretty good.
  • Totally off topic, but, if you've never played Metal Gear or Metal Gear 2: Solid Snake, I just watched those "movies" on youtube and you should too! 2 hours or so all in all.
  • I definitely noticed all the new editing tool additions and improvements since my last blog! :)

Thanks to Dan & Drew and What We've Learned

Just a huge thank you to @danryckert and @drewbert for sharing MGS with us. It's my favorite series of all time by quite some margin and the last GB celebration of it was that great Giant Spoiler Snakecast from what is now seven damn years ago (everyone go listen to it now, so fascinating! and pssst, check out GOTY 2008 too!). It was a real blast and I hope everyone had as much fun as I did. Looking back over this last year, it's pretty damn amazing this adventure all began with Dan playing a demo disc with MGS1 and Drew being there looking on. From second 1 Dan can't stop talking about Metal Gear and within the first few minutes he runs through the whole series pretty much. If that isn't the perfect introduction I don't know what is! The plot to have Drew play Metal Gear was hatched quickly and lo what fruit it yielded.

If you're looking to get through MGS (minus Peace Walker, sorry) it looks like you can expect a good 60-80 hour run time. So if you wanna run through it all before The Phantom Pain, you've still got 10-11 days to get 'er done. Just play 6-8 hours a day and you'll be through. Not bad! Kind of funny to think all those wild memories I have from all those crazy scenes boil down to such a "small number", but when you replay the game so many times and then stretch/multiply these numbers over the last ~two decades, well, I guess it adds up.

The Future Awaits!

I hope this format can return one day soon. It's not easy I know, but this setup of having one fan (super fan) and one new player tackle a series or game is really great. I think since the Persona and DP days we're all a little sore for more endurance runs, and MGScanlon delivered well beyond expectations. Now... give. me. more!

:D

56 Comments

57 Comments

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GERALTITUDE

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@shindig: oh man Pokemon is a good one. I feel there is something about the collection that would appeal to Dan. Also yelling at "dumb animals". Other RPG ERs I'd like? Dan and Jeff play FFX. Dan and Vinny play Dragon Ball Something would be awesome too, but improbable for location reasons.

@hatking:hah, np! Thanks duder.

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betaband

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Your posting of the fastest times made me look up the speedrun for MGS V: GZ. That was insane!

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Maluvin

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@geraltitude Amazing job pulling all that data together. Huge props!

I have to say this series has been an incredible thing for me personally. It gave me a chance to share one of my favorite games series with my teenage kids in a fun way. I don't think they would have sat through me replaying them and I don't think they feasibly would have played through them by themselves but watching Drew and Dan was just entertaining as hell most of the time.

I will say that this series also pointed out quite a bit about what's changed about games in general and how Metal Gear made strides that a lot of other games still avoid or ignore especially in regards to environment. While I don't want to excuse things that don't hold up 100% over time, it's worth remembering the state of games when each of these games was released. I can't imagine all the files and art and prototypes of various systems and sequences that they threw away or iterated on over time to tell the stories they wanted to tell within the technology limitations of the time.

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FadedMFC

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@geraltitude This is incredible!

Any thoughts on adding all the trophies Drew earned throughout the playthrough?

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@maluvin: Thanks duder! That is a very fascinating post I think. Excuse me for prying into your life but I don't come from a cross-generation gaming family (re: dad does not play games) and am very curious about that. If you don't mind me asking what did your kids think about MGS during/after the series? What did they know about it before hand? Were you a fan from NES days or later on?

To your second point: very much agree. Sure, not everything holds up in the Metal Gear games, especially if you come at them super fresh, but there is so much in there that to this day is absent from modern games. One of the most interesting tidbits I've heard about boss design is that the battle with Laughing Octopus in MGS4 is based on the original boss fight design for Decoy Octopus. It was thrown out of the ps1 MGS because it was impossible to pull off. In the end it worked to make Decoy a very unique game villain, though funny enough it is far and away the best B+B squad fight in MGS4.

@fadedmfc: ahhh proooobably not? if only there was an easy way to do that without rewatching the whole series... but thinking about it now, if I was friends with Jason on PSN (or someone else was) I could look at his Trophy List and use the dates to figure out which ones Drew got! Not too bad.

@betaband: Yes it is! I'm no where nearthat skill level, but one thing I love about GZ is that it is so small and thus so much easier to memorize and try, try again. I'm hoping missions in TPP have easy restart options, because I really like going for the "perfect" run and experimenting myself.

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@geraltitude: I've been a fan since the NES days. I remember seeing ads for the original game on the backs of comics at the time. The number of gadgets and weapons available in a single game was kind of a mind-blowing.

Prior to watching Dan and Drew's run the only thing my kids had seen was a little bit of me playing MGS4 when they were younger. My son was a bit too young at the time it was released so I wasn't comfortable with him seeing certain things but now it's no biggie. Think they watched me play a bit of MGS1 a bit too when it was released on PSN.

They absolutely loved watching this series. Think the whole thing made sense to them and was just as interesting as any modern game. One thing I found interesting was that they would catch on to certain game mechanics or sequences that were eluding Drew at times. They appreciated that it's hard to play and do commentary at the same time but would definitely have those moments where they'd laugh at the screen like when Drew kept having issues with Strut F during MGS2 or kept dying in the same place. It really makes me wonder about the controls of those games. I never had problems with them and felt like there was a nice progression over time but I'm curious what my kids think. While they certainly game I don't think particular habits or tropes have quite calcified for them quite yet so I'd like to watch them play some of these games and see what they thought did or didn't work.

MGS3 was also kind of interesting to watch with them. They found the Cold War history really interesting but also lacked some of the background to appreciate the homages to things like classic James Bond films. I also think the threat of nuclear war is something that impacts them in a different way (I grew up watching my dad work on B-52s everyday so it was something that I understood from an early age). Even without that background the story and setting certainly made sense to them and I think the themes about the absurdity of war taken from the perspective of soldiers is something that resonates with them.

Both are really looking forward to The Phantom Pain.

That was a really interesting detail about Decoy and Laughing Octopus you pointed out that I'd never heard before. I've come to appreciate that Kojima and his people seemed to have a real knack for crafting an interesting experience within the technical limitations of the hardware they were working with. I mean the whole sneaking premise grew out of the technical limitations of the MSX if I remember correctly. I also seem to recall that there's never more than four enemies in an area during MGS because that's all the PS1 could handle. I love hearing details like that because I was able to play those games blissfully unaware of those limitations because they did such a good job communicating a whole experience. It's something I think a lot of developers need to reflect on more now that there's more computing power available.

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rethla

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@shindig said:
@hatking said:

I'm really confused how the game run time is longer than the show run time. Did he play of bunch of the game off screen or something? And if that's the case, how do you know how long?

It's been explained, I think. You leave the game running whilst setting a stream up for audio levels and such.

Thats what they would say