Horror games seem to run into a very simple yet obvious problem; game mechanics. Of these are games we're talking about, so you need some sort of mechanic in order to have a working experience with the medium. But like all systems, it can be broken. My experience of playing through the Silent Hill series was that of figuring out the perfect length in which to swing my weapon so that I would have no problems defeating the enemy. I started to see the predictable movements of my enemies. The world broke down and I could see all of the mechanics of the game. I was taken out of the world that they tried to create.
What can my character do, how do I win, and how can I fail? When you start playing a game, everyone consciously or subconsciously thinks this through. It's just people's ways of exploring a world that is new. Personally, as someone who's played a lot of horror games, I can't help but figure out the structure of the game so that I can defend myself. It's just a way of mentally defending myself against the anxiety; and I know I'm not alone on this.
Of course that's not everyone's path. It all depends on the mindset going into a game. Some people can always look past those mechanics and suspend their disbelief naturally better than others, without even knowing that they do that. But for those of us who can see the matrix and dance around the AI, I'm glad for games that are ambiguous in their mechanics throughout, or really play with the fact that they are a video game with mechanics. Experiment12 and A Mother's Inferno, for example, did this spectacularly. They were vague, weird and very disturbing in a meta sense.
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