Ah, Jade Empire. It felt like Bioware was going a little too formulaic with this one. The plot twist seemed a little forced, especially directly after kotor, and the open/closed fist thing was just light/dark side all over again. It seems Bioware games always/mostly have terrible combat, and they just make it easy so hopefully you don't notice. I did like being able to change into a giant frog and fuck shit up, though. I still can't help but like this game, mostly for the setting and characters. Game definitely has its moments.
All of these things + not to mention Japanese charm/magic. Dead Rising 1 was a masterpiece as far as I'm concerned, the perfect zombie game. Everything down to the achievements was meticulously crafted as part of the experience. It was a singular vision, pure and unconcerned with how you're supposed to make games. It was a game that grew on you, and after you had the taste, you see that there's no other way this game should be made.
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