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Grumbel

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Grumbel

1010

Forum Posts

12

Wiki Points

17

Followers

Reviews: 99

User Lists: 2

#1  Edited By Grumbel

You could try running a compressor over it, that won't be enough, but it might make it a bit better. In the end there is no way around a microphone for everybody, doesn't really have to be the most expensive ones for voice, just so that it doesn't sound like one is sitting in front of the mic and the rest at the back of the room.

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Grumbel

1010

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Reviews: 99

User Lists: 2

#2  Edited By Grumbel
@WEB_War4 said:
Slow Time Event.
That was probably meant as a joke, but it actually a pretty good alternative. The way Tomb Raider: Underworld did it's cinematic events was by simply slowing down time, thus announcing to the player that something special was happening, giving him time to react, while at the same time keeping the controls just the same as ever. Thus when a platform broke and you had to jump away, you simply jumped away as usual. Additional context-sensitive controls and animation can be used to give those moments a bit more specialness.
 
And in general one simply needs to look at what is the QTE trying to accomplish: If it's something that can be done via regular controls, use regular controls. If it's something outside the regular controls, then a QTE might be in order, but should still have internal consistency and interactivity. Heavy Rain did make great use of QTE, as it used QTE to give you control over actions that no normal control scheme could have handled. Thus the QTEs increased interactivity, not lowered it.
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Grumbel

1010

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12

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Reviews: 99

User Lists: 2

#3  Edited By Grumbel
@Napalm said:

Dead Space works, Doom 3 in my opinion, and by extension, so does F.E.A.R. and System Shock 2. No cutscenes. Everything is in game and from your perspective.

Wrong. Dead Space is full of cutscene, the worst kinds of cutscenes actually. I like to call what Dead Space does "aquarium storytelling", by that I mean that Dead Space makes the player walk by a a window, a door or any other kind of indestructable barrier that happens to be transparent and then have a cutscene play on the other side while the player is twiddling his thumbs waiting for the non-interactive sequence to be over. Dead Space isn't the only game that does it, Bioshock is full of it, Metroid Prime 3 had a few cases and even Half Life 2 goes that route, but hides it a little better by putting the player in the aquarium and providing a minuscule amount of interactivity at times.
Of course that the story of Dead Space itself rather boring and uninspired doesn't help, put it's story telling really crosses into not only being bad, but what I would call offensive.
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Grumbel

1010

Forum Posts

12

Wiki Points

17

Followers

Reviews: 99

User Lists: 2

#4  Edited By Grumbel

Not sure if this was posted already, a little statement from the developers from their Facebook page:

AMY Hi all - we do appologize for our silence those last days. We're currently reading every comment, review and post in depth, and that takes time. We had horrible reviews along with quite good ones but what seems to be the biggest issue so far is the Checkpoint system. We're going to comment that quite soon. In the meantime, we suggest that you try the "easy" mode (in the settings); This should solve many issues for many of you. Once again, we wait to check out a few things before communicating. We've always been transparent with you and this won't change. Thanks a lot for your understanding.

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Grumbel

1010

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17

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Reviews: 99

User Lists: 2

#5  Edited By Grumbel
@Humanity said: 

Listen I can see you are passionate about defending this game.  

I am not defending the game, how could I without even having played it? I am complaining about reviews that give me no good explanation for why this is a 30% game and not a ~70% game.  It's currently the third worst Xbox360 game on Metracritic with 22%.

Also I'm not sure where you're coming from about old games. We played them back in the day because there was nothing better at the time.

I still play them, as there is still plenty of good and unique stuff that hasn't been superseded by anything modern.

If someone released a game like Doom 1 now it wouldn't be fun to play. 

It's still plenty fun to play. Especially considering that it's pacing is nothing like what you find in current day shooters, it's a much faster and more fluent game.

Color coded key cards, almost zero plot, maze like levels with a single texture repeated throughout..

Doom has plenty more then a single texture and the maze levels are a feature. I can hardly stand the linear rollercoster rides of today. Also it has save-everywhere and an automap, which plenty of modern console games still lack.

standards have changed. 

Yes, but that's really just a tunnel vision, where everything that doesn't plays like a slightly improved version of last year game is somehow shit. For all the claims about games having improved, most of it really just boils down to three things: Everything is much easier, thus more accessible, better UI and exploitation of human psychology via Skinner Box like tricks. Only the better UIs are a clear improvement, the other stuff is rather questionable and if you dig deeper into the mechanics, things really haven't changed that much. Dialog trees for example are still pretty much exactly the same as 20 years ago. And as boring as the colored-card key might have been, modern days for most part just removed them, not improved them.

All I can tell you is, go buy the game, play it, and be honest with yourself about it's quality.

Will do when the Steam version comes out (assuming they even bother with a PC port after all those reviews).
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Grumbel

1010

Forum Posts

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Reviews: 99

User Lists: 2

#6  Edited By Grumbel
@AndrewVerse said: 

If you think that comparing Amy to a game that was released in 2005 and saying that they have similar graphical quality is somehow a point in Amy's favor, you're just a tiny bit wrong about that.

I am not making an argument that Amy is a good game, I am arguing that "plays like a 5 year old game" isn't a good enough argument for giving a game a 30% score. If it sucks, so be it, but I expect a better explanation for why it sucks, especially when it cost $10, as that is pretty much the price you pay today for a 5 year old game.

Besides, the biggest offender with Amy's graphics (that I have seen) are the horrible faces and dead eyes everyone has that your backside screen shots omit entirely.

Yes, but again, Amy isn't exactly the first game to have creepy faces, especially when it comes to children. Also it's survival horror and, as far as I understand it, your character actually turns partly into a zombie in the game, so one could say "it fits the setting".
 
Also:

 Worst Game Ever
 Worst Game Ever

 Best Trailer Ever
 Best Trailer Ever
 
If the game is so damn awful, I'd expect some obvious difference, but I don't see it.
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Grumbel

1010

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Reviews: 99

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#7  Edited By Grumbel
@Humanity said:  

 The videos I saw, which were mostly seen here on GiantBomb, looked like the graphics were quite horrible and the gameplay looked pretty weak.   

 The graphics won't win any best graphics of the year award, sure, but horrid? For comparison:
  Worst Game Ever
  Worst Game Ever
 Best Game Ever
 Best Game Ever

Stylistically from what I saw everything is dark and unimaginative. 

So are most other games.

You send out Amy to crawl through "tight" places that are obviously large enough for your player character to crawl through in order to retrieve items. 

So what? Modern Warfare has endless respawning enemies, Uncharted is a mass-murder simulator where the story never addresses the fact how evil Nathan Drake is. I am not saying that those flaws don't matter, but simply that reviews are very forgiving in every other game about similar flaws, i.e. such minor flaws are simply not what makes a game bad, they are just the useless talking points on which reviews like to ride around when they don't have any better ideas of what actually makes the game bad.

Very frustrating checkpoint system that makes you lose hours of gameplay at a time.

That is so far really the only point I could find that would explain the really bad review scores, but that's still not anything that would put it into "worst game ever" territory, but simply "ok game ruined by checkpoint system".

Age is very much a measurement of quality. I loved Test Drive when I first played it in 1995 on my 66mhz pc - I sure as hell don't want to play anything like that NOW.

So were all games shit back then? Why exactly did we then bother to play them? One can certainly make an argument about accessibility, a lot of the games back then where certainly kind of unforgiving compared to today, get a Game Over restart from scratch and stuff like that. Certain other games also have simply been superseded by more modern games, so there is little need to play Random Game 1 when you can play Random Game 5 which has improved graphics and such, but does still much the same thing. But neither of those makes those games bad, especially not the "Worst game ever" kind of bad that people claim Amy is. It simply makes them old, adjust your expectations and you can have plenty of fun with old games. I don't expect special effects like today and a Michael Bay fast cutting style in my 1950 sci-fi movies either.
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Grumbel

1010

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Reviews: 99

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#8  Edited By Grumbel
@Humanity said: 

It's actually not surprising that this turned out to be a bad game, since all footage leading up to it made it look like just that  

Which footage exactly? As even the review footage I have seen so far doesn't make it look like that a bad game, heck you could swap the footage with Resident Evil 4 and it would be hard to tell any big qualitative difference.  Also it's a $10 download, not a friggen $60 game, that it won't look as good and won't be as long is to be expected, everybody expecting different really needs a little reality check. 
 
Anyway, I haven't played the game and given that almost all reviews are completely negative, there is certainly something quite wrong with it, but a heck of a lot reviews seem to be rather unable to actually properly express what is bad about the game and instead just try to exploit it for misplaced humor, while not actually being funny.  The most annoying thing in reading reviews about this game stuff like "looks like a PS2 game" or "controls like a game from 6 years ago", I mean seriously, that's not a critique, that's just plain bullshit, there where a ton of awesome and perfectly playable games back then. Age is simply not a measurement of quality, at best its a measurement of familiarity.
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Grumbel

1010

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Reviews: 99

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#9  Edited By Grumbel

Stuff I love: Advent Rising, Alpha Protocol, Operation Flashpoint Elite, Hydrophobia and Lair, with Lair being the lowest scoring game at 53%
There have also been plenty of games that I don't love, but still enjoyed playing, like Garshasp or Velvet Assassin
Also worth to mention are adventures games, if its not for nostalgia, they score pretty purely across the board, even when they are really good, see The Whispered World, Edna & Harvey, Secret Files, Trauma, etc. Flat out ignoring the mainstream press is the best that one can do with that genre.

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Grumbel

1010

Forum Posts

12

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Reviews: 99

User Lists: 2

#10  Edited By Grumbel

I never listen to music, aside from what comes with the game. I do however listen to podcasts a lot when the game allows it (works great in racing games, not so much in dialog heavy adventure games).