@ryanwho: the ending in the newest episode was really unexpected and I really like the tonal shift from the other ones... its also very prettily shot which is something I would have never expected from it... I really like its less action packed pace.
If buffy was allowed then that but since LOST finally committed itself to being Sci-fi then that...
although I loved a lot of TNG and Babylon 5 when the shadows were this unknown force..and Firefly is ace and BSG's ending left a bad taste in my mouth...
the original mini series of V... Michael ironside motherfucker!
I played Daytona in an arcade does that count? or is that USA... it just says it was a dreamcast game on it's page *shrug*... I may or may not have played pong... but I have definately watched it being played by a family member.
@Venatio: i dont know about Dark athena but in Aliens he's very softly spoken but in his recent voicework he sounds like a man who smokes nonstop from the moment he wakes up to the moment he goes to sleep (this isn't a complaint about his voice acting as I find it to be of a pretty good standard)
I think it needed a tiny bit of auto-grab a little like Assassins creed because I found a lot of my deaths came from jumping to a ledge (or usually a pole) and missing it by a fraction of an inch only to watch myself fall past it for a few seconds to my death... there should be a kind of save-grab button.
there were some weird switching surfaces moments that were a little frustrating also... I knew where to go but doing it just felt fiddly and awkward. two sequences stand out jumping across some poles under the trains to a switch and in the mall where you have to wallrun-swing and then jump over to a vent under a hail of gunfire. both of these points made me want to give up. I never trusted the wallrun , I always felt I was going to undershoot my target and when things went right It felt more like luck than skill.
I also liked the shooting, the idea of it anyway. I had a lot more fun using the guns on my hard playthrough than my no-gun playthrough on normal a little bit of momentum after disarming enemies going into shooting would have been pretty awesome as those sections always felt a little run-shoot-run-shoot.
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