So I started a new profile on hard this morning in Ascension. For a quick morning session. I played through to chapter 4 (completed the second encounter with the giant insect, after it kills the prisoner).
And: I am not sure I can tell a difference. If you play any character action game on hard. Bayonetta, DmC, mgr:r, NG, you will encounter remixed enemy waves and bumbed up AI. Here? Maybe the enemies hit a little harder? There is certainly no need to parry. And if the answer is a) just see whats coming up in later chapters b) titan is the real hard. Then the answer to both is: play chapter one of any Ninja Gaiden on Mentor and you will have a pretty good idea whether you can make it through (*). That is how you do difficulty is done right. Or DmC, where they mix up the immunities to really light up the dancefloor on SoS.
So, in a nutshell, while I really liked the game, imho, the replay isn't there.
(*) here I already know if I play through to the trials I will probably throw my controller. But also will have a really great fight. That is the only thing that might keep me going. But for now I'll switch over to III and gave that a try on hard.
EDIT: system wont let me post again but I said I'd look at III next and I did. Short morning session again. Up to the first save point.
the beginning of III on hard is a very different animal because a) you start all powered up, so the regular enemies are a complete non issue. and b) most of the first level is a gimmick "epic" boss battle. With 4 phases no less. The last of which I had trouble reading and resorted to jumping around wildly and spamming magic inbetween. Worked quite well :) Then you come up to the Horseman (centaur?) and I got a stick rotation qte and thought to myself how do people like this better. Then I realized, that is probably where you people would parry. See, I can still learn :)
UPDATE: continued Ascension on hard up to where you get the fire weapon this morning. I understand why players would wish for a quick way to control the crowd in such battles. Actually one of the boss battles before also had enemies swarm you while you were trying to get the boss to drop the platform. Grab, throw works alright but it's not as snappy as a quick counter. I guess it's more about the small aoe and breaking out of a swarm then the one on one parry in mgr:r or .souls.
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